Jormungandr

World Serpent

Jormungandr

SSR+

/Assassin/Sanctum Glory & Illusion Veil/Physical

Ctier

Introduction

Jormungandr is an SSR+ hero in Dragon Traveler. Jormungandr's damage type is Physical and class is Assassin. Faction: Sanctum Glory & Illusion Veil.

On the combined Dragon Traveler tier list Jormungandr is C tier, 55th of the 75 heroes ranked, from where 4 community tier lists put Jormungandr.

Best build for Jormungandr

From 2 guides

Weapon

1 option
  1. Last Whisper
    2 of 2

Armor, subclass and relic

Headgear
  • Dragon Hunter Helmet2 of 2
Chestplate
  • Dragon Hunter Armor2 of 2
Bracers
  • Dragon Hunter Gauntlets2 of 2
Boots
  • Dragon Hunter Boots2 of 2
Subclass
  • Executioner2 of 2
Relic
  • Ringbound Demonblade1 of 1

Accessory

1 option
  1. Eagle Warrior Portrait
    2 of 2

Jormungandr's banners

All banners
  • 9 July 2026 to 23 July 2026Featured Return: Jormungandr
  • 28 May 2026 to 4 June 2026Featured Return: Jormungandr

Profile

Jormungandr carries the title "World Serpent". Jormungandr stands 168cm tall.

Stats

  • HP48th24,600
  • ATK28th3,354
  • PDEF75th2,300
  • MDEF79th2,420

At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.

Skills

9
  • Ravaging Maw

    Talent · Damage

    Every 9 seconds, deals physical damage to the current target equal to 50% of Attack + 35% of the target's lost HP (damage from lost HP cannot exceed 350% of Attack). When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, this skill's damage increases to 50% of Attack + 70% of the target's lost HP (damage from lost HP cannot exceed 700% of Attack). Morale: Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Fervor: Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Grace: Special [Sanctum Glory] faction status. Lasts until the end of the battle. When in this status, [Morale] and [Fervor] effects are doubled.

    By skill level

    Lv. 1
    50% · 50%
    Lv. 2
    75% · 75%
    Lv. 3
    100% · 100%
    Lv. 4
    125% · 125%
    Lv. 5
    150% · 150%
    Lv. 6
    175% · 175%
    Lv. 7
    200% · 200%
    Lv. 8
    225% · 225%
    Lv. 9
    250% · 250%
  • Ravaging Maw

    Talent from 6 stars

    Every 9 seconds, deals physical damage to the current target equal to 250% of Attack + 35% of the target's lost HP (damage from lost HP cannot exceed 350% of Attack). When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, this skill's damage increases to 250% of Attack + 70% of the target's lost HP (damage from lost HP cannot exceed 700% of Attack).

  • Ravaging Maw

    Talent from 9 stars

    Every 9 seconds, deals physical damage to the current target equal to 250% of Attack + 35% of the target's lost HP (damage from lost HP cannot exceed 350% of Attack). When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, this skill's damage increases to 250% of Attack + 70% of the target's lost HP (damage from lost HP cannot exceed 700% of Attack).

  • Ravaging Maw

    Talent from 12 stars

    Every 9 seconds, deals physical damage to the current target equal to 250% of Attack + 35% of the target's lost HP (damage from lost HP cannot exceed 350% of Attack). When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, this skill's damage increases to 250% of Attack + 70% of the target's lost HP (damage from lost HP cannot exceed 700% of Attack).

  • Ravaging Maw

    Talent from 19 stars

    Every 9 seconds, deals physical damage to the current target equal to 250% of Attack + 35% of the target's lost HP (damage from lost HP cannot exceed 350% of Attack). When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, this skill's damage increases to 250% of Attack + 70% of the target's lost HP (damage from lost HP cannot exceed 700% of Attack).

  • Titancoil Domain

    Ultimate · Cooldown 18s · Damage · Interrupt · Pursuit

    After selecting a target, launches them into the air, and deals physical damage equal to 410% of Attack. After this, deals physical damage equal to 240% of Attack to enemies within a large circular area around the target, and additionally deals 2x the damage of [Ravaging Maw] to the selected target.

    By skill level

    Lv. 1
    410% · 240%
    Lv. 2
    435% · 255%
    Lv. 3
    460% · 270%
    Lv. 4
    485% · 285%
    Lv. 5
    510% · 300%
    Lv. 6
    535% · 315%
    Lv. 7
    560% · 330%
    Lv. 8
    585% · 345%
    Lv. 9
    610% · 360%
  • Venombrand

    Skill · Cooldown 10s · Unlocks at level 21 · Damage · Healing Down

    Fiercely whips forward, dealing physical damage equal to 150% of Attack to enemies in a straight line. This skill can trigger the [Punishment] effect. When [Punishment] is triggered, deals additional damage equal to 0.8x the damage of [Ravaging Maw] and applies [Healing Down]. Punishment: [Illusion Veil] faction special effect. Automatically triggers when a skill that can activate Punishment targets a Luminary with an Overdrive Energy cost of at least 4. Healing Down: Debuff effect. Reduces healing received by 50%. Lasts 8 seconds. Doesn't stack with [Heal Block].

    By skill level

    Lv. 1
    150%
    Lv. 2
    170%
    Lv. 3
    190%
    Lv. 4
    210%
    Lv. 5
    230%
    Lv. 6
    250%
    Lv. 7
    270%
    Lv. 8
    290%
    Lv. 9
    310%
  • Chaos Banquet

    Skill · Unlocks at level 41 · Buff

    In battle, increases Attack by 8%. When unleashing an Overdrive or triggering the [Punishment] effect, gains [Morale]. Morale: Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Punishment: [Illusion Veil] faction special effect. Automatically triggers when a skill that can activate Punishment targets a Luminary with an Overdrive Energy cost of at least 4.

    By skill level

    Lv. 1
    8%
    Lv. 2
    10%
    Lv. 3
    12%
    Lv. 4
    14%
    Lv. 5
    16%
    Lv. 6
    18%
    Lv. 7
    20%
    Lv. 8
    22%
    Lv. 9
    24%
  • Bladescale Dance

    Skill · Cooldown 16s · Unlocks at level 61 · Damage · Armor Reduction

    Pummels a single target, dealing physical damage equal to 320% of Attack and inflicting [Physical Defense Down]. Physical Defense Down: Stat debuff effect. Reduces Physical Defense by 35%. Lasts 8 seconds.

    By skill level

    Lv. 1
    320%
    Lv. 2
    360%
    Lv. 3
    400%
    Lv. 4
    440%
    Lv. 5
    480%
    Lv. 6
    520%
    Lv. 7
    560%
    Lv. 8
    600%
    Lv. 9
    640%

Art and animations

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