Lilith

Queen of Eternal Night

Lilith

SSR+

/Assassin/Illusion Veil & Wild Spirit/Magic

Atier

Introduction

Lilith is an SSR+ hero in Dragon Traveler. Lilith's damage type is Magic and class is Assassin. Faction: Illusion Veil & Wild Spirit.

On the combined Dragon Traveler tier list Lilith is A tier, 18th of the 75 heroes ranked, from where 3 community tier lists put Lilith.

Best build for Lilith

From 2 guides

Weapon

3 options
  1. 1
    Last Whisper
    1 of 2
  2. 2
    Tome of Stars
    1 of 2
  3. 3
    Mana's Tide
    1 of 2

Armor, subclass and relic

Headgear
  • Arcane Hood1 of 2
Chestplate
  • Arcane Robe1 of 2
Bracers
  • Arcane Gauntlets1 of 2
Boots
  • Arcane Boots1 of 2
Subclass
  • Forest Bandit1 of 1
  • Outlaw1 of 1
Relic
  • Star Crystal Greatsword1 of 1

Accessory

3 options
  1. 1
    Eagle Warrior Portrait
    1 of 2
  2. 2
    Starlight Magisterium
    1 of 2
Show 1 more accessory
  1. 3
    Mana's Tear
    1 of 2

Lilith's banners

All banners
  • 29 October 2026 to 5 November 2026Featured Return: Lilith
  • 10 September 2026 to 24 September 2026Limited Summon: Lilith
  • 10 September 2026 to 22 October 2026Limited Summon: Lilith

Profile

Lilith carries the title "Queen of Eternal Night". Lilith stands 166cm tall.

Stats

  • HP41st25,159
  • ATK49th2,933
  • PDEF35th2,875
  • MDEF64th2,611

At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.

Skills

9
  • Echoes of the Dark Night

    Talent · Damage

    Lilith has a longer attack range than typical melee Luminaries (but is still considered a melee Luminary). When her skills deal damage, they have a 50% chance to apply [Echo of Pain] for 8s, which cannot stack. For every 10% reduction in the target's healing received, the probability increases by 3%. When other ally Luminaries' basic attacks or active skills deal damage to an enemy with [Echo of Pain], Lilith additionally deals [Actual Damage Value] x 310% magic damage to all enemies with [Echo of Pain] (this damage does not trigger critical hits, dodges, or blocks). Actual Damage Value: The actual damage value is the difference in HP before and after being attacked.

    By skill level

    Lv. 1
    310%
    Lv. 2
    335%
    Lv. 3
    360%
    Lv. 4
    385%
    Lv. 5
    410%
    Lv. 6
    435%
    Lv. 7
    460%
  • Echoes of the Dark Night

    Talent from 6 stars

    Lilith has a longer attack range than typical melee Luminaries (but is still considered a melee Luminary). When her skills deal damage, they have a 50% chance to apply [Echo of Pain] for 8s, which cannot stack. For every 10% reduction in the target's healing received, the probability increases by 3%. When other ally Luminaries' basic attacks or active skills deal damage to an enemy with [Echo of Pain], Lilith additionally deals [Actual Damage Value] x 460% magic damage to all enemies with [Echo of Pain] (this damage does not trigger critical hits, dodges, or blocks).

  • Echoes of the Dark Night

    Talent from 9 stars

    Lilith has a longer attack range than typical melee Luminaries (but is still considered a melee Luminary). When her skills deal damage, they have a 50% chance to apply [Echo of Pain] for 8s, which cannot stack. For every 10% reduction in the target's healing received, the probability increases by 3%. When other ally Luminaries' basic attacks or active skills deal damage to an enemy with [Echo of Pain], Lilith additionally deals [Actual Damage Value] x 460% magic damage to all enemies with [Echo of Pain] (this damage does not trigger critical hits, dodges, or blocks).

  • Echoes of the Dark Night

    Talent from 12 stars

    Lilith has a longer attack range than typical melee Luminaries (but is still considered a melee Luminary). When her skills deal damage, they have a 50% chance to apply [Echo of Pain] for 8s, which cannot stack. For every 10% reduction in the target's healing received, the probability increases by 3%. When other ally Luminaries' basic attacks or active skills deal damage to an enemy with [Echo of Pain], Lilith additionally deals [Actual Damage Value] x 460% magic damage to all enemies with [Echo of Pain] (this damage does not trigger critical hits, dodges, or blocks).

  • Echoes of the Dark Night

    Talent from 19 stars

    Lilith has a longer attack range than typical melee Luminaries (but is still considered a melee Luminary). When her skills deal damage, they have a 50% chance to apply [Echo of Pain] for 8s, which cannot stack. For every 10% reduction in the target's healing received, the probability increases by 3%. When other ally Luminaries' basic attacks or active skills deal damage to an enemy with [Echo of Pain], Lilith additionally deals [Actual Damage Value] x 460% magic damage to all enemies with [Echo of Pain] (this damage does not trigger critical hits, dodges, or blocks).

  • Song of Extinction

    Ultimate · Cooldown 18s · Damage · Silence

    Deals magic damage equal to 340% of Attack to enemies within a cone-shaped area 3 times. Additionally, inflicts an extra 4-second [Silence] effect on targets already affected by [Echoes of Pain]. Silence: Cannot cast active skills.

    By skill level

    Lv. 1
    340%
    Lv. 2
    370%
    Lv. 3
    400%
    Lv. 4
    430%
    Lv. 5
    460%
    Lv. 6
    490%
    Lv. 7
    520%
  • Shadowblade Dance

    Skill · Cooldown 12s · Unlocks at level 21 · Damage · Displacement

    Fires a magic missile at each enemy within a large circular area, dealing 280% of Attack as magic damage and increasing the target's Overdrive cooldown by 2s. At the start of the battle, immediately teleports to the center of the enemy team (teleportation ignores enemy Guardian obstruction) and casts this skill once. Gains Rage when HP decreases. When Rage is at the limit, enters the [Wild] state. While in the [Wild] state, fires an additional magic missile at each target. The additional magic missile's damage is increased to 420% of Attack but does not increase the target's Overdrive cooldown. Wild: Special [Wild Spirit] faction status. This status continuously consumes Rage. This status ends when Rage is depleted.

    By skill level

    Lv. 1
    280% · 420%
    Lv. 2
    300% · 450%
    Lv. 3
    320% · 480%
    Lv. 4
    340% · 510%
    Lv. 5
    360% · 540%
    Lv. 6
    380% · 570%
    Lv. 7
    400% · 600%
  • Mana-Devouring Twin Blades

    Skill · Unlocks at level 41 · Buff · Debuff

    When an allied Luminary steals stats from an enemy, its Lifesteal is increased by 3% until the end of the battle, up to 20 times. When an allied Luminary triggers [Punishment], it inflicts [Healing Down] on the target. Punishment: [Illusion Veil] faction special effect. Automatically triggers when a skill that can activate Punishment targets a Luminary with an Overdrive Energy cost of at least 4. Healing Down: Debuff effect. Reduces healing received by 50%. Lasts 8 seconds. Doesn't stack with [Heal Block].

    By skill level

    Lv. 1
    3%
    Lv. 2
    3.3%
    Lv. 3
    3.6%
    Lv. 4
    3.9%
    Lv. 5
    4.2%
    Lv. 6
    4.5%
    Lv. 7
    4.8%
  • Nightmare Plunder

    Skill · Unlocks at level 61 · Steal

    When applying [Echo of Agony], additionally steals 2.4% of the target's Attack for 8s (does not affect bosses). Can stack up to 5 times.

    By skill level

    Lv. 1
    2.4%
    Lv. 2
    2.6%
    Lv. 3
    2.8%
    Lv. 4
    3%
    Lv. 5
    3.2%
    Lv. 6
    3.4%
    Lv. 7
    3.6%

Art and animations

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