Salome

Salome

SSR+GuardianA tier

Introduction

Salome is an SSR+ character in Dragon Traveler. Salome's role is Guardian. Faction: Elemental Echo / Otherworld Return.

On our Dragon Traveler tier list Salome is A tier, 17th of the 73 characters ranked, from where 5 current tier lists put Salome.

Is Salome good?

Salome is an evasive guardian who heals every time she dodges, with a very high base Dodge, and passes Dodge Up to allies around her. Enemies she dodges collect Drunken Step Aroma, which she can later cash in to charm them for five seconds, and her Ultimate shields her for up to half her Max HP.

She's strong everywhere, though not as mandatory as her launch hype suggested. We rate her A tier.

Strengths

  • Heals on every dodge
  • Five-second Charm on marked enemies
  • Gives nearby allies Dodge Up

Weaknesses

  • Not a must-pull if your frontline is already solid

Best build for Salome

From 2 guides

Weapon

2 options
  1. 1
    Flamelord's Sword
    1 of 2
  2. 2
    Tome of Stars
    1 of 2

Armor, subclass and relic

Headgear
  • Flamelord's Helmet2 of 2
Chestplate
  • Flamelord's Armor2 of 2
Bracers
  • Flamelord's Gauntlets2 of 2
Boots
  • Flamelord's Boots2 of 2
Subclass
  • Templar1 of 1
  • Guardian1 of 1
Relic
  • Dwarven Warhammer1 of 1

Accessory

2 options
  1. 1
    Spirit Turtle Talisman
    1 of 2
  2. 2
    Starlight Magisterium
    1 of 2

Skills

5
  • Phantom Dance Maze

    Talent

    Lv. 1: In battle, increases Dodge by 900-1440. Each time damage is successfully dodged, restores HP equal to 6-7.8% of Max HP and applies 1 stack of Drunken Step Aroma to the damage source. When on the battlefield, each time an ally inflicts Shock on an enemy, increases that ally's Bonus Damage and Damage Reduction by 3.4-5.2%. Lasts 7 seconds. Stacks up to 10 times. Lv. 2: All 4 instances of single target damage from Dance of Shifting Sands additionally inflict Shock. Lv. 3: Increases own Magic Defense by 15% and HP by 5%. Lv. 4: When ally Luminaries trigger Detonation or Flash Freeze, they additionally apply Hit Down and 1 stack of Drunken Step Aroma. Lv. 7: When enemy units reach full stacks of Drunken Step Aroma, applies Charm for 5 seconds to enemies within a medium circular area and restores 30% of its Max HP. (Each target can be triggered at most once every 15 seconds)

  • Dance of Shifting Sands

    Overdrive · 20s cooldown

    Gains Significant Dodge Boost. Charges at a single target, performing dance steps that deal magic damage equal to 35-67% of current HP 4 times. For each stack of Drunken Step Aroma on the target, damage is increased by 20%. At the end of the dance, deals magic damage equal to 650-1050% of Attack to enemies within a large circular area and gains 2 stacks of Death Rattle.

  • Stormdance of the Sands

    Ultimate Skill · 16s cooldown

    Grants a shield equal to 28-52% of Max HP for 12s, unleashing a circle of electric orbs that deal magic damage equal to 55-95% of current HP to enemies within a large circular area, applying Shock on hit. While possessing a shield, the regen effect of Phantom Dance Maze is increased by 50%.

  • Ethereal Dance Elegy

    Secret Skill

    Whenever an ally is defeated, gains 1 stack of Death Rattle. In battle, for each stack of Death Rattle, Magic Defense increases by 1.5-9.5% and Dodge increases by 30-46.

  • Drunken Phantom Dance

    Special Skill · 18-10s cooldown

    Spins and dances, granting self and allies within a large circular area Dodge Up and inflicting a 5-second Charm effect on enemies within the area with Drunken Step Aroma stacks greater than or equal to 5.

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