
Talos
SSR+/MageS tier
Introduction
Talos is an SSR+ character in Dragon Traveler. Talos's role is Mage. Faction: Arcane Wisdom / Wild Spirit.
On our Dragon Traveler tier list Talos is S tier, 5th of the 73 characters ranked, from where 6 current tier lists put Talos.
Is Talos good?
Talos is a control mage who acts before most of the field: three Mech Spheres are placed at the start of battle, her Overdrive recovers Rage for each active sphere, and she cuts random allies' Overdrive cooldowns while shielding the ally with the most Rage.
Guides call her a must-pull for her damage and speed. We rate her S tier.
Strengths
- Sets up Mech Spheres from the first second
- Shortens allies' Overdrive cooldowns
- Shields the ally with the highest Rage
Weaknesses
- Her strongest turns need several active spheres
Best build for Talos
From 2 guidesWeapon
2 options- 11 of 2
Last Whisper - 21 of 2
Touch of the Undying Flame
Accessory
1 option- 2 of 2
Eagle Warrior Portrait
Armor, subclass and relic
Paladin's Helmet1 of 2
Paladin's Armor1 of 2
Paladin's Gauntlets1 of 2
Paladin's Boots1 of 2
Astrologer2 of 2
Grand Archmage2 of 2
Spirit Elixir Flask1 of 1
Skills
5
Directive: Standby
TalentLv. 1: At the start of battle, places 3 inactive Mech Spheres near the enemy Luminary with the highest Attack. During the battle, an additional inactive Mech Sphere is placed each time the caster uses a skill. When HP decreases, gains Rage. When Rage is full, enters Wild, activating all inactive Mech Spheres for 5 seconds. While activated, Mech Spheres attack the nearest enemy every 0.5 seconds, each dealing magic damage equal to 90-138% of the caster's Attack. Lv. 2: The activation duration of Mech Spheres is extended to 8 seconds. Lv. 3: Increases Attack by 5% and Haste by 5. Lv. 4: Directive: Shield and Directive: Recharge also apply their effects to the caster. Lv. 7: Directive: Recharge is immediately released at the start of battle. The first release always targets the allied Luminary with the highest Skill Haste, excluding the caster.

Directive: Annihilate
Overdrive · 20s cooldownDeals magic damage equal to 510-710% of the caster's Attack to enemies within a large circular area. Recovers 20% Rage for each active Mech Sphere. For every 5 Mech Spheres activated, reduces Overdrive Energy Cost by 1, up to 2.

Directive: Attack
Ultimate Skill · 9s cooldownLaunches a Mech Sphere at a random target, dealing magic damage equal to 115-195% of the caster's Attack to enemies along the path. Upon reaching the target location, deals magic damage equal to 230-390% of the caster's Attack in a medium circular area. Each time an allied unit uses an Overdrive, gains 1 stack of Awakening. When casting this skill, consuming 4 stacks of Awakening enhances the skill and places 2 additional inactive Mech Spheres.

Directive: Recharge
Secret Skill · 15s cooldownReduces the Overdrive Cooldown of one random allied Luminary, excluding the caster, by 4.5-6.1 seconds.

Directive: Shield
Special Skill · 17s cooldownGrants a Shield equal to 330-570% of the caster's Attack to the allied Luminary with the highest Rage, excluding the caster, and grants Crit Up. The Shield lasts 8 seconds and restores 14% Rage per second while active.



