

Talos
SSR+/MagicA tier
Introduction
Talos is an SSR+ hero in Dragon Traveler. Talos's damage type is Magic and class is Mage. Faction: Arcane Wisdom & Wild Spirit.
On the combined Dragon Traveler tier list Talos is A tier, 13th of the 75 heroes ranked, from where 3 community tier lists put Talos.
Best build for Talos
From 2 guidesWeapon
2 options- 11 of 2
Last Whisper - 21 of 2
Touch of the Undying Flame
Accessory
1 option- 2 of 2
Eagle Warrior Portrait
Armor, subclass and relic
Paladin's Helmet1 of 2
Paladin's Armor1 of 2
Paladin's Gauntlets1 of 2
Paladin's Boots1 of 2
Astrologer2 of 2
Grand Archmage2 of 2
Spirit Elixir Flask1 of 1
Talos's banners
All banners- 29 October 2026 to 5 November 2026Featured Return: Talos
- 3 September 2026 to 10 September 2026Featured Return: Talos
- 9 July 2026 to 23 July 2026Featured Return: Talos
- 18 June 2026 to 2 July 2026Limited Summon: Talos
Profile
Talos carries the title "Bronze Goddess". Talos stands 160cm tall.
Stats
- HP62nd of 9323,697
- ATK16th of 933,578
- PDEF76th of 932,281
- MDEF52nd of 932,702
At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.
Skills
9
Directive: Standby
Talent · DamageAt the start of battle, places 3 inactive Mech Spheres near the enemy Luminary with the highest Attack. During the battle, an additional inactive Mech Sphere is placed each time the caster uses a skill. When HP decreases, gains Rage. When Rage is full, enters [Wild], activating all inactive Mech Spheres for 5 seconds. While activated, Mech Spheres attack the nearest enemy every 0.5 seconds, each dealing magic damage equal to 90% of the caster's Attack. Wild: Special [Wild Spirit] faction status. This status continuously consumes Rage. This status ends when Rage is depleted. Mech Sphere: A maximum of 6 Mech Spheres can exist on the field at once, regardless of activation. Inactive Mech Spheres remain for up to 20s. Mech Spheres are automatically destroyed when their activation ends.
By skill level
- Lv. 1
- 90%
- Lv. 2
- 96%
- Lv. 3
- 102%
- Lv. 4
- 108%
- Lv. 5
- 114%
- Lv. 6
- 120%
- Lv. 7
- 126%
- Lv. 8
- 132%
- Lv. 9
- 138%

Directive: Standby
Talent from 6 starsAt the start of battle, places 3 inactive Mech Spheres near the enemy Luminary with the highest Attack. During the battle, an additional inactive Mech Sphere is placed each time the caster uses a skill. When HP decreases, gains Rage. When Rage is full, enters [Wild], activating all inactive Mech Spheres for 5 seconds. While activated, Mech Spheres attack the nearest enemy every 0.5 seconds, each dealing magic damage equal to 138% of the caster's Attack.

Directive: Standby
Talent from 9 starsAt the start of battle, places 3 inactive Mech Spheres near the enemy Luminary with the highest Attack. During the battle, an additional inactive Mech Sphere is placed each time the caster uses a skill. When HP decreases, gains Rage. When Rage is full, enters [Wild], activating all inactive Mech Spheres for 5 seconds. While activated, Mech Spheres attack the nearest enemy every 0.5 seconds, each dealing magic damage equal to 138% of the caster's Attack.

Directive: Standby
Talent from 12 starsAt the start of battle, places 3 inactive Mech Spheres near the enemy Luminary with the highest Attack. During the battle, an additional inactive Mech Sphere is placed each time the caster uses a skill. When HP decreases, gains Rage. When Rage is full, enters [Wild], activating all inactive Mech Spheres for 5 seconds. While activated, Mech Spheres attack the nearest enemy every 0.5 seconds, each dealing magic damage equal to 138% of the caster's Attack.

Directive: Standby
Talent from 19 starsAt the start of battle, places 3 inactive Mech Spheres near the enemy Luminary with the highest Attack. During the battle, an additional inactive Mech Sphere is placed each time the caster uses a skill. When HP decreases, gains Rage. When Rage is full, enters [Wild], activating all inactive Mech Spheres for 5 seconds. While activated, Mech Spheres attack the nearest enemy every 0.5 seconds, each dealing magic damage equal to 138% of the caster's Attack.

Directive: Annihilate
Ultimate · Cooldown 20s · Damage · BuffDeals magic damage equal to 510% of the caster's Attack to enemies within a large circular area. Recovers 20% Rage for each active Mech Sphere. For every 5 Mech Spheres activated, reduces Overdrive Energy Cost by 1, up to 2. Mech Sphere: A maximum of 6 Mech Spheres can exist on the field at once, regardless of activation. Inactive Mech Spheres remain for up to 20s. Mech Spheres are automatically destroyed when their activation ends.
By skill level
- Lv. 1
- 510%
- Lv. 2
- 535%
- Lv. 3
- 560%
- Lv. 4
- 585%
- Lv. 5
- 610%
- Lv. 6
- 635%
- Lv. 7
- 660%
- Lv. 8
- 685%
- Lv. 9
- 710%

Directive: Attack
Skill · Cooldown 9s · Unlocks at level 21 · DamageLaunches a Mech Sphere at a random target, dealing magic damage equal to 115% of the caster's Attack to enemies along the path. Upon reaching the target location, deals magic damage equal to 230% of the caster's Attack in a medium circular area. Each time an allied unit uses an Overdrive, gains 1 stack of [Awakening]. When casting this skill, consuming 4 stacks of [Awakening] enhances the skill and places 2 additional inactive Mech Spheres. Awakening: Special [Arcane Wisdom] faction status. Lasts until the end of the battle. Gained when any ally Luminary unleashes an Overdrive. Can stack up to 9 times. Mech Sphere: A maximum of 6 Mech Spheres can exist on the field at once, regardless of activation. Inactive Mech Spheres remain for up to 20s. Mech Spheres are automatically destroyed when their activation ends.
By skill level
- Lv. 1
- 115% · 230%
- Lv. 2
- 125% · 250%
- Lv. 3
- 135% · 270%
- Lv. 4
- 145% · 290%
- Lv. 5
- 155% · 310%
- Lv. 6
- 165% · 330%
- Lv. 7
- 175% · 350%
- Lv. 8
- 185% · 370%
- Lv. 9
- 195% · 390%

Directive: Recharge
Skill · Cooldown 15s · Unlocks at level 41 · CooldownReduces the Overdrive Cooldown of one random allied Luminary, excluding the caster, by 4.5 seconds.
By skill level
- Lv. 1
- 4.5
- Lv. 2
- 4.7
- Lv. 3
- 4.9
- Lv. 4
- 5.1
- Lv. 5
- 5.3
- Lv. 6
- 5.5
- Lv. 7
- 5.7
- Lv. 8
- 5.9
- Lv. 9
- 6.1

Directive: Shield
Skill · Cooldown 17s · Unlocks at level 61 · Shield · BuffGrants a Shield equal to 330% of the caster's Attack to the allied Luminary with the highest Rage, excluding the caster, and grants [Crit Up]. The Shield lasts 8 seconds and restores 14% Rage per second while active. Crit Up: Stat buff effect. Increases Crit by 600. Lasts 8 seconds.
By skill level
- Lv. 1
- 330%
- Lv. 2
- 360%
- Lv. 3
- 390%
- Lv. 4
- 420%
- Lv. 5
- 450%
- Lv. 6
- 480%
- Lv. 7
- 510%
- Lv. 8
- 540%
- Lv. 9
- 570%
















