Tamamo

Tamamo

SSR+MageB tier

Introduction

Tamamo is an SSR+ character in Dragon Traveler. Tamamo's role is Mage. Faction: Wild Spirit / Sanctum Glory.

On our Dragon Traveler tier list Tamamo is B tier, 35th of the 73 characters ranked, from where 5 current tier lists put Tamamo.

Is Tamamo good?

Tamamo is a trickster mage who drains enemy stats over a fight: skills can apply Foxfire Bind, which siphons stats from the target in up to ten stacks, and Nine-Tailed Bewitchment can charm for five seconds.

Her Overdrive fires twenty missiles at one target, and her damage also scales with her Magic Defense. She's a strong damage dealer for green teams. Tychara rates her SS in every mode.

Strengths

  • Siphons enemy stats with Foxfire Bind
  • Chance to charm for five seconds
  • Adds damage from her own Magic Defense

Weaknesses

  • Less needed if your team already has boss burst

Best build for Tamamo

From 2 guides

Weapon

2 options
  1. 1
    Tome of Stars
    2 of 2
  2. 2
    Last Whisper
    1 of 2

Armor, subclass and relic

Headgear
  • Arcane Hood2 of 2
Chestplate
  • Arcane Robe2 of 2
Bracers
  • Arcane Gauntlets2 of 2
Boots
  • Arcane Boots2 of 2
Subclass
  • Potion Master2 of 2
Relic
  • Star Crystal Greatsword1 of 1

Accessory

2 options
  1. 1
    Starlight Magisterium
    2 of 2
  2. 2
    Eagle Warrior Portrait
    1 of 2

Skills

5
  • Soul Seizure

    Talent

    Lv. 1: When Tamamo-no-Mae's active skill deals damage to the current target, there is a 30% chance to apply one stack of Foxfire Bind to that target. The steal effect can stack up to 10 stack(s), stealing 4-5.2% MDEF from the target with each stack (does not affect bosses). All Foxfire Bind stacks are cleared when Tamamo-no-Mae switches targets. Lv. 2: The trigger chance of Foxfire Bind is increased to 50%, and each stack steals an additional 5% Overdrive Damage Boost from the target. Lv. 3: Increases HP by 10% and boosts Magic Defense by 4%. Lv. 4: When Tamamo-no-Mae's active skill deals damage, if the target is at maximum stacks of Foxfire Bind, Tamamo-no-Mae additionally gains a shield equal to 10% of her Attack for 8 seconds, stacking up to 10 times. Lv. 7: If Tamamo-no-Mae's current target dies while carrying 5 or more stack(s) of Foxfire Bind, Tamamo-no-Mae immediately restores 100% Rage, and the next target inherits 5 stack(s) of Foxfire Bind.

  • Foxfire Frenzy

    Overdrive · 20s cooldown

    Summons Foxfire, firing 20 magic missiles at the current target, each dealing 180-228% of Attack as Magic Damage. Gains Rage when HP decreases. At max Rage, enters the Wild state. While in the Wild state, active skills ignore 15% of the target's MDEF (Magic Defense Ignore effect can stack up to 40%). If Foxfire Frenzy is released while in the Wild state, additionally fires 10 more magic missiles, and all magic missiles deal an additional 160% damage.

  • Soulflame Boomerang

    Ultimate Skill · 10s cooldown

    Launches a magic orb forward and then pulls it back, dealing 90-126% of Attack as Magic Damage to enemies it collides with. Targets hit twice are additionally afflicted with Healing Down. If HP is above 70%, sacrifices an additional 30% of current HP upon casting, randomly gains Blessing Buff, increases the magic orb's damage to 150-198% of Attack, and inflicts 100% Lifesteal.

  • Divine Fox's Blessing

    Secret Skill

    During battle, increases its MDEF by 30-43.2%. When its active skills deal damage, additionally applies magic damage equal to 80-116% of its MDEF. When possessing both Morale and Fervor, enters the Grace status. While in the Grace status, Foxfire Frenzy additionally applies magic damage equal to 60-84% of its MDEF when dealing damage, and exits the Grace status after Foxfire Frenzy ends.

  • Nine-Tailed Bewitchment

    Special Skill · 14s cooldown

    Launches 6 magic projectiles at the current target. Each projectile deals magic damage equal to 70-94% of Attack and has a 15% chance of applying Charm for 5 seconds. When successfully Charming an enemy unit, randomly gains 1 Blessing Buff (can only trigger once every 8 seconds). If self is under Grace, an additional 6 magic projectiles are launched.

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