

Introduction
Tamamo-no-Mae is an SSR+ hero in Dragon Traveler. Tamamo-no-Mae's damage type is Magic and class is Mage. Faction: Wild Spirit & Sanctum Glory.
On the combined Dragon Traveler tier list Tamamo-no-Mae is B tier, 30th of the 75 heroes ranked, from where 3 community tier lists put Tamamo-no-Mae.
Best build for Tamamo-no-Mae
From 2 guidesWeapon
2 options- 12 of 2
Tome of Stars - 21 of 2
Last Whisper
Armor, subclass and relic
Arcane Hood2 of 2
Arcane Robe2 of 2
Arcane Gauntlets2 of 2
Arcane Boots2 of 2
Potion Master2 of 2
Star Crystal Greatsword1 of 1
Accessory
2 options- 12 of 2
Starlight Magisterium - 21 of 2
Eagle Warrior Portrait
Tamamo-no-Mae's banners
All banners- 29 October 2026 to 5 November 2026Featured Return: Tamamo-no-Mae
- 30 July 2026 to 10 September 2026Limited Summon: Tamamo-no-Mae
- 30 July 2026 to 13 August 2026Limited Summon: Tamamo-no-Mae
Profile
Tamamo-no-Mae carries the title "Fox Enchantress". Tamamo-no-Mae stands 165cm tall.
Stats
- HP68th of 9323,285
- ATK14th of 933,594
- PDEF72nd of 932,304
- MDEF38th of 932,952
At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.
Skills
9
Soul Seizure
Talent · StealWhen Tamamo-no-Mae's active skill deals damage to the current target, there is a 30% chance to apply one stack of [Foxfire Bind] to that target. The steal effect can stack up to 10 stack(s), stealing 4% MDEF from the target with each stack (does not affect bosses). All [Foxfire Bind] stacks are cleared when Tamamo-no-Mae switches targets.
By skill level
- Lv. 1
- 4%
- Lv. 2
- 4.2%
- Lv. 3
- 4.4%
- Lv. 4
- 4.6%
- Lv. 5
- 4.8%
- Lv. 6
- 5%
- Lv. 7
- 5.2%

Soul Seizure
Talent from 6 starsWhen Tamamo-no-Mae's active skill deals damage to the current target, there is a 30% chance to apply one stack of [Foxfire Bind] to that target. The steal effect can stack up to 10 stack(s), stealing 5.2% MDEF from the target with each stack (does not affect bosses). All [Foxfire Bind] stacks are cleared when Tamamo-no-Mae switches targets.

Soul Seizure
Talent from 9 starsWhen Tamamo-no-Mae's active skill deals damage to the current target, there is a 30% chance to apply one stack of [Foxfire Bind] to that target. The steal effect can stack up to 10 stack(s), stealing 5.2% MDEF from the target with each stack (does not affect bosses). All [Foxfire Bind] stacks are cleared when Tamamo-no-Mae switches targets.

Soul Seizure
Talent from 12 starsWhen Tamamo-no-Mae's active skill deals damage to the current target, there is a 30% chance to apply one stack of [Foxfire Bind] to that target. The steal effect can stack up to 10 stack(s), stealing 5.2% MDEF from the target with each stack (does not affect bosses). All [Foxfire Bind] stacks are cleared when Tamamo-no-Mae switches targets.

Soul Seizure
Talent from 19 starsWhen Tamamo-no-Mae's active skill deals damage to the current target, there is a 30% chance to apply one stack of [Foxfire Bind] to that target. The steal effect can stack up to 10 stack(s), stealing 5.2% MDEF from the target with each stack (does not affect bosses). All [Foxfire Bind] stacks are cleared when Tamamo-no-Mae switches targets.

Foxfire Frenzy
Ultimate · Cooldown 20s · DamageSummons Foxfire, firing 20 magic missiles at the current target, each dealing 180% of Attack as Magic Damage. Gains Rage when HP decreases. At max Rage, enters the [Wild] state. While in the [Wild] state, active skills ignore 15% of the target's MDEF (Magic Defense Ignore effect can stack up to 40%). If [Foxfire Frenzy] is released while in the [Wild] state, additionally fires 10 more magic missiles, and all magic missiles deal an additional 160% damage. Wild: Special [Wild Spirit] faction status. This status continuously consumes Rage. This status ends when Rage is depleted.
By skill level
- Lv. 1
- 180%
- Lv. 2
- 188%
- Lv. 3
- 196%
- Lv. 4
- 204%
- Lv. 5
- 212%
- Lv. 6
- 220%
- Lv. 7
- 228%

Soulflame Boomerang
Skill · Cooldown 10s · Unlocks at level 21 · Damage · BuffLaunches a magic orb forward and then pulls it back, dealing 90% of Attack as Magic Damage to enemies it collides with. Targets hit twice are additionally afflicted with [Healing Down]. If HP is above 70%, sacrifices an additional 30% of current HP upon casting, randomly gains [Blessing Buff], increases the magic orb's damage to 150% of Attack, and inflicts 100% Lifesteal. Blessing Buff: Includes [Morale] and [Fervor]. Healing Down: Debuff effect. Reduces healing received by 50%. Lasts 8 seconds. Doesn't stack with [Heal Block].
By skill level
- Lv. 1
- 90% · 150%
- Lv. 2
- 96% · 158%
- Lv. 3
- 102% · 166%
- Lv. 4
- 108% · 174%
- Lv. 5
- 114% · 182%
- Lv. 6
- 120% · 190%
- Lv. 7
- 126% · 198%

Divine Fox's Blessing
Skill · Unlocks at level 41 · DamageDuring battle, increases its MDEF by 30%. When its active skills deal damage, additionally applies magic damage equal to 80% of its MDEF. When possessing both [Morale] and [Fervor], enters the [Grace] status. While in the [Grace] status, [Foxfire Frenzy] additionally applies magic damage equal to 60% of its MDEF when dealing damage, and exits the [Grace] status after [Foxfire Frenzy] ends. Morale: Blessing effect. Increases Attack and Damage Reduction by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Fervor: Blessing effect. Increases Physical Defense, Magic Defense, and Bonus Damage by 15%. Lasts 8 seconds. This effect is doubled while in the [Grace] status. Grace: Special [Sanctum Glory] faction status. Lasts until the end of the battle. When in this status, [Morale] and [Fervor] effects are doubled.
By skill level
- Lv. 1
- 30% · 80% · 60%
- Lv. 2
- 32.2% · 86% · 64%
- Lv. 3
- 34.4% · 92% · 68%
- Lv. 4
- 36.6% · 98% · 72%
- Lv. 5
- 38.8% · 104% · 76%
- Lv. 6
- 41% · 110% · 80%
- Lv. 7
- 43.2% · 116% · 84%

Nine-Tailed Bewitchment
Skill · Cooldown 14s · Unlocks at level 61 · Damage · CharmLaunches 6 magic projectiles at the current target. Each projectile deals magic damage equal to 70% of Attack and has a 15% chance of applying [Charm] for 5 seconds. When successfully [Charm]ing an enemy unit, randomly gains 1 [Blessing Buff] (can only trigger once every 8 seconds). If self is under [Grace], an additional 6 magic projectiles are launched. Charm: Control effect. Prevents the target from using skills and forces them to attack the caster's current target. Cannot be inflicted with Taunt while Charmed. Blessing Buff: Includes [Morale] and [Fervor]. Grace: Special [Sanctum Glory] faction status. Lasts until the end of the battle. When in this status, [Morale] and [Fervor] effects are doubled.
By skill level
- Lv. 1
- 70%
- Lv. 2
- 74%
- Lv. 3
- 78%
- Lv. 4
- 82%
- Lv. 5
- 86%
- Lv. 6
- 90%
- Lv. 7
- 94%
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