

Introduction
Vermilion Bird is an SSR+ hero in Dragon Traveler. Vermilion Bird's damage type is Magic and class is Mage. Faction: Elemental Echo & Illusion Veil.
On the combined Dragon Traveler tier list Vermilion Bird is A tier, 14th of the 75 heroes ranked, from where 3 community tier lists put Vermilion Bird.
Best build for Vermilion Bird
From 2 guidesWeapon
1 option- 2 of 2
Touch of the Undying Flame
Armor, subclass and relic
Paladin's Helmet2 of 2
Paladin's Armor2 of 2
Paladin's Gauntlets2 of 2
Paladin's Boots2 of 2
Elementalist2 of 2
Vermilion Bird Feather Fan1 of 1
Accessory
1 option- 2 of 2
Eagle Warrior Portrait
Vermilion Bird's banners
All banners- 29 October 2026 to 5 November 2026Featured Return: Vermilion Bird
- 1 October 2026 to 8 October 2026Featured Return: Vermilion Bird
- 6 August 2026 to 13 August 2026Featured Return: Vermilion Bird
- 9 July 2026 to 23 July 2026Featured Return: Vermilion Bird
- 25 June 2026 to 2 July 2026Featured Return: Vermilion Bird
- 30 April 2026 to 9 May 2026Featured Return: Vermilion Bird
- 9 April 2026 to 23 April 2026Limited Summon: Vermilion Bird
Profile
Vermilion Bird carries the title "Four Saints". Vermilion Bird stands 174cm tall.
Stats
- HP77th of 9322,255
- ATK4th of 933,882
- PDEF81st of 932,237
- MDEF54th of 932,677
At level 100 with 19 stars, before equipment, runes, artifacts and myths. Each bar is measured against the highest value in the Dragon Traveler roster, and the place is out of every hero with that stat.
Skills
9
Crimson Skyflame
Talent · DebuffEach time an enemy unit is afflicted with [Detonation] or [Evaporation], a stack of [Scorching Sun] is applied to them. When attacking a target with the [Scorching Sun] status, for each stack of [Scorching Sun] on the target, Bonus Damage is increased by 18%. Evaporation: Advanced elemental debuff. Reduces Hit by 1,500. Lasts 8 seconds. [Chill] and [Ignite] can trigger [Evaporation]. Upon triggering, instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Detonation: [Elemental Echo] faction special effect. [Ignite] and [Shock] can trigger [Detonation]. Upon triggering, instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. Scorching Sun: Special status. Cannot be dispelled. Reduces Magic Defense by 9% per stack. Stacks up to 6 times. Lasts for 10s.
By skill level
- Lv. 1
- 18%
- Lv. 2
- 19.5%
- Lv. 3
- 21%
- Lv. 4
- 22.5%
- Lv. 5
- 24%
- Lv. 6
- 25.5%
- Lv. 7
- 27%
- Lv. 8
- 28.5%
- Lv. 9
- 30%

Crimson Skyflame
Talent from 6 starsEach time an enemy unit is afflicted with [Detonation] or [Evaporation], a stack of [Scorching Sun] is applied to them. When attacking a target with the [Scorching Sun] status, for each stack of [Scorching Sun] on the target, Bonus Damage is increased by 30%.

Crimson Skyflame
Talent from 9 starsEach time an enemy unit is afflicted with [Detonation] or [Evaporation], a stack of [Scorching Sun] is applied to them. When attacking a target with the [Scorching Sun] status, for each stack of [Scorching Sun] on the target, Bonus Damage is increased by 30%.

Crimson Skyflame
Talent from 12 starsEach time an enemy unit is afflicted with [Detonation] or [Evaporation], a stack of [Scorching Sun] is applied to them. When attacking a target with the [Scorching Sun] status, for each stack of [Scorching Sun] on the target, Bonus Damage is increased by 30%.

Crimson Skyflame
Talent from 19 starsEach time an enemy unit is afflicted with [Detonation] or [Evaporation], a stack of [Scorching Sun] is applied to them. When attacking a target with the [Scorching Sun] status, for each stack of [Scorching Sun] on the target, Bonus Damage is increased by 30%.

Brahma's Fire Dance
Ultimate · Cooldown 20s · Damage · DebuffReleases a fiery tornado, dealing magic damage equal to 53.6% of Attack 10 times to enemies within a large circular area and applying [Ignite] 3 times. As the tornado ends, it deals additional magic damage equal to 268% of Attack and minor knockback to enemies within the area. This skill can trigger the [Punishment] effect (up to 1 time per target), and when triggering the [Punishment] effect, it additionally applies 3 stacks of [Scorching Sun]. Ignite: Elemental debuff. Deals magic damage equal to 3% of the target's Max HP every 2 seconds. Lasts 10 seconds. Each instance of damage cannot exceed 100% of Attack. Triggers [Detonation] when the target is afflicted with [Shock]. Triggers [Evaporation] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. Punishment: [Illusion Veil] faction special effect. Automatically triggers when a skill that can activate Punishment targets a Luminary with an Overdrive Energy cost of at least 4. Scorching Sun: Special status. Cannot be dispelled. Reduces Magic Defense by 9% per stack. Stacks up to 6 times. Lasts for 10s.
By skill level
- Lv. 1
- 53.6% · 268%
- Lv. 2
- 56% · 280%
- Lv. 3
- 58.4% · 292%
- Lv. 4
- 60.8% · 304%
- Lv. 5
- 63.2% · 316%
- Lv. 6
- 65.6% · 328%
- Lv. 7
- 68% · 340%
- Lv. 8
- 70.4% · 352%
- Lv. 9
- 72.8% · 364%
- Lv. 10
- 75.2% · 376%

Flameshadow Rune
Skill · Cooldown 9s · Unlocks at level 21 · Damage · Energy CostWields a rune, dealing magic damage equal to 560% of own Attack to enemy units within a small circular area and increases the Energy Cost of their next Overdrive by 1. When this skill deals damage to targets in the [Scorching Sun] status, it additionally deals magic damage equal to 280% of own Attack multiplied by the target's [Scorching Sun] stacks. Scorching Sun: Special status. Cannot be dispelled. Reduces Magic Defense by 9% per stack. Stacks up to 6 times. Lasts for 10s.
By skill level
- Lv. 1
- 560% · 280%
- Lv. 2
- 600% · 300%
- Lv. 3
- 640% · 320%
- Lv. 4
- 680% · 340%
- Lv. 5
- 720% · 360%
- Lv. 6
- 760% · 380%
- Lv. 7
- 800% · 400%
- Lv. 8
- 840% · 420%

Revitalizing Feather Fan
Skill · Unlocks at level 41 · Damage · Debuff[Flameshadow Rune] and [Nirvanic Rebirth] have a 50% chance to inflict [Ignite] on the enemy before dealing damage. Has an Energy limit of 9. Each time an ally triggers [Elemental Reaction], gains 1 Energy. When at full Energy, upon triggering [Detonation] or [Evaporation], sacrifices 50% of current HP to deal magic damage equal to 1280% of Attack to the target affected by the reaction. Ignite: Elemental debuff. Deals magic damage equal to 3% of the target's Max HP every 2 seconds. Lasts 10 seconds. Each instance of damage cannot exceed 100% of Attack. Triggers [Detonation] when the target is afflicted with [Shock]. Triggers [Evaporation] when the target is afflicted with [Chill]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. Elemental Reaction: [Elemental Echo] faction special effect. Includes [Detonation], [Evaporation], and [Flash Freeze]. [Ignite] and [Shock] can trigger [Detonation]. [Chill] and [Ignite] can trigger [Evaporation]. [Shock] and [Chill] can trigger [Flash Freeze]. [Detonation] Instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack. [Evaporation] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Hit by 1,500. This effect lasts for 8 seconds. [Flash Freeze] Instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Additionally reduces Attack Speed by 150%. This effect lasts for 8 seconds. Evaporation: Advanced elemental debuff. Reduces Hit by 1,500. Lasts 8 seconds. [Chill] and [Ignite] can trigger [Evaporation]. Upon triggering, instantly deals magic damage equal to 10% of the target's Max HP. Damage cannot exceed 300% of Attack. Detonation: [Elemental Echo] faction special effect. [Ignite] and [Shock] can trigger [Detonation]. Upon triggering, instantly deals magic damage equal to 30% of the target's Max HP. Damage cannot exceed 900% of Attack.
By skill level
- Lv. 1
- 1280%
- Lv. 2
- 1400%
- Lv. 3
- 1520%
- Lv. 4
- 1640%
- Lv. 5
- 1760%
- Lv. 6
- 1880%
- Lv. 7
- 2000%
- Lv. 8
- 2120%
- Lv. 9
- 2240%

Nirvanic Rebirth
Skill · Unlocks at level 61 · Immunity · RegenWhen taking fatal damage, if Energy is full, consumes all Energy to become immune to damage for 2 seconds and transforms into Egg Form. Recovers 100% of Max HP over 5 seconds, then exits Egg Form, dealing magic damage equal to 1200% of Attack to all enemy units. (Can trigger only once every 15 seconds.) While in Egg Form, reduces damage taken from ranged Luminaries by 1000% and gains Control Immunity.
By skill level
- Lv. 1
- 1200%
- Lv. 2
- 1300%
- Lv. 3
- 1400%
- Lv. 4
- 1500%
- Lv. 5
- 1600%
- Lv. 6
- 1700%
- Lv. 7
- 1800%
- Lv. 8
- 1900%
- Lv. 9
- 2000%
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