

AG High Priest
A (Advance)/Plasma/Prism LicenseD tier
Introduction
AG High Priest is an A (Advance) Plasma agent in Dynamite Blue. AG High Priest's license is Prism License and class is Rewinder. Affiliation: AG.
On the Dynamite Blue tier list AG High Priest is D tier, 41st of the 51 agents ranked. A 14% team heal with ATK up and a cleanse, healing a little each turn. The A-grade healer, outclassed the moment any other Rewinder arrives.
Other Plasma agents in Dynamite Blue: Baeksa, Junpei, Lain, MGPD Special Slammer, Mother, Navii Commander and 6 more.
Profile
The oldest among Mother's close aides
Once lived outside, but after losing someone close to Jagear, devoted himself to AG
Completed the ascetic trial first and became the first officially ordained priest
Keeps the priesthood united whenever Father is away
Always stands at the very front when AG faces outside threats
Personality: Absolutely loyal to Father; Numb to the outside world, sees Jagear users as "the sick"; Strict but fair with the priests; Rarely shows any emotion; Knows no doubt, because doubt would shake his faith
Appearance: A larger Hahoe mask than an ordinary priest's, with a gold trim.; Priestly robes hanging down to the shoulders.; Thick prayer beads around the neck and both hands.; Bare hands, but knuckles thicker than a priest's.; Slow steps, but never stops.
Stats
- HP34th of 5123,777
- ATK49th of 511,570
- DEF38th of 511,278
At level 225 with 5 awakening stars and a level-5 license, before equipment (level 200 without awakening: 17,100 HP, 1,134 ATK, 924 DEF). Each bar is measured against the highest value in the Dynamite Blue roster, and the place is out of every agent with that stat.
Skills
2
Blessing of restore
Active · Cooldown 3 turnsTo enemy: 142.2% damage. To all allies: restore HP 13.8%, ATK +12.1% for 2 turns, remove 1 Debuff.
Effects by skill level
- Damage (one enemy)
- from level 1
- Heal (all allies)
- unlocks at skill level 10
- Attack up (all allies)
- unlocks at skill level 20
- Dispel (all allies)
- unlocks at skill level 30

Eternal Care
Passive · On turn start[Turn start] Restore 3.7% HP to all allies. (trigger chance 30%)
Effects by skill level
- Heal (all allies)
- from level 1















