Every app on the phone and what opens it

Dynamite Blue modes

The lobby is a phone: each mode is an app, and most open as the Signet Game's stages are cleared. The dungeons that spend tickets are listed with their tickets, schedule and difficulties.

Apps

25

Connect

Open from the start

TaskForce

Open from the start

InTrunk

Open from the start

Mission

Open from the start

Mailbox

Open from the start

Settings

Open from the start

MainStream

Open from the start

NetMining

Opens after Signet 1-1 (Easy)

Signet Game

Opens with quest MSQ_001_04

Code

Opens after Signet 2-10 (Easy)

Firewall

Opens after Signet 3-5 (Easy)

Infinity Circuit

Opens after Signet 5-5 (Normal)

YellowPage

Open from the start

Membership

Open from the start

GAO

Open from the start

GFC

Open from the start

CashShop

Open from the start

GroundPass

Open from the start

ChainLink

Open from the start

Friends

Open from the start

Ranking

Open from the start

ArchiveMall

Open from the start

Pocket Story

Open from the start

JukeBoxRaid

Opens after Signet 4-10 (Normal)

Reeltape

Opens after Signet 7-10 (Hard)

Signet Game

The main stage mode: 7 chapters of 10 stages on Easy, Normal, Hard, Extreme. Stamina a stage: 4 Easy, 6 Normal, 8 Hard. Rewards scale ×1 on Normal and ×1.2999999523162842 on Hard. Stage 5 of a chapter is a mini boss (×1.149999976158142 enemy stats) and stage 10 the boss (×1.2799999713897705).

  • Chapter 1Opens after: From the startPower Easy / Normal / Hard: 8,000 / 13,000 / 20,000
  • Chapter 2Opens after: Signet 1-5 (Easy)Power Easy / Normal / Hard: 12,000 / 22,000 / 38,000
  • Chapter 3Opens after: Signet 2-5 (Easy)Power Easy / Normal / Hard: 13,000 / 23,000 / 39,000
  • Chapter 4Opens after: Signet 3-5 (Easy)Power Easy / Normal / Hard: 14,000 / 24,000 / 40,000
  • Chapter 5Opens after: Signet 4-5 (Easy)Power Easy / Normal / Hard: 15,000 / 25,000 / 41,000
  • Chapter 6Opens after: Signet 5-5 (Easy)Power Easy / Normal / Hard: 16,000 / 26,000 / 42,000
  • Chapter 7Opens after: Signet 6-5 (Easy)Power Easy / Normal / Hard: 17,000 / 27,000 / 43,000

Clear stages chapter by chapter to earn growth resources.

Easy. Initial difficulty, all chapters open by default

Hard. Unlocks when all of Ch1-7 Normal is cleared

Normal. Unlocks when all of Ch1-7 Easy is cleared

Difficulty

Main Rewards

  • Character EXP
  • Packet
  • Stage first-clear bonus
  • Boss Stage Bonus Reward

Signet Game

Tip

  • Each stage shows a recommended combat power, falling short incurs a damage penalty
  • Cleared stages can be auto-repeated

Signet Game

Firewall

Easy, Normal, Hard, Extreme difficulties; opens after Signet 3-5 on Easy. 3 tickets a day, 6 held at most. The license it favours changes with the weekday.

  • MondayLicense: Black
  • TuesdayLicense: Blue
  • WednesdayLicense: Prism
  • ThursdayLicense: Black
  • FridayLicense: Blue
  • SaturdayLicense: Prism
  • SundayLicense: All

Content where you obtain skill enhancement materials (Skill Modules and Skill Cores).

Main Rewards

  • Basic / Intermediate / Advanced Skill Modules
  • Skill Cores (chance drop)
  • Higher difficulty, more high-tier Skill Modules

Firewall

Tip

  • License type changes by day of week
  • Daily entry ticket limit

Firewall Dungeon

Easy: Ch3-5

Extreme: clear Hard with 3 stars

Hard: clear Normal with 3 stars

Normal: clear Easy with 3 stars

Unlock Condition

Code Dungeon

Red, RedPlus, Crimson. 3 tickets a day, 6 held at most.

  • RedOpens after: Signet 2-10 on Easy
  • RedPlusOpens after: Signet 7-10 on Hard
  • CrimsonOpens after: Signet 1-1 on Extreme

Challenge content where you obtain equipment enhancement materials (Injectors) and license materials.

Main Rewards

  • Injector
  • Superior License
  • Higher grade (D-S), bigger rewards

Code Dungeon

Tip

  • Daily entry limit (tickets)

Code Dungeon

Crimson: coming soon

Red: Clear Ch2-10

RedPlus: coming soon

Unlock Condition

Infinity Circuit

A climb of 50 Blue floors, 50 Black floors, 50 Prism floors, 80 General floors.

  • GeneralOpens after: Signet 5-5 on Normal
  • BlackOpens after: Signet 5-5 on Normal
  • BlueOpens after: Signet 5-5 on Normal
  • PrismOpens after: Signet 5-5 on Normal
  • GeneralExtOpens after: From the start

A tower you climb floor by floor. The General Circuit opens every day, and License Circuits open on set days of the week.

Main Rewards

  • Floor clears : Packets, Licenses, Skill Modules, Skill Cores, Injectors, Exodium, Shards
  • License Circuits : License Molds (100 recruit a character of that license)
  • Ranking Points

Infinity Circuit

Tip

  • Permanent character death, used characters can't be used on the next floor
  • Story branches by license

Infinity Circuit

General: Normal Ch5-5 (unlocks all content)

Black/Blue/Prism: Normal Ch5-5 (per license)

Unlock Condition

Code Trial

1 ticket a day, 3 held, from server day 30. Tiers open after Bronze: Signet 3-9 on Hard; Silver: Signet 7-9 on Hard; Gold: Signet 7-9 on Hard.

  • Tier 1Power needed: 0Gauge: ×1
  • Tier 2Power needed: 50,000Gauge: ×1.5
  • Tier 3Power needed: 150,000Gauge: ×2

GFC arena

Seasons of 14 days with 100 players a server. Daily rewards by rank:

  • 1Oracle: 10GFC points: 200
  • 2 to 10Oracle: 8GFC points: 160
  • 11 to 30Oracle: 6GFC points: 120
  • 31 to 50Oracle: 5GFC points: 100
  • 51 to 100Oracle: 3GFC points: 80
  • 0Oracle: 1GFC points: 40

JukeBox Raid

3 raid stages in the season.

Limits

500 inventory slots, 10 team slots, 50 friends, 20 friend gifts a day, account level 100.