Level caps, licenses, awakening, skills and the chapters

Dynamite Blue progression

An agent levels to 40 with no license. Each of the five license levels raises the cap (70, 100, 130, 160, 200), and every awakening star adds 5 more, so a fully awakened agent with a level-5 license reaches level 225. Level 1 to 225 takes 1,747,890 EXP, fed as Battle Chips.

Level caps

  • No licenseLevel cap: 40Active skill cap: 20Passive skill cap: 15
  • Level 1Level cap: 70Active skill cap: 35Passive skill cap: 30
  • Level 2Level cap: 100Active skill cap: 50Passive skill cap: 50
  • Level 3Level cap: 130Active skill cap: 50Passive skill cap: 50
  • Level 4Level cap: 160Active skill cap: 50Passive skill cap: 50
  • Level 5Level cap: 200Active skill cap: 50Passive skill cap: 50

Awakening stars add +5, +10, +15, +20, +25 to the cap at one to 5 stars. Skill levels follow the agent's level: the active skill can be raised to 50 and the passive to 50 once the agent is level 100.

EXP per level

Every tenth level and every cap. A Battle Chip is worth 1,000 EXP; the total column is the EXP from level 1.

  • 1EXP to next: 600Total from 1: 600
  • 10EXP to next: 600Total from 1: 6,000
  • 20EXP to next: 850Total from 1: 13,375
  • 30EXP to next: 1,100Total from 1: 23,250
  • 40EXP to next: 1,300Total from 1: 35,575
  • 50EXP to next: 1,650Total from 1: 50,500
  • 60EXP to next: 2,000Total from 1: 68,925
  • 70EXP to next: 2,400Total from 1: 90,900
  • 80EXP to next: 2,900Total from 1: 117,650
  • 90EXP to next: 3,400Total from 1: 149,400
  • 100EXP to next: 4,560Total from 1: 186,810
  • 110EXP to next: 5,400Total from 1: 237,030
  • 120EXP to next: 6,240Total from 1: 295,650
  • 130EXP to next: 7,200Total from 1: 362,790
  • 140EXP to next: 8,340Total from 1: 441,060
  • 150EXP to next: 9,480Total from 1: 530,730
  • 160EXP to next: 12,150Total from 1: 633,330
  • 170EXP to next: 13,770Total from 1: 763,740
  • 180EXP to next: 15,390Total from 1: 910,350
  • 190EXP to next: 17,010Total from 1: 1,073,160
  • 200EXP to next: 18,630Total from 1: 1,252,170
  • 210EXP to next: 20,250Total from 1: 1,447,380
  • 220EXP to next: 21,870Total from 1: 1,658,790
  • 224EXP to next: 22,518Total from 1: 1,747,890

Awakening

Awakening (the game's Security Level) spends the agent's own shards. Each star raises HP, ATK and DEF by 5% and the level cap by 5. A duplicate pull turns into shards by tier: 20 for A, 30 for S, 40 for X, 50 for XA.

  • 1Shards: 30Stat bonus: 5%Level cap bonus: +5
  • 2Shards: 50Stat bonus: 10%Level cap bonus: +10
  • 3Shards: 90Stat bonus: 15%Level cap bonus: +15
  • 4Shards: 110Stat bonus: 20%Level cap bonus: +20
  • 5Shards: 220Stat bonus: 25%Level cap bonus: +25

License upgrades

Each license level costs Common Licenses, and levels 3 to 5 add Superior Licenses. Licenses open after clearing a stage on Normal difficulty.

  • 1Common License: 100Superior License: NoneLevel cap: 70
  • 2Common License: 400Superior License: NoneLevel cap: 100
  • 3Common License: 1,100Superior License: 120Level cap: 130
  • 4Common License: 1,900Superior License: 240Level cap: 160
  • 5Common License: 4,000Superior License: 400Level cap: 200

Skill upgrade costs

One row per skill level, for the active and the passive alike: Packet plus Basic, Intermediate and Advanced Skill Modules, and a Skill Core at the levels that gate the next band. The active skill opens at level 1 and can be upgraded from agent level 30; the passive opens at agent level 20 with the active at skill level 10.

  • 2Packet: 15,000Basic: 5
  • 3Packet: 22,500Basic: 10
  • 4Packet: 30,000Basic: 10
  • 5Packet: 37,500Basic: 15
  • 6Packet: 42,500Basic: 20
  • 7Packet: 50,000Basic: 20
  • 8Packet: 60,000Basic: 25
  • 9Packet: 65,000Basic: 30
  • 10Packet: 70,000Basic: 30
  • 11Packet: 80,000Basic: 35Skill Core: 20
  • 12Packet: 85,000Basic: 40
  • 13Packet: 95,000Basic: 40
  • 14Packet: 100,000Basic: 45
  • 15Packet: 105,000Basic: 50
  • 16Packet: 115,000Basic: 50
  • 17Packet: 120,000Basic: 55
  • 18Packet: 130,000Basic: 60
  • 19Packet: 135,000Basic: 60
  • 20Packet: 140,000Basic: 65
  • 21Packet: 150,000Basic: 70Intermediate: 10Skill Core: 50
  • 22Packet: 155,000Basic: 70Intermediate: 15
  • 23Packet: 165,000Basic: 75Intermediate: 20
  • 24Packet: 170,000Basic: 80Intermediate: 25
  • 25Packet: 175,000Basic: 80Intermediate: 30
  • 26Packet: 185,000Basic: 85Intermediate: 35
  • 27Packet: 190,000Basic: 90Intermediate: 40
  • 28Packet: 200,000Basic: 90Intermediate: 45
  • 29Packet: 200,000Basic: 95Intermediate: 50
  • 30Packet: 210,000Basic: 100Intermediate: 55
  • 31Packet: 220,000Intermediate: 60Advanced: 35Skill Core: 80
  • 32Packet: 230,000Intermediate: 65Advanced: 60
  • 33Packet: 230,000Intermediate: 70Advanced: 80
  • 34Packet: 240,000Intermediate: 75Advanced: 100
  • 35Packet: 250,000Intermediate: 80Advanced: 125
  • 36Packet: 250,000Intermediate: 85Advanced: 150
  • 37Packet: 260,000Intermediate: 90Advanced: 175
  • 38Packet: 270,000Intermediate: 95Advanced: 200
  • 39Packet: 270,000Intermediate: 100Advanced: 225
  • 40Packet: 280,000Intermediate: 100Advanced: 250
  • 41Packet: 290,000Intermediate: 70Advanced: 175Skill Core: 150
  • 42Packet: 300,000Intermediate: 90Advanced: 195
  • 43Packet: 300,000Intermediate: 90Advanced: 210
  • 44Packet: 310,000Intermediate: 90Advanced: 230
  • 45Packet: 320,000Intermediate: 90Advanced: 245
  • 46Packet: 320,000Intermediate: 90Advanced: 265
  • 47Packet: 330,000Intermediate: 105Advanced: 280
  • 48Packet: 340,000Intermediate: 105Advanced: 300
  • 49Packet: 340,000Intermediate: 105Advanced: 315
  • 50Packet: 350,000Intermediate: 105Advanced: 335

What opens when

Equipment at agent level 5. Awakening and licenses after a Normal clear.

You start with Lain, 5,000,000 Packet, 2,000 Oracle and 100 Battle Chips.

Account level goes to 100: 100 EXP at level 1, +100 a level to 10; 1,000 EXP at level 11, +200 a level to 20; 3,000 EXP at level 21, +300 a level to 30; 6,000 EXP at level 31, +400 a level to 50; 14,000 EXP at level 51, +600 a level to 75; 29,000 EXP at level 76, +800 a level to 100.

Signet Game chapters

7

Each chapter has 10 stages on four difficulties. The next chapter opens at the stage listed, and the power column is what the game recommends for Easy, Normal and Hard. Stamina: 4 on Easy, 6 on Normal, 8 on Hard a stage.

Chapter 1

10 stages

Power 8,000 Easy, 13,000 Normal, 20,000 Hard

Chapter 2

10 stages, opens after Signet 1-5 (Easy)

Power 12,000 Easy, 22,000 Normal, 38,000 Hard

Chapter 3

10 stages, opens after Signet 2-5 (Easy)

Power 13,000 Easy, 23,000 Normal, 39,000 Hard

Chapter 4

10 stages, opens after Signet 3-5 (Easy)

Power 14,000 Easy, 24,000 Normal, 40,000 Hard

Chapter 5

10 stages, opens after Signet 4-5 (Easy)

Power 15,000 Easy, 25,000 Normal, 41,000 Hard

Chapter 6

10 stages, opens after Signet 5-5 (Easy)

Power 16,000 Easy, 26,000 Normal, 42,000 Hard

Chapter 7

10 stages, opens after Signet 6-5 (Easy)

Power 17,000 Easy, 27,000 Normal, 43,000 Hard

Materials named above: Battle Chip, Common License, Superior License, Basic Skill Module, Intermediate Skill Module, Advanced Skill Module and Skill Core.