

Deneb
XA (Extreme Advanced)/Electrical/Prism License
Introduction
Deneb is an XA (Extreme Advanced) Electrical agent in Dynamite Blue. Deneb's license is Prism License and class is Vanguard. Affiliation: Unaffiliated.
Other Electrical agents in Dynamite Blue: Amatech Rookie, Calis, Hugo, Hyde, Kirill, Mou and 2 more.
Profile
Leader of a squad that fights with their bodies cabled to yellow Saddlegears. Even where wireless dies, her machine alone never stops. Her objective is retrieval. Beyond that, she says nothing.
Personality: A sharp leader. Before stepping in, she watches the whole fight from outside, then assigns everyone by their strengths without using names ("The fastest one takes the knees," "Sniper, the eyes," "Coordinates go to the robot"); She gives facts in a single sentence. Signal returns in 3 seconds / The third hit locks the knee / Five orbs and it blows; Polite speech. Warm but without excess. Only her orders to subordinates are short; She hands over credit and money, but explains why ("Write 'success' and they'll come digging for who caught it. Write 'failure' and nobody comes"); She apologizes for things she did for others (deleting the camera footage). What she can give back, she gives back (Ru's arm); When she sees someone's gear, she evaluates it first. Her praise is short and precise ("Today, you stayed on your feet the longest of anyone here"); What she doesn't know, she closes with "I won't put it in the report. Not yet"
Appearance: Long silver-gray hair with a single braid at the side. Gray-blue eyes; Headset and mic on her forehead. A visor drops down during combat; Black high-neck racing suit, yellow necktie. "05" and a mountain-shaped emblem on the chest; Zippered sleeve on the left arm. A thick cable runs from her right shoulder to the frame; Prosthetic legs in gray and yellow; Frame: black-and-yellow hazard colors. "05/005" and warning labels on every armor plate. An illegible engraving on the front plate
Stats
- HP1st of 5359,353
- ATK32nd of 532,403
- DEF1st of 532,956
At level 225 with 5 awakening stars and a level-5 license, before equipment (level 200 without awakening: 42,660 HP, 1,736 ATK, 2,135 DEF). Each bar is measured against the highest value in the Dynamite Blue roster, and the place is out of every agent with that stat.
Skills
2
Recovery Operation
Active · Cooldown 2 turnsTo all enemies: 182.7% damage, 51.6% chance to apply for 1 turns, Weaken, remove 1 shield(s). (In battle, spend Infinity to raise the level and unlock extra effects.)
Effects by skill level
- Damage (all enemies)
- from level 1
- Weaken (all enemies)
- unlocks at skill level 10
- Dispel (all enemies)
- unlocks at skill level 20

Wired Command
Passive · On turn start[On turn start] Self: grant shield equal to 31% Max HP, for 1 turns, immune to crowd control (stun, silence, freeze, etc.). To all allies: for 2 turns, Penetration +9.7%, ATK +9.8%.
Effects by skill level
- Shield (self)
- from level 1
- Immunity (self)
- unlocks at skill level 10
- Penetration up (all allies)
- unlocks at skill level 20
- Attack up (all allies)
- unlocks at skill level 30
Art













