

Introduction
Gryph is an SSR character in Echocalypse: Scarlet Covenant. Gryph's class is DPS. Faction: Empire.
On the Echocalypse: Scarlet Covenant tier list Gryph is B tier, 74th of the 124 characters ranked.
Profile
One of the leaders of God Eaters, former captain of the Holy Knights, Church of Augustus. She left the church along with Guinevere.
Gryph's birthday is December 31, and Gryph stands 168 cm tall.
Stories
3Case File I
After witnessing her village massacred as a kid, Gryph set off to find the killer, starting life as a wandering beggar. At some point during her exile, she was rescued from squalor by Guinevere, the officiant at the time. Grateful for the kind act, she pledged herself to her savior's services. As she grew up, her combat talents were noticed, leading her to join the Holy Knights and take on the duty of guarding the Empire.
Case File II
Gryph was probably the most well-known member of the Holy Knights thanks to her short temper and her destructive fighting style. However, it has to be pointed out that Gryph accomplished her missions with flying colors every time. She was one of the most dedicated guards the Empire had ever known. When Guinevere left the Church, Gryph followed her and took over the combat side of things.
Case File III
Gryph stopped living when she was still a child, and she would spend the rest of her life waiting for what she desired, like a pile of firewood waiting for a spark of fire. She is loyal to the point of madness, but she is in no way a madwoman devoid of reason.
Stats
- HP101st of 172833,546
- Attack75th of 17268,345
- Armor106th of 17221,830
- Resistance106th of 17221,830
Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.
Stats by star
The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.
Level 200
- 0★HP: 173,605Attack: 14,280Armor: 4,490Resistance: 4,490
- 1★HP: 243,168Attack: 19,793Armor: 6,325Resistance: 6,325
- 2★HP: 312,532Attack: 25,505Armor: 8,161Resistance: 8,161
- 3★HP: 381,888Attack: 31,217Armor: 9,798Resistance: 9,798
- 4★HP: 451,252Attack: 36,929Armor: 11,634Resistance: 11,634
- 5★HP: 555,493Attack: 45,497Armor: 14,487Resistance: 14,487
- 6★HP: 659,941Attack: 54,065Armor: 17,141Resistance: 17,141
- 7★HP: 833,546Attack: 68,345Armor: 21,830Resistance: 21,830
Level 1
- 0★HP: 4,256Attack: 350Armor: 112Resistance: 112
- 1★HP: 5,960Attack: 490Armor: 156Resistance: 156
- 2★HP: 7,664Attack: 630Armor: 201Resistance: 201
- 3★HP: 9,360Attack: 770Armor: 246Resistance: 246
- 4★HP: 11,064Attack: 910Armor: 291Resistance: 291
- 5★HP: 13,616Attack: 1,120Armor: 358Resistance: 358
- 6★HP: 16,176Attack: 1,330Armor: 425Resistance: 425
- 7★HP: 20,432Attack: 1,680Armor: 537Resistance: 537
Case
Skills

Oath Gun
Normal attackStarsGryph charges forward, dealing 129% Magic DMG to a single row of enemies, with additional True DMG equal to 30% of each target's Max HP. The True DMG does not exceed 600% of Gryph's ATK.

Radiant Incarnation
Active skillStarsGryph uses all her magic to attack, dealing Magic DMG of 349% ATK to a row of enemies. Gryph gains [Radiance] for 2 rounds. She deals extra True DMG equal to 50% of her lost HP plus 50% of her current Shield points (up to 100% of her Max HP). This skill has an additional 50% Crit Rate and Crit Strength. [Radiance]: Block Rate +50%. When taking active attacks and triggering a block, she launches 1 normal attack, up to 3 times per round.
Advancement passives
6Unlocked and upgraded as the Case reaches each advancement tier.
DisciplineT2Gryph focuses her magic on the surface of her body. For every 1% of HP lost, her ATK, Armor, and RES increase by 0.5%. When HP drops below 50% for the first time, Gryph gains a Shield equal to 30% of Max HP. Can be triggered 1 time per battle.
DisciplineT2
DisciplineT4Gryph focuses her magic on the surface of her body. For every 1% of HP lost, her ATK, Armor, and RES increase by 0.8%. When HP drops below 50% for the first time, Gryph gains a Shield equal to 40% of Max HP. Can be triggered 1 time per battle.
DisciplineT4
DisciplineT6Gryph focuses her magic on the surface of her body. For every 1% of HP lost, her ATK, Armor, and RES increase by 1%. All allies gain a 20% DMG Reduction for 2 rounds. When HP drops below 50% for the first time, Gryph gains a Shield equal to 50% of Max HP. Can be triggered 1 time per battle.
DisciplineT6
Star talents
7- 1★Talent: CriticalEffect: Crit +20%
- 2★Talent: Storing UpEffect: DMG Bonus +20%
- 3★Talent: PrecisionEffect: Hit +25%
- 4★Talent: RestraintEffect: Crit Strength +25%
- 5★Talent: CriticalEffect: Crit +30%
- 6★Talent: PrecisionEffect: Hit +30%
- 7★Talent: RestraintEffect: Crit Strength +35%
Advancement talents
20- T1Talent: Attack Instinct 1Effect: Initial Rage +1, ATK +170
- T2Talent: Survival Instinct 2Effect: HP +5,670
- T3Talent: Attack Instinct 3Effect: ATK +380
- T4Talent: Defensive Instinct 4Effect: Armor +280, RES +280
- T5Talent: Attack Field 5Effect: Ally ATK +380
- T6Talent: Survival Instinct 6Effect: HP +40740
- T7Talent: Attack Field 7Effect: Ally ATK +940
- T8Talent: Defensive Instinct 8Effect: Armor +1890, RES +1,890
- T9Talent: Attack Field 9Effect: Ally ATK +1,370
- T10Talent: Survival Instinct 10Effect: HP +84840
- T11Talent: Defensive Field 11Effect: Ally DEF +870
- T12Talent: Attack Instinct 12Effect: ATK +5,940
- T13Talent: Defensive Field 13Effect: Ally DEF +1,370
- T14Talent: Attack Instinct 14Effect: ATK +8,370
- T15Talent: Attack Field 15Effect: Ally ATK +2,980
- T16Talent: Survival Instinct 16Effect: HP +213,150
- T17Talent: Attack Field 17Effect: Ally ATK +4,010
- T18Talent: Attack Instinct 18Effect: Ally HP +88,270
- T19Talent: Defensive Field 19Effect: Ally DEF +2,330
- T20Talent: Attack Instinct 20Effect: ATK +15,170
Awakening
1- BaseLevel cap: 120Bonus: None
- Awakening 1Level cap: 160Bonus: HP +12,000,000, Attack +630,000, Armor +310,000, Resistance +310,000
Exclusive Vibration Arm

Battle ax that is able to transform faith into holy light. The Church created it for the then Grand Commander of the Augustus Knights, Gryph. After Gryph betrayed the Church and left, the flames transformed from her rage gradually became her main weapon.
Alchemical Rage:
Bonds
4- Reliable SubordinateWhen deployed with Kurain, Gryph's HP is increased by 15%. (with Kurain)
- Soar in the SkyWhen deployed with Firentia, Gryph's Attack is increased by 18%. (with Firentia)
- ExpeditionWhen deployed with Nephthys and Raeon, Gryph's HP is increased by 25%. (with Nephthys, Raeon)
- End of FaithWhen deployed with Raeon, Gryph's Armor is increased by 18%. (with Raeon)
Synergies
1- God Eaters Leadership
Another religious organization that is hostile to the Church of Augustus. Its core doctrine is ''Drink the divine blood, hold the power of God'' (resolve the secrets left behind by God and keep the miracles to themselves).
Members: Gryph, Nightingale, Kurain
Codex bonus
Every account gets these bonuses as Gryph's codex entry levels up with the Case's stars.
- Lv. 0Needs: 0★Bonus: HP +450, Attack +24, Armor +12, Resistance +12
- Lv. 1Needs: 1★Bonus: HP +680, Attack +36, Armor +18, Resistance +18
- Lv. 2Needs: 2★Bonus: HP +910, Attack +48, Armor +24, Resistance +24
- Lv. 3Needs: 3★Bonus: HP +1,140, Attack +60, Armor +30, Resistance +30
- Lv. 4Needs: 4★Bonus: HP +1,370, Attack +72, Armor +36, Resistance +36
- Lv. 5Needs: 5★Bonus: HP +1,820, Attack +96, Armor +48, Resistance +48
- Lv. 6Needs: 6★Bonus: HP +2,270, Attack +120, Armor +60, Resistance +60
- Lv. 7Needs: 7★Bonus: HP +2,950, Attack +156, Armor +78, Resistance +78
Upgrade costs
Star-up
- 0★ to 1★Gryph Bio-Chip ×60
- 1★ to 2★Gryph Bio-Chip ×60
- 2★ to 3★Gryph Bio-Chip ×60
- 3★ to 4★Gryph Bio-Chip ×60
- 4★ to 5★Gryph Bio-Chip ×120
- 5★ to 6★Gryph Bio-Chip ×120
- 6★ to 7★Gryph Bio-Chip ×180
How to get Gryph
Gryph's exclusive Vibration Arm is Augustus Sharpness.
Costumes
1Ocean Views
All Attributes +10%
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