

Empire
Mel
UR
/DPS
Introduction
Mel is a UR character in Echocalypse: Scarlet Covenant. Mel's role is DPS. Faction: Empire.
Profile
In the vast quicksand, only Mel knows how to go to the Altar.
Mel's birthday is January 10, and Mel stands 155 cm tall.
Stories
3Case File I
As a Chthonian who wields the power to burrow through the earth, Mel carries two duties. First, she patrols the desert surrounding the Rasparta Altar to prevent outsiders from approaching. Second, she serves as a living vessel of transport, leading the higher-ranking members of Rasparta on covert missions. Therefore, her presence within the organization alone is regarded as a dire omen: a big shot has arrived to carry out a mission even more critical than guarding the Altar itself.
Case File II
Mel is one of Rasparta's proudest creations. The concept of the Chthonian originates from ancient myths of foreign tribes, but Rasparta is devoted to turning such legends into reality through the Echo Crystal. The work in the desert is an isolating one. So Mel takes pleasure in treasure-hunting among the sands, hoarding fossils and gemstones long buried by time, and hiding them away in her small den.
Case File III
Tired of traveling alone in the desert, Mel sees the occasional travelers to be her pastime. She appears as a girl, bringing timely drink of water to travelers, diverting their journey from the Altar; or teaching a lesson to those with ill intentions towards the Altar to ensure the secret of Rasparta is carried with them to the grave... Thus, two completely different legends circulate across the desert: one speaks of a Holy Lady who saves the endangered; the other tells of a demonic wyrm that imprisons the Holy Lady and attempts to kill all outsiders.
Stats
- HP54th of 1721,458,602
- Attack35th of 172119,750
- Armor54th of 17238,356
- Resistance54th of 17238,356
Level 200 at 7 stars, before advancement, awakening and gear. Each bar is measured against the highest value in the Echocalypse: Scarlet Covenant roster, and the place is out of every character with that stat.
Stats by star
The level curve at each star. Advancement, awakening, gear, Neoliths and the Vibration Arm add on top.
Level 200
- 0★HP: 303,759Attack: 24,890Armor: 8,160Resistance: 8,160
- 1★HP: 425,140Attack: 35,090Armor: 11,018Resistance: 11,018
- 2★HP: 546,927Attack: 44,880Armor: 14,282Resistance: 14,282
- 3★HP: 668,308Attack: 55,080Armor: 17,546Resistance: 17,546
- 4★HP: 790,095Attack: 64,670Armor: 20,810Resistance: 20,810
- 5★HP: 972,266Attack: 79,970Armor: 25,300Resistance: 25,300
- 6★HP: 1,154,644Attack: 94,860Armor: 30,196Resistance: 30,196
- 7★HP: 1,458,602Attack: 119,750Armor: 38,356Resistance: 38,356
Level 1
- 0★HP: 7,448Attack: 612Armor: 200Resistance: 200
- 1★HP: 10,424Attack: 862Armor: 272Resistance: 272
- 2★HP: 13,408Attack: 1,100Armor: 352Resistance: 352
- 3★HP: 16,384Attack: 1,350Armor: 432Resistance: 432
- 4★HP: 19,368Attack: 1,587Armor: 512Resistance: 512
- 5★HP: 23,832Attack: 1,962Armor: 624Resistance: 624
- 6★HP: 28,304Attack: 2,325Armor: 744Resistance: 744
- 7★HP: 35,752Attack: 2,937Armor: 944Resistance: 944
Case
Skills

Sandstrike
Normal attackStarsMel bursts out of the sandstorm, dealing Physical DMG equal to 145% Attack to front-row enemies and inflicting DMG equal to 300% Attack to an enemy with [Quicksand]. She recovers 25 Potential, removes 3 attribute buffs from front-row enemies, and puts herself and 2 ally(s) into [Sandsurge] for 2 rounds. [Sandsurge]: Increases Attack and Defense by 30%, DMG Bonus by 30%.

Desert Ambush
Active skillStarsMel emerges from the ground, dealing Physical DMG equal to 297% Attack to front-row enemies and DMG equal to 300% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She recovers 50 Potential and gains [Ambush] and [Disguise] for 2 rounds each. [Ambush]: After receiving Skill DMG, Mel deals DMG equal to 300% Attack to front row enemies. If Mel is in the [Burrow] state, the effect applies to all enemies. Can be triggered up to 3 times per round. [Disguise]: When allies actively attack, Mel deals DMG equal to 250% Attack to all enemies, triggering up to 3 times per round. Mel gains control immunity while she is in the [Burrow] state.

Sandmaw
Energy skillStarsMel manipulates quicksand to deal Physical DMG equal to 300% Attack to all enemies and deals DMG equal to 400% Attack to enemies with [Quicksand]. This damage has an additional 50% Crit and Crit Strength Bonus. She gains [Traversal] and [Eating] for 3 rounds. [Traversal]: When taking indirect DMG from enemies, Mel deals DMG equal to 300% Attack to the 3 enemies with the highest Attack, triggering up to 3 times per round. If Mel is in the [Burrow] state, her DMG taken is reduced by 30%. [Eating]: Increases DMG dealt by 30%. Each time an enemy takes an action, permanently increases DMG dealt by 4%, stacking up to 20 times. When dealing DMG, Mel recovers HP equal to 80% of the DMG dealt, converting overflow Healing into a Shield. The recovery effect can trigger up to 3 times per round.

Sea of Death
PassiveStarsThe dust is Mel's home field. At the start of battle, Mel gains [Burrow] for 2 rounds and [Conceal] for 1 round. Whenever Mel takes DMG equal to 20% of her Max HP, she gains [Burrow] again for 2 rounds, triggering once per round. When gaining [Burrow], she applies [Quicksand] to 3 random enemies for 2 rounds, triggering once per round. When an enemy with [Quicksand] takes action 3 times, all enemies fall into [Pitfall] for 2 rounds, triggering once per round. [Burrow]: While in the [Burrow] state, Mel gains a 30% DMG increase. 30% of the DMG received during [Burrow] will be dealt to enemies affected by [Quicksand]. Triggers up to 3 times per round. [Conceal]: Can't be hit by enemy attacks. [Quicksand]: Increases DMG received by 30%. 40% of the Healing and Shields received will be transferred to Mel, triggering up to 3 times per round. [Pitfall]: 30% of the DMG that Mel receives will be transferred to other units carrying [Pitfall]. Each instance of transferred DMG will not exceed 100% of Mel's Attack. Triggers up to 3 times per round.
Advancement passives
5Unlocked and upgraded as the Case reaches each advancement tier.
Limit FieldT1The limit-broken Case resonates with the Echo Particulate in the air, creating a Limit Field and activating the Echo Particulate. When a Case without the Limitbreak Skill battles in the Limit Field, there is a 5% chance their passive and status effects will fail. The effect stacks when multiple UR Cases are deployed.
Sea of DeathT1
Sea of DeathT2
Sea of DeathT4
Sea of DeathT6
Star talents
7- 1★Talent: Storing UpEffect: DMG Bonus +35%
- 2★Talent: SpeedyEffect: Dodge Rate +35%
- 3★Talent: PrecisionEffect: Hit Rate +40%
- 4★Talent: ResistEffect: Block Rate +40%
- 5★Talent: EnduranceEffect: Crit Res +45%
- 6★Talent: Unloading ForceEffect: Crit Reduction +45%
- 7★Talent: CriticalEffect: Crit Rate +50%
Advancement talents
20- T1Talent: Attack Instinct 1Effect: Initial Rage +1, ATK +300
- T2Talent: Survival Instinct 2Effect: HP +9,930
- T3Talent: Attack Instinct 3Effect: ATK +660
- T4Talent: Defensive Instinct 4Effect: Armor +480, RES +480
- T5Talent: Attack Field 5Effect: Ally Attack +660
- T6Talent: Survival Instinct 6Effect: HP +71,300
- T7Talent: Attack Field 7Effect: Ally ATK +1,640
- T8Talent: Defensive Instinct 8Effect: Armor +3,310, RES +3,310
- T9Talent: Attack Field 9Effect: Ally ATK +2,400
- T10Talent: Survival Instinct 10Effect: HP +148,470
- T11Talent: Defensive Field 11Effect: Ally DEF +1,530
- T12Talent: Attack Instinct 12Effect: ATK +10,390
- T13Talent: Defensive Field 13Effect: Ally DEF +2,390
- T14Talent: Attack Instinct 14Effect: ATK +14,650
- T15Talent: Attack Field 15Effect: Ally ATK +5,210
- T16Talent: Survival Instinct 16Effect: HP +373,020
- T17Talent: Attack Field 17Effect: Ally ATK +7,010
- T18Talent: Attack Instinct 18Effect: ATK +22,270
- T19Talent: Defensive Field 19Effect: Ally DEF +4,070
- T20Talent: Attack Instinct 20Effect: ATK +26,540
Exclusive Vibration Arm

In the desert, the lucky find springs and girls, while the unlucky are torn apart by sand worms beneath the sands.
Taste of Life: When an enemy with [Quicksand] takes DMG, Mel deals DMG equal to 150% Attack to all enemies and increases the DMG taken by 3 random enemies by 15%, stacking up to 2 times and lasting for 2 rounds. Triggers up to once per round.
Bonds
4- Project BritainWhen deployed with Anna, Mel's HP is increased by 18%. (with Anna)
- Chaos ModifiersWhen deployed with Damonica, Mel's Armor is increased by 18%. (with Damonica)
- NightmareWhen deployed with Elixia, Mel's Resistance is increased by 18%. (with Elixia)
- Silent TravelerWhen deployed with Gangleri and Ziz, Mel's Attack is increased by 25%. (with Gangleri, Ziz)
Synergies
1- Dark Star
Carved into the Altar's stone tablet are inscriptions of a strange, undiscovered alien world.
Codex bonus
Every account gets these bonuses as Mel's codex entry levels up with the Case's stars.
- Lv. 0Needs: 0★Bonus: HP +790, Attack +41, Armor +21, Resistance +21
- Lv. 1Needs: 1★Bonus: HP +1,180, Attack +62, Armor +31, Resistance +31
- Lv. 2Needs: 2★Bonus: HP +1,570, Attack +83, Armor +41, Resistance +41
- Lv. 3Needs: 3★Bonus: HP +1,960, Attack +104, Armor +51, Resistance +51
- Lv. 4Needs: 4★Bonus: HP +2,350, Attack +125, Armor +61, Resistance +61
- Lv. 5Needs: 5★Bonus: HP +3,140, Attack +166, Armor +82, Resistance +82
- Lv. 6Needs: 6★Bonus: HP +3,930, Attack +207, Armor +103, Resistance +103
- Lv. 7Needs: 7★Bonus: HP +5,110, Attack +269, Armor +134, Resistance +134
Upgrade costs
Star-up
- 0★ to 1★Mel Bio-Chip ×60
- 1★ to 2★Mel Bio-Chip ×60
- 2★ to 3★Mel Bio-Chip ×60
- 3★ to 4★Mel Bio-Chip ×60
- 4★ to 5★Mel Bio-Chip ×120
- 5★ to 6★Mel Bio-Chip ×120
- 6★ to 7★Mel Bio-Chip ×180
How to get Mel
Mel's signature weapon is The Tearer.
Costumes
1Scent of Summer
All Attributes +10%
Art
















