

Introduction
Karna (Santa) is a 4-star servant in Fate/Grand Order with the Sky attribute. Karna (Santa)'s class is Saber.
On our Fate/Grand Order tier list Karna (Santa) is A tier, 87th of the 366 servants ranked, from where 3 current tier lists put Karna (Santa).
Other servants in Fate/Grand Order with the Sky attribute: Altria Pendragon (Lancer), Altria Pendragon (Lancer Alter), Altria Pendragon (Ruler), Amor (Caren), Arjuna, Arjuna (Alter) and 63 more.
Profile
Karna (Santa) is voiced by Koji Yusa in Japanese.
Stories
7Character details
Karna has become Santa. Because of reasons.
Once a year during Christmastime, everyone wishes for presents. Karna learns Santa Claus is the one who grants these wishes, and the moment he realizes he has the power to do so himself, he does not hesitate to take on the role. And so, whenever the children ask, "Santa, please give me a present," this new Santa Claus simply replies, "Very well. Here you go," and grants their Christmas wish.
He may seem a bit frosty, but he's far from coldhearted. He just has a hard time smiling.
Profile 1
Height/Weight: 178cm, 65kg
Origin: Glorious Path to Santa Claus
Region: India
Alignment: Lawful-Good
Sub-Attribute: Heaven
Gender: Male
Agility parameters are optimized for hand speed and quick footwork in a boxing match.
Profile 2
He fights with a classic boxing style for...some reason. Because of that, he often recalls his tough training days sparring against his companions with his bare hands, and his desire to train to improve his martial arts and personal growth has slightly increased...apparently.
It may look like nothing much has changed, but in some ways he's gained a younger mentality. He retains his normal level-headedness, but he also sometimes says and does things that make you think he's a passionate protagonist straight out of a shonen manga.
Profile 3
Riding: -
After adopting a boxing combat style, he lost his Riding skill, despite being a Saber class. He's Santa, but he doesn't ride a sleigh. Being the boxer that he is, all he can do is to silently keep on jogging (roadwork) to train.
Divinity: A
The fact that he is the son of Surya, the god of sun, does not change even after he has turned into Santa.
"Santa is like the sun to children. So it's more sensible to say that Surya is Santa," says Karna rather matter-of-factly in the cafeteria. However, Arjuna, who was eating curry behind him, just looked puzzled when he heard that.
Hard Puncher: EX
A skill that demonstrates the raw strength of his punches. A deadly strike that can KO an enemy with just a single blow.
Profile 4
Footwork Santa: A
An astounding skill that combines footwork and being Santa, and it is the foundation of Santa Karna’s fighting style. It’s a skill that demonstrates footwork and stepping techniques in boxing that not only maintains appropriate distances for various situations, evading attacks, and finding even the slightest openings in enemies' defenses, but it also allows him to trek as Santa Claus to ensure that he can deliver gifts to anybody, even in dangerous places such as lava fields or areas with heavy snowfall.
Flash Fist: A
This Karna does not wield a spear. The only thing he wields is his fists, but that doesn't mean his combat prowess has declined. Because he was trained by Droṇa, his master who was gifted in all forms of martial arts, he is accustomed to fighting barehanded. In fact, his memories of training with Arjuna and Aśvatthāman brought out a new sensation for him, and it has made him feel lighter than when he wields his spear.
His hand speed exceeds the speed of light, and those who face it can only see his fist as a trail of light...probably. His fists are as keen as a true blade.
"And that's why I'm a Saber, right?" says Santa proudly at the cafeteria. However, Aśvatthāman, who was eating a piece of chicken behind him, just looked puzzled when he heard that.
Profile 5
『Winning Arkaputra』
Rank: A
NP Type: Anti-Personnel
Range: 1 - 2
Maximum Targets: 1
The Saint's Torrential Fist.
Santa Karna's finishing combo. After quickly bobbing and weaving to keep his opponent off target, Karna steps in with a series of left and right hooks, followed by two left jabs and a straight right, then finishes with an uppercut to send his opponent flying.
These blows are obviously filled with the power of Santa and the power of the son of Surya. What should be especially noted, is that when he strikes with his finishing uppercut, the excess energy he has manifests into feathers of light and a divine halo. The combination of these powers is beyond galactic comprehension, and his opponents claim to feel like they were struck by a meteor. They immediately drop onto the mat.
The word "Arkaputra" is Karna's other name, meaning "the sun's son."
Additional profile
『Graharaja Santa Claus』
Rank: A
NP Type: Anti-Personnel
Range: 1 - 2
Maximum Targets: 1
The Saint's Intersecting Fists.
A one-hit killing cross counterpunch developed by Karna as his finishing blow. In addition to Karna having been inspired by boxing the moment he became Santa, Karna learned that boxing has a knockout punch called a cross counter, and for some reason Karna came to the conclusion that "Santa uses a cross counter as his finishing blow, which must be why he is named Santa Claus!" This utterly nonsensical notion is what led to him coming up with this technique.
It is not possible to actually see this attack. His fist perfectly aligns with the enemy's strike and smashes through the enemy's jaw like a beam of sunlight. It's as if a sacred sword of the stars slashed through the air... This move is both a deadly fist and a sacred sword.
The word "Graharaja" means "lord of the planets," and it is another name for the sun god Surya.
Stats
- HP12,877
- ATK9,180
- Star generation10.2%
- Star absorption99
- Death rate31.5%
- NP gain per hit0.78%
- NP gain when hit3%
At level 80. Each bar is measured against the highest value in the Fate/Grand Order roster.
Skills
12Footwork Santa A
Skill 1Increase Quick Card effectiveness (3 times, 3 turns) & increase Buster Card effectiveness (3 times, 3 turns) & increase Critical Strength (3 turns) for yourself Quick Up: 30% Buster Up: 30% Critical Up: 50% Cooldown: 5 turns
At skill level 10
Flash Fist A
Skill 2Apply Evade (2 times, 3 turns) & increase C. Star Gather Rate (1 turn) & increase Quick Card Critical Strength (1 turn) for yourself C. Star Gather Up: 500% Critical Rate Up: 10% Critical STR Up (Quick): 100% Cooldown: 6 turns
At skill level 10
Hero of Benefaction (Holy Night) EX
Skill 3Increase NP Gauge & apply Debuff Immune (3 times, 3 turns) for a single ally NP Gain: 20% Cooldown: 5 turns
At skill level 10
Winning Arkaputra
Noble PhantasmQuick, rank A, Anti-Personnel. Increase Quick Card effectiveness (1 turn) <effect increases with Overcharge> for yourself + Remove Guts & deal significant damage to a single enemy Quick Up: 20% to 40% by Overcharge Damage: 1200% at NP1, 2000% at NP5
Magic Resistance A
Class skillIncrease your Debuff Resist
Divinity A
Class skillApply Damage Plus for yourself
Hard-Puncher EX
Class skillIncrease Buster Card Critical Strength for yourself
Extra Attack Boost
Append skill 1Increase Extra Attack Card's effectiveness by 50% for yourself
At skill level 10
Load Magical Energy
Append skill 2Begin battle with NP charged at 20% for yourself
At skill level 10
Anti-Saber (ATK Up)
Append skill 3Increase ATK against [Saber] class by 30% for yourself
At skill level 10
Special Attack Boost
Append skill 4Increase Critical Strength by 30% for yourself
At skill level 10
Skill Reload
Append skill 5Apply a state that "reduces skill cooldown by 1 after using it" (1 time <2 times at Lv. 6-9, 3 times at Lv. 10>, goes into effect only 1 time per skill)
At skill level 10



