Cai

Child of Ribeira

Cai

★★★★★

/Blue Lance/Cavalry

Fire Emblem: Fortune's Weave

Introduction

Cai is a 5-star Blue character in Fire Emblem Heroes. Cai's weapon type is Blue Lance and role is Cavalry. Faction: Fire Emblem: Fortune's Weave.

Other Blue characters in Fire Emblem Heroes: Attuned Caeda, Flame Tribe Lyn, Harmonized Brave Hector, Jorge, Legendary Chrom, Legendary Lucina and 8 more.

Is Cai good?

Cai works as a budget-friendly attacker: his weapon isn't flashy but covers what he needs to matter in a fight, and the rest of his kit adds mobility, support and combat buffs all at once. Cavalry-effective weapons are his main weakness.

Strengths

  • Weapon covers his combat needs without being overloaded
  • Rest of his kit adds mobility, support and combat buffs together

Weaknesses

  • Vulnerable to cavalry-effective weapons

Profile

Cai's full name is Cai Castor. Cai carries the title "Child of Ribeira". His birthday is January 25, and he stands 152cm (4'11") tall.

Stats

  • HP40
  • Atk48
  • Spd47
  • Def32
  • Res34

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Ribeira Spear

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5) and grants Special cooldown count-2 to unit or ally before unit's or ally's first follow-up attack during combat, and also, if unit's or ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's or ally's follow-up attacks during combat. Neutralizes unit's penalties to Atk/Spd, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 15 during combat (excluding area-of-effect Specials). Unit can use the following【Style】: ―――――― Underworld Burst Style ―――――― Unit can attack foes 3 spaces away (unit cannot attack adjacent foes). Unit deals +10 damage during combat (excluding area-of-effect Specials). After combat, if unit attacked, applies 【Divine Vein (Hell)】to foe's space and each space diagonally adjacent to foe's space for 1 turn. Cannot move through spaces within 3 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 1. Once used, this Style cannot be used for two turns. ――――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. 【Divine Vein (Hell)】 Applies the following effects on space: Acts as difficult terrain for foes (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 10 damage to foes (will not reduce foe's HP below 1). Inflicts Spd-5 on foes and foes suffer +10 damage (excluding area-of-effect Specials) during combat. (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)

  • Archrival

    Special · Cooldown 5

    When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).

  • A/S Rival Break

    A skill

    If unit or foe initiates combat after moving to a different space, grants Atk/Spd+10 and an additional Atk/Spd+X to unit (X = highest bonus on each stat between target and foes within 2 spaces of target; calculates each stat bonus independently) and unit deals +7 damage during combat (excluding area-of-effect Specials), and also, if unit initiates combat, reduces damage from foe's attacks by Y × 4 during combat (excluding area-of-effect Specials). Reduces damage by Y × 4 when foe's attack triggers foe's Special during combat (excluding area-of-effect Specials). (Y = number of spaces from start position to end position of whoever initiated combat; max 3.)

  • Azure Impetus

    B skill

    Inflicts Spd/Def/Res-4 on foe, unit deals +X damage (X = number of spaces from start position to end position of whoever initiated combat × 5; max 20; including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces damage from foe's attacks by 10 (excluding area-of-effect Specials) during combat. If unit initiates combat after moving to a different space, triggers the following effects depending on unit's equipped Special: if unit has an area-of-effect Special equipped, grants Special cooldown count-X to unit before Special triggers before combat (excluding Røkkr area-of-effect Specials); if unit has a Special that triggers when unit attacks (excluding area-of-effect Specials), grants Special cooldown count-X to unit before unit's first attack during combat (if number of spaces from start position to end position ≥ 3, X = 2; otherwise, X = 1). If unit initiates combat against a blue foe, disables skills of all foes, excluding foe in combat. If unit initiates combat, disables skills of all blue foes, excluding foe in combat during combat.

  • Brio

    C skill

    Enables【Leap】and【Canto (Dist. +1; Max 4)】. At start of turn, grants "unit can move 1 extra space" to unit (that turn only; does not stack). After start-of-turn skills trigger, if【Stall】 is active on unit, neutralizes the "unit can move 1 extra space" effect of this skill. At start of player phase or enemy phase, grants 【Truly Incited】,【Atk Liberate】and 【Spd Liberate】to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 (excluding area-of-effect Specials) during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow 100%】 during combat. 【Leap】 Unit can move through spaces that are normally impassable by unit and passable by flying units, as long as those spaces are not contiguous. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space." 【Truly Incited】 Grants bonus to Atk/Spd/Def/Res during combat = number of spaces from start position to end position of whoever initiated combat × 2 (max 8). 【Atk Liberate】 Grants bonus to Atk during combat = number of Bonus effects active on unit, excluding stat bonuses, + 4 (max 8). 【Spd Liberate】 Grants bonus to Spd during combat = number of Bonus effects active on unit, excluding stat bonuses, + 4 (max 8). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

How to get Cai

Cai's signature weapon is Ribeira Spear.

Art

Cai key art

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