
Gentle Dragon
Veyle
★★★★★
/
Blue Tome/Infantry
Fire Emblem Engage
Introduction
Veyle is a 5-star Blue character in Fire Emblem Heroes. Veyle's weapon type is Blue Tome and role is Infantry. Faction: Fire Emblem Engage.
Other Blue characters in Fire Emblem Heroes: Attuned Caeda, Cai, Flame Tribe Lyn, Harmonized Brave Hector, Jorge, Legendary Chrom and 8 more.
Profile
Veyle carries the title "Gentle Dragon". Her birthday is September 12, and she stands 5'2" tall.
Stats
- HP576th of 87339
- Atk62nd of 85646
- Spd580th of 85630
- Def661st of 85621
- Res19th of 85646
- Total182
At max level. Each bar is measured against the highest value in the Fire Emblem Heroes roster, and the place is out of every character with that stat.
Skills
5Obscurité
WeaponMight: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6, 【Resonance: Blades】 , and 【Resonance: Shields】 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and neutralizes for's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.
Iceberg
Special · Cooldown 3Cooldown Count = 3 Boosts damage dealt by 50% of unit’s Res.
Atk/Res Finish 4
PassiveIf unit is within 3 spaces of an ally, grants Atk/Res+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials) and when unit deals damage during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
Atk/Res Unrest
PassiveEnables 【Canto (1)】. For foes on the map whose Res < unit's Res at start of combat, inflicts Atk/Res-X (max 7) during combat and those foes cannot recover HP during or after combat (when an effect such as【Feud】is triggered for allies, excluding unit, that effec t will also neutralize this skill's "cannot recover HP after combat" effect on their foes; X = number of types of 【Bonus】 effects, excluding stat bonuses, and 【Penalty】 effects, excluding stat penalties, active on player team and enemy team). Inflicts Atk/Res-4 on foe, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials).
Fell Protection+
PassiveIf a skill compares unit's Res to a foe's or ally's Res, treats unit's Res as if granted +5. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, and also, if this unit's Res ≥ ally's foe's Res+5 at start of combat, reduces damage from attacks by 40% during combat (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack and before foe's first follow-up attack during combat (cannot exceed the foe's maximum Special cooldown). Grants Atk/Spd/Def/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat. If unit's Res ≥ foe's Res+5, reduces damage from attacks during combat by 40% (excluding area-of-effect Specials), and also, if foe's attack can trigger foe's Special, foe cannot trigger Specials during combat (excluding area-of-effect Specials). Restores 7 HP to unit after combat.
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