Theodora

Mighty Queen

Theodora

★★★★★

/Blue Lance/Infantry

Fire Emblem: Fortune's Weave

Introduction

Theodora is a 5-star Blue character in Fire Emblem Heroes. Theodora's weapon type is Blue Lance and role is Infantry. Faction: Fire Emblem: Fortune's Weave.

Other Blue characters in Fire Emblem Heroes: Attuned Caeda, Cai, Flame Tribe Lyn, Harmonized Brave Hector, Jorge, Legendary Chrom and 8 more.

Is Theodora good?

Theodora's spear comes with Distant Counter and bonus HP built in, and its special style lets her strike from up to five spaces away. Her personal skill also clears negative Drain effects and grants Attack and Def buffs to herself and nearby allies, on top of a big damage reduction and a favorable damage calculation.

She works well straight out of the box as a frontline tank, though she's competing against a crowded field of similar lance infantry tanks for a team slot.

Strengths

  • Weapon adds Distant Counter, bonus HP and a five-space attack option
  • Personal skill clears Drain and buffs Attack/Def for nearby allies
  • Comes with a large built-in damage reduction

Weaknesses

  • Faces heavy competition from other lance infantry tanks

Profile

Theodora's full name is Theodora Sergio Savangren. Theodora carries the title "Mighty Queen". Theodora is a female Human. Her birthday is February 12, and she stands 177cm (5'10") tall.

Stats

  • HP51
  • Atk50
  • Spd18
  • Def49
  • Res40

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Mahadu's Spear

    Weapon · Might 16 · Range 1

    Accelerates Special trigger (cooldown count-1). Grants HP+7. Unit can counterattack regardless of foe's range. For unit and allies within 3 rows or 3 columns centered on unit, restores 40% of unit's or ally's max HP as their combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack), grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), and reduces the effect of【Deep Wounds】by 50% during combat, and also, if unit's or ally's Def ≥ foe's Def+5, disables unit's or ally's and foe's skills that change attack priority during combat. Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials) during combat. Unit can use the following【Style】: ――――― Earthen Throw Style ――――――――― Unit can attack foes within 5 spaces of unit and 3 rows or 3 columns centered on unit regardless of unit's range. Unit suffers a counterattack if any of the following conditions are met: foe is armored, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. Unit cannot move or attack structures, after-combat movement effects do not occur, unit's area-of-effect Specials cannot be triggered, and remaining movement granted from Canto is treated as 0. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――――――――― 【Deep Wounds】 Unit's HP cannot be healed through its next action. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style.

  • Royal Resolve

    Special · Cooldown 5

    When Special triggers, boosts damage by unit's Def. At start of player phase or enemy phase, grants【Drain Cancel】,【Atk Liberate】, and【Def Liberate】to unit and allies within 3 spaces of unit for 1 turn. Reduces damage from foe's attacks by 40% (excluding area-of-effect Specials) and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. If unit initiates combat, if foe initiates combat and the number of spaces from unit's space to foe's space ≥ 4, or it is unit's first or second combat this turn initiated by foe where the number of spaces from unit's space to foe's space ≤ 3, calculates damage from foe's attacks at 50% during combat (excluding area-of-effect Specials; this calculation stacks with other effects that calculate damage at X% such as Potent Follow). 【Drain Cancel】 Grants Atk/Spd/Def/Res+4 to unit during combat. When a foe triggers both "grants the Bonus effects active on foe" and "neutralizes any Bonus active on foe" effects from skills such as Essence Drain on unit with this status active, prevents those effects on unit and other targets and neutralizes any Bonus effects active on that foe (does not neutralize Bonus effects applied at the same time). 【Atk Liberate】 Grants bonus to Atk during combat = number of Bonus effects active on unit, excluding stat bonuses, + 4 (max 8). 【Def Liberate】 Grants bonus to Def during combat = number of Bonus effects active on unit, excluding stat bonuses, + 4 (max 8).

  • Rise Above 4

    A skill

    Grants HP+7 and Atk/Spd/Def/Res+12. Unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

  • Vivace

    B skill

    Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). If unit initiates combat or is within 3 spaces of an ally, inflicts Atk/Def/Res-4 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and neutralizes effects that prevent unit's counterattacks during combat.

  • A/D Tenet Hone

    C skill

    At start of player phase or enemy phase, grants 【Bulwark】to unit for 1 turn, and grants Atk/Def+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Def+X to unit (X = the number of allies within 3 rows or 3 columns centered on unit × 2; max 6), unit deals +5 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

  • Go No Sen Echo

    X skill

    If unit initiates combat, foe can counterattack before unit's first attack. Foe cannot make a follow-up attack, reduces damage from foe's attacks by -5 (excluding area-of-effect Specials), and if unit's Spd ≥ 30 at start of battle, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after ally is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

Art

Theodora key art

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