
Harmonized Brave Hector
5-star/Blue/Lance
Introduction
Harmonized Brave Hector is a 5-star Blue character in Fire Emblem Heroes. Harmonized Brave Hector's weapon type is Lance and role is Close-Physical. Faction: Fire Emblem: The Blazing Blade.
Other Blue characters in Fire Emblem Heroes: Attuned Caeda, Cai, Flame Tribe Lyn, Jorge, Legendary Chrom, Legendary Lucina and 8 more.
Is Harmonized Brave Hector good?
Harmonized Brave Hector's weapon cuts down incoming AoE damage on top of several other effects, and his personal skill shuts off the enemy's Desperation while leaving his own intact. He doesn't get much in the way of straight in-combat stat bonuses though, which is his main gap.
Strengths
- Weapon reduces AoE damage and stacks multiple other effects
- Personal skill cancels the enemy's Desperation while keeping his own active
Weaknesses
- Lacks direct in-combat stat bonuses
Profile
Harmonized Brave Hector carries the title "Into the Fray".
Stats
- HP48
- Atk49
- Spd21
- Def49
- Res45
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
5Heroic Maltet
Weapon · Might 16 · Range 1Accelerates Special trigger (cooldown count-1). Reduces damage from area-of-effect Specials by 80% (excluding Røkkr area-of-effect Specials). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), neutralizes effects that grant "Special cooldown charge +X" to foe, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat.
Armored Flare
Special · Cooldown 5When Special triggers, boosts damage by unit's Def. Reduces damage from foe's attacks by 40% during combat (twice per combat; excluding area-of-effect Specials). At start of turn, grants Atk/Def 【Great Talent】+2 to unit. After combat, if unit's Special triggered, grants Atk/Def 【Great Talent】+4 to unit. (This skill grants max of【Great Talent】+10.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects).
Ostian Backbone
A skillGrants HP+5, Atk/Spd/Def/Res+9. Unit can counterattack regardless of foe's range. For unit and allies within 3 spaces of unit, neutralizes effects that prevent unit's or ally's counterattacks during combat, and if foe initiates combat, unit and allies can make a follow-up attack before foe's next attack during combat. Unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes effects that allow foe to make a follow-up attack before unit's next attack during combat.
Patience
B skillIf unit initiates combat, foe can counterattack before unit's first attack. Inflicts Atk/Def/Res-4 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), and restores 7 HP to unit when unit deals damage to foe during combat. If unit's Spd at start of battle ≥ 30, triggers【Potent Follow X%】 during combat (if unit cannot perform follow-up and attack twice, X = 100; otherwise, X = 50; "at start of battle" excludes increases to Spd granted after unit is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
A/D Briar F Save
C skillIf foe with Range = 2 initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If foe's Range = 2, grants Atk/Def+4 to unit and reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = 40% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack). 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
How to get Harmonized Brave Hector
Harmonized Brave Hector's signature weapon is Heroic Maltet.



