
Schicksal's Imperative
Celestial Blessings: Slack Enablers!S tier
Introduction
Schicksal's Imperative is a battlesuit in Honkai Impact 3rd. Schicksal's Imperative's weapon type is Celestial Blessings: Slack Enablers!.
On our Honkai Impact 3rd tier list Schicksal's Imperative is S tier, 25th of the 97 battlesuits ranked, from where 2 current tier lists put Schicksal's Imperative.
Profile
Her birthday is March 28, and she stands 145cm tall.
Skills
6Schicksal's Calling: I'm the Leader?
LeaderActivates World Star and unlocks enhancements based on the number of team members with the Domain Resonance trait. World Star is activated when Schicksal's Imperative is the leader. Astral Ring Intensity cost: 150. Stellar Outburst duration: 25s. CD: 25s. ● When there is at least 1 team member with the Domain Resonance trait, all team members deal 10% more Elemental DMG in Astral Ring Charging state. ● When there are at least 2 team members with the Domain Resonance trait, Schicksal's Imperative's Resonance Attack deals 10% more Total DMG. ● When there are 3 team members with the Domain Resonance trait, enemies take 10% more Lightning DMG from Schicksal's Imperative's Resonance (independent). Fairly Divided Duties: World Star is activated when Schicksal's Imperative is the leader. Astral Ring Intensity cost: 150. Stellar Outburst duration: 25s. CD: 25s. ● When there is at least 1 team member with the Domain Resonance trait, all team members deal 25% more Elemental DMG in Astral Ring Charging state. ● When there are at least 2 team members with the Domain Resonance trait, Schicksal's Imperative's Resonance Attack deals 30% more Total DMG. ● When there are 3 team members with the Domain Resonance trait, enemies take 25% more Lightning DMG from Schicksal's Imperative's Resonance (independent).
Combo ATK: Execution Time: I Hate Overtime!
Special ATKFight using the Message-Blocking Swatter or Work Is Over Alarm Clock that her puppets transformed into. When Stress is full in Don't Wanna Work state: Hold [ATK] on the ground to perform Sleep Helper, dealing 225% + 150% + 300% x 5 ATK of Lightning DMG. Hold [ATK] in midair to perform Message Blocking, dealing 150% + 150% + 200% + 300% ATK of Lightning DMG. Automatically enters Let Me Leave Work! state after performing Sleep Helper or Message Blocking. During Let Me Leave Work!: Hold [ATK] to perform Work Is Over Alarm, dealing 400% + 400% + 1,200% ATK of Lightning DMG, clearing Stress, causing 2s of global Time Fracture, and canceling Let Me Leave Work!. Message Sound at Late Night: On hit Work Is Over Alarm inflicts 12 Paralyze Trauma, restores 12 SP to the team, and restores 10 bonus SP to the character. CD: 12s. Schicksal at Four in the Morning: During Stellar Outburst: ● Sleep Helper deals an additional 100% x 5 ATK of Lightning DMG. ● During Let Me Leave Work!, the 2nd SEQ of aerial Basic ATK deals an additional 200% ATK of Lightning DMG. ● The 2nd SEQ of Quantum Mech Energy deals an additional 200% ATK of Lightning DMG. ● Work Is Over Alarm deals an additional 300% ATK of Lightning DMG and 20% more Total DMG.
Twilight's Guide: Leaving on Time!
EvasionEvade or jump to dodge enemy attacks. Can evade twice in a row on the ground, evade and jump once in midair. Jumping in midair resets the aerial evasion counter. A successful Ultimate Jump triggers Ultimate Evasion Skill. Ultimate Evasion Skill: Causes 3s of global Time Fracture, and builds up 300 Stress during Don't Wanna Work. CD: 15s. Bed Within Reach: During forward evasion, hold [EVA] to sprint. While sprinting, if Ultimate Evasion Skill is available, Schicksal's Imperative will auto-evade attacks and trigger Ultimate Evasion Skill. Unbothered Dream (unlocks at S2): Stress Transfer can trigger Ultimate Evasion Skill.
Overseer's Right: Leave Approved!
UltimateSchicksal's Imperative falls asleep on the spot and has her puppets Off-Work HOMU and On-Vacay HOMU do her job. She wakes up after they are done. Tap [ULT] to perform Knock Off Now!, exit Let Me Leave Work!, retain Stress, and enter Break Time. Schicksal's Imperative's puppets will descend to the field, dealing 800% ATK of Lightning DMG and causing 1s of global Time Fracture. Schicksal's Imperative can stay in Break Time for up to 16s, during which she is invincible and recovers 200 HP per 1s. In the meantime, you can switch other characters in and her puppets will auto-attack, dealing 5% ATK of Lightning DMG per hit (count as Ultimate DMG). After Break Time has continued for 5s: ● If another character hasn't been switched in, you can tap [ULT] to perform Work Done in Dreams. ● If another character has been switched in: ○ Tap Schicksal's Imperative's avatar to switch her in and perform Work Done in Dreams. ● When Break Time ends, she auto-performs Work Done in Dreams, then leaves the field if not being controlled. Work Done in Dreams: The puppets attack and vanish, dealing 500% ATK of Lightning DMG and inflicting Collapse on all enemies once. If Schicksal's Imperative is being controlled, she gains 300 Stress, and performs Work Done in Dreams when Break Time ends. If Schicksal's Imperative is being controlled, performing Knock Off Now! or Work Done in Dreams grants her invincibility and triggers Time-frozen Domain. SP cost: 50. CD: 10s. Requests That Don't Concern Me: After using Ultimate, when a puppet hits an enemy, this enemy will take 20% ATK of Lightning DMG from Schicksal's Imperative every 0.55s for 8s. Retriggering it refreshes its duration. Eye Mask That Keeps Everything Out: Before Astral Ring is activated: Break Time required to use Work Done in Dreams is reduced by 2s. After using Work Done in Dreams, teammates deal 40% more Total DMG (teammates who are Theresa gain 17% Elemental Breach instead) for 18s. Retriggering it refreshes its duration. Last Minute of Sunday: Work Done in Dreams inflicts 12 Paralyze Trauma. Ultimate deals 50% more Lightning DMG.
Solemn Pledge: No AWOL!
Basic ATKFight using the Request-Declining Blade that her puppets transformed into. During Don't Wanna Work: Tap [ATK] on the ground to perform a 3-sequence combo: SEQ 1: Deals 80% ATK of Lightning DMG and builds up 75 Stress. SEQ 2: Deals 90% ATK of Lightning DMG and builds up 75 Stress. SEQ 3: Deals 100% x 3 ATK of Lightning DMG and builds up 150 Stress. Tap [ATK] in midair to perform No Disruptions with Message-Blocking Swatter, dealing 150% + 150% + 100% ATK of Lightning DMG and building up 150 Stress. During Let Me Leave Work!: Tap [ATK] in midair to perform a 2-sequence combo: SEQ 1: Deals 400% + 400% ATK of Lightning DMG and relieves 150 Stress. SEQ 2: Deals 680% x 2 ATK of Lightning DMG and relieves 150 Stress. Mash [ATK] during SEQ 2 to extend the attack, dealing up to 680% x 4 ATK of Lightning DMG and relieving up to 300 Stress. QTE: Morning Shuttle That's Too Punctual: QTE: Triggers when an enemy is time-slowed or hit 15 times within 3s, or when a teammate casts a Weapon Skill. Deals 4 x 200% ATK of Lightning DMG and builds up 300 Stress. QTE entry reduces the switch CD of the switched-out character by 4s. Coffee-Flavored Bitter Melon Juice (unlocks at SS): During Let Me Leave Work!, the 2 SEQs of aerial Basic ATK and the first 2 SEQs of Quantum Mech Energy deal 40% more Lightning DMG, and the first 2 SEQs of Quantum Mech Energy further deal 10% more Lightning DMG.
Power of Promise: To-Do List!
PassiveBuild up Stress during Don't Wanna Work and relieve Stress during Let Me Leave Work! to perform more attacks. Attack during Don't Wanna Work to build up Stress. Stress caps at 600 and starts at 0. It is cleared when Schicksal's Imperative leaves the field. During Let Me Leave Work!: Every aerial attack relieves 150 Stress. Schicksal's Imperative will auto-perform Work Is Over Alarm when Stress drops to 0. Battered Soul: Schicksal's Imperative takes 40% less Total DMG. ● As the leader: ○ Enemies take 3% more Lightning DMG from her (independent). ○ Increases Elemental Breach by 6%. ○ Stellar Drain restores 5 bonus Astral Ring Intensity. ○ First Stellar Drain restores 5 bonus Astral Ring Intensity. ○ If she doesn't have Quantum Mech Energy during Stellar Outburst: ◆ Enemies take 30% more Lightning DMG from her Resonance (independent). ◆ On standby, her Resonance deals 30% more Lightning DMG. ◆ On the field, her skills except Resonance deal 30% more Lightning DMG. Endless Unread Messages: Schicksal's Imperative starts a battle with 50 more SP. This effect only applies once every 10 minutes in Part 2's Open World. Quantum Superposed Drive: QUA-type enemies take 30% more Total DMG from Schicksal's Imperative.
Recommended gear
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- Stigma (B)Day After Day
Universal
Offense 60% · Functionality 75% · Compatibility 80%- WeaponPhantom Seafarer
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- Stigma (M)Day After Day
- Stigma (B)Day After Day
Transitional
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- Stigma (M)Darwin
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