

The The Hunt
Archer
/
Quantum/★★★★★
Another World
Introduction
Archer is a 5-star Quantum character in Honkai: Star Rail. Archer's path is The Hunt. Faction: Another World.
On our Honkai: Star Rail tier list Archer is S tier, 25th of the 87 characters ranked, from where 12 current tier lists put Archer.
By game mode, Archer is S in Memory of Chaos, C in Pure Fiction and S in Apocalyptic Shadow.
Other Quantum characters in Honkai: Star Rail: Aventurine • Waveflair, Castorice, Cipher, Fu Xuan, Jade, Lynx and 7 more.
Is Archer good?
Archer burns through Skill Points as a free unit, dealing massive single-target damage, and his Ultimate carries one of the highest multipliers in the game. Getting the most from him takes premium supports like
Sparkle,
Cipher, or
Silver Wolf, and his signature Light Cone adds crit rate and ATK that scale up further the more he uses his Skill.
That Light Cone is fairly easy to pull during its own banner and is by far his strongest option, though
Cruising in the Stellar Sea works as a free alternative. He rates S.
Pairs well with: F2P: Archer,
Sparkle,
Remembrance
Trailblazer,
Permansor
Terrae; Beginner: Archer,
Remembrance
Trailblazer,
Hanya,
Lynx; Generalist: Archer,
Sparkle,
Rin Tohsaka.
Strengths
- Free character with massive single-target damage
- Ultimate carries one of the highest multipliers in the game
- Signature Light Cone is easy to obtain and by far his strongest option
Weaknesses
- Needs premium supports like
Sparkle,
Cipher, or
Silver Wolf to reach full damage - Burns through Skill Points heavily to function
Best build for Archer
From 5 guidesLight cone
7 options- 15 of 5
- 23 of 5
- 34 of 5
Show 4 more light conesShow fewer
- 43 of 5
- 52 of 4
- 62 of 5
- 72 of 5
Planar ornament
3 options- 14 of 5
Tengoku@Livestream(2) - 25 of 5
Rutilant Arena(2)
Show 1 more set optionShow fewer
- 32 of 5
Inert Salsotto(2)
Best team
With 3 teammatesRelic set
6 options- 13 of 4
As Navigator Isee Sees It(4) - 25 of 5
Genius of Brilliant Stars(4) - 34 of 5
Scholar Lost in Erudition(4) - 43 of 5
Wavestrider Captain(4)
Show 2 more set optionsShow fewer
- 52 of 5
Poet of Mourning Collapse(4) - 62 of 5
Scholar Lost in Erudition(2)
Wavestrider Captain(2)
Main stats
- Body
- CRIT Rate
/CRIT DMG - Feet
- ATK%
- Planar Sphere
- Quantum DMG Boost
/ATK% - Link Rope
- ATK%
- Substats
- CRIT Rate
=CRIT DMG >ATK%
Profile
Archer carries the title "Hero of Justice". Archer is a male Human. Archer is voiced by Wu Lei (吴磊) in Chinese, Suwabe Junichi (諏訪部 順一) in Japanese, and Lim Chae-heon (임채헌) in Korean.
Background
Despair plays in cycles from past and future.
Countless grand ideals were incinerated before that red and sacred cloth.
Yet, do not let this smear of ashes fool you...
Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end.
No matter where he is, he always remains justice's steadfast companion.
Archer has white hair swept up high from the forehead, brownish-pink eyes, and tanned skin.
He wears a black chest plate with gold and silver detailing under a high-collar black shirt with two silver plates on the neck.
Over it is a red open coat with long coat tails split into two, adorned with golden buttons on the back.
Black straps are attached to his hips with gold tassels and a white flower knot on each shoulder.
His sleeves are cuffed with black buckles, with black gloves.
He dons black trousers with three thigh garters and calf-high boots with gold soles and multiple gold buttons.
Stories
5Story 1
Despair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you —
Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end.
No matter where he is, he always remains the steadfast champion of justice.
Story 2
Most days, the man conducts himself as a composed realist who efficiently completes his tasks.
But similar to seasoned office workers of a certain age, he sometimes betrays the pessimism that experience brings, which fuels a disgust with himself, leading to sharp-tongued comments that slip out whether he intends them or not.
"No, that's not quite right."
"Most people never overcome the self-loathing that accumulates with age because they can never truly confront the person they once were."
"Not that confrontation is always beneficial."
"...Let's just move on from this topic."
In essence, as long as he avoids direct confrontation with his less mature former self or anyone who resembles that person, the man proves himself an exceptionally stable and mature Servant. While he occasionally grumbles about his current responsibilities, he fulfills every task with absolute dedication and meticulous care.
— Though it bears mentioning that his complaints often cut with such precision and insight that observers wonder if he once pursued a career as an author.
"I can't help being brutally honest. It's in my nature. Truthfully, would anyone who's had their life disrupted by such an irrational, demanding young lady turn out any differently?"
Story 3
The man's journey began in a time of turmoil.
Like a persistent gadfly that refuses to settle, having lived through the Holy Grail War as a mere mortal, he abandoned his homeland for the world's most volatile regions, raising the banner of righteous judgment — determined to become a champion of justice.
But his journey proved anything but easy. Throughout the world, the man sparked numerous armed rebellions, yet strangely, not one prevailed. Despite escaping over ten assassination plots, hundreds of ambushes, and even several execution squads, he found himself facing the gallows during a short visit to his homeland, betrayed by a former friend.
But that's not why he resents his former self... At least, not the failures.
What he truly loathes is that idealistic boy who dreamed of becoming a champion of justice, yet knew nothing of the price such a journey would demand.
Enforcing one's justice necessitates robbing another of freedom. Implementing justice for thousands inevitably means mountains of severed heads and rivers of blood. Justice may sound like a beautiful word — but its unbearable weight is sufficient to drown the young dreamer in the very ocean of ideals he cherished.
"I've expressed similar thoughts before, but those were simply moments of frustration speaking."
"Our environment and emotions can dramatically reshape who we are. Even completely identical beings might make entirely different choices when standing at fate's crossroads."
"Those who resemble me aren't necessarily me, and those who are me don't necessarily resemble me. After all, no one can find salvation beyond the boundaries of their own perspective."
Ideals will always trample competing ideals, and destinies inevitably destroy other destinies. The young aren't blind to these realities.
But a true champion of justice must remain fearless despite knowing this, as the man has finally learned to value this quality.
Story 4
Kanshou and Bakuya, these twin blades are the man's weapons of choice, continuously reproduced through Projection Magecraft without a second thought for how many break in battle. Theoretically, any armament the man comprehends thoroughly can be "projected as a counterfeit countless times." However, due to some entanglements of karma, the man's Projection magecraft only reaches absolute perfection when creating objects that qualify as "swords."
"Sounds like a merchant selling knockoffs? Well, that's about right."
"It's hardly the most honorable approach, but it's perfectly tailored for dealing with those self-important types who fabricate rules just to stand above others and exert their authority."
According to ancient legend, Kanshou and Bakuya were master swordsmiths. A husband-and-wife duo who exhausted every conceivable method attempting to overcome a fundamental limitation: That craftsmen couldn't control the quality of their forged blades, leaving each creation to fate's whims.
From this point, the tale branches into numerous versions. One claims that Bakuya sacrificed herself to the furnace, becoming one with the molten metal, enabling Kanshou to forge blades of unprecedented perfection that would never be equaled.
In the more widely celebrated version, a tyrannical ruler, frustrated by the slow pace of sword forging, executed Kanshou after receiving the masterpiece blades. Then, Bakuya escaped to the countryside with their child. Years later, this grown child encountered a wandering swordsman, and together they plotted revenge against the tyrant, a confrontation where all three ultimately perished together.
Does the man's own destiny mirror these ancient tales? If similarities exist, what did he ultimately sacrifice? Himself, his companions, or perhaps some cherished ideal?
No one knows.
What people do know is that he offered himself as its foundation for the sword residing in his heart — His body serving as steel, his blood as flame.
Though he crafted thousands of blades throughout his journey, in the end, he stood empty-handed, possessing nothing at all.
Just like his mindscape.
"But isn't this precisely what life is about?"
"No sword can remain in one person's possession forever. You must either store it away, pass it to another's hands, or... use it until its very last moment."
"And only then, can you truly start again with a clean slate."
Story 5
Within the Holy Grail War's formal classification system, the man is categorized as a bow user. This designation might seem like a subtle mockery for someone whose very essence revolves around "swords," yet the man himself remains completely unbothered by this apparent contradiction.
"Let's be practical. Isn't eliminating enemies from a distance far more efficient than facing them head-on?"
"Or were you expecting me to act like those swordmasters, unleashing devastating beams of light that level everything? Don't be absurd. I'm just an ordinary person without their overwhelming magical energy reserves."
However, contrary to his statements, the man never hesitates to engage in close combat when the situation demands it. Leveraging his practically infinite supply of "Kanshou and Bakuya," he uses dazzlingly complex sword skills that leave opponents struggling to defend themselves.
"If regular bullets could get the job done, I wouldn't bother going through all this trouble."
"But if you really wanna learn this move? Spend some time in the kitchen. Start by getting good with a knife."
"I'm not messing around. Cooking teaches you a lot if you actually think about it. Take meal prep, for instance. You want a great dish on the table fast? You gotta break down every step, figure out what can be done at the same time, and streamline the whole process. Once you get the hang of that mindset, you'll start applying it to everything in your life. It saves you a ton of time."
"Same with cooking temps. Newbies always think stir-frying means tossing everything into the pan in order until it's all cooked through."
"That works fine for stuff that can take the heat. But other ingredients? They've got their own ideal cooking time and temp, so they don't always get along."
"So most of the time, you've gotta sort your ingredients, adjust the heat for each one, and pull them off the burner at just the right moment. Then, bring everything back together to finish the dish balanced, flavorful, and just right."
Once he starts talking about cooking, the guy shifts gears entirely. Gone is his usual short-and-sharp talk. Instead, he dives into these long, thoughtful monologues, full of hard-won insight. For a man who's spent his whole life on the battlefield, it seems like what defines him isn't justice or suffering, but something quieter. Something like the everyday warmth of a home-cooked meal.
"Like I said before, if you could take out your enemies from a distance with a sniper shot, nobody would risk getting up close and personal. It's the same when it comes to fate."
"I exist to prove one thing: somewhere out there, in a corner of the world, there are people who have no choice but to fight fate in brutal, hand-to-hand combat, every single day. Because if they don't, they die."
"I fought for them once. But the world only changed because people kept going, kept fighting fate without pause."
"As for me... I'm just a man with nothing left, who's still a long way from ever beating fate."
One thing's for sure: He's not turning away from his mission to save humanity.
Just like he never says no to cooking for his friends.
Stats
- HP1,164
- ATK621
- DEF485
- SPD105
- Taunt75
Level 80. Each bar is measured against the highest value in the Honkai: Star Rail roster.
Skills
14Kanshou and Bakuya
Basic ATKDeals Quantum DMG equal to 100% of Archer's ATK to one designated enemy.
Caladbolg II: Fake Spiral Sword
SkillEnters the "Circuit Connection" state. Deals Quantum DMG equal to 360% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
Unlimited Blade Works
UltimateDeals Quantum DMG equal to 1000% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
Mind's Eye (True)
TalentAfter Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-Up ATK on the primary target, dealing Quantum DMG equal to 200% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-Up ATK is launched, the Follow-Up ATK will be directed at one random enemy instead.
Clairvoyance
TechniqueImmediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.
Projection Magecraft
TraceWhen Archer is on the field, increases the maximum Skill Point limit by 2.
Hero of Justice
TraceWhen Archer enters combat, gains 1 point(s) of Charge.
Guardian
TraceAfter allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).
The Unreached Dream
Eidolon 1After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
The Unfulfilled Happiness
Eidolon 2When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).
The Untamed Will
Eidolon 3Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
The Unsung Life
Eidolon 4Increases the Ultimate DMG dealt by 150%.
The Nameless Watch
Eidolon 5Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
The Endless Pilgrimage
Eidolon 6When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.
How to get Archer
Archer's signature weapon is The Hell Where Ideals Burn.
Upgrade materials
- AscensionExtinguished Core x15, Glimmering Core x15, Squirming Core x15, Darkveil Moonlight x65, Credit x308,000
- TraceMeteoric Bullet x15, Extinguished Core x41, Destined Expiration x72, Glimmering Core x56, Countertemporal Shot x139, Squirming Core x58, Guardian's Lament x12, Credit x3,000,000
Art




