Devyat' Assoc. North Section 3 Sinclair

Devyat' Assoc. North Section 3 Sinclair

3-starB tier

Introduction

Devyat' Assoc. North Section 3 Sinclair is a 3-star character in Limbus Company.

On our Limbus Company tier list Devyat' Assoc. North Section 3 Sinclair is B tier, 68th of the 175 characters ranked, from where 5 current tier lists put Devyat' Assoc. North Section 3 Sinclair.

Is Devyat' Assoc. North Section 3 Sinclair good?

A 3-star Sinclair with good Blunt damage and above-average clashing who fits many teams, but he's a weaker take on Devyat Rodion: limited Rupture application, no damage buffs on most skills, and a retreat timer that punishes fights past turn 9.

Pairs well with: Devyat' Assoc. North Section 3 Rodion.

Strengths

  • Solid Blunt output
  • Clashes better than most
  • Flexible

Weaknesses

  • Little Rupture application
  • No damage buffs outside Skill 3
  • Wants fights to end before turn 9

Skills

8
  • Courier Trunk - Decay Hammer

    Skill 1 · Lust · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62

    Coin Power +1 for every 10 Courier Trunk - Sinclair on self or 6 Rupture on the target (max 2) [On Use] If the target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down Coin 1: [On Hit] Gain 1 Courier Trunk - Sinclair If this unit has less than 15 Courier Trunk - Sinclair, gain 1 additional Courier Trunk - Sinclair Coin 2: [On Hit] Inflict +2 Rupture Count At 15 Courier Trunk - Sinclair, inflict +1 additional Rupture Count

  • Courier Trunk - Demolition Gadget

    Skill 2 · Gluttony · Blunt · Skill Power 4 · 3 coins · Coin Power 4 · Offense Level 63

    Coin Power +1 based on Courier Trunk - Sinclair on self or for every 6 Rupture on the target (max 2) [On Use] If the target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, it inflicts 2 Defense Level Down (once per coin) [On Use] At 30- Courier Trunk - Sinclair, gain 1 Haste next turn (once per turn) Coin 1: [On Hit] Gain 1 Courier Trunk - Sinclair If this unit has less than 15 Courier Trunk - Sinclair, gain 2 additional Courier Trunk - Sinclair Coin 2: [On Hit] Inflict 2 Rupture At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count Coin 3: [On Hit] Inflict 3 Rupture At 15+ Courier Trunk - Sinclair, inflict +2 Rupture Count

  • Poludnitsa... I trust you!

    Skill 3 · Wrath · Blunt · Skill Power 5 · 3 coins · Coin Power 4 · Offense Level 65

    Coin Power +1 for every 10 Courier Trunk - Sinclair on self or for every 6 Rupture on the target (max 2) [On Use] If the target has 15+ Rupture and 3+ Rupture Count, this Skill does not inflict Rupture or Rupture Count with its On Hit effects; instead, the final Coin gains +4 Coin Power [On Use] If the target has 15+ Rupture, deal +4% more damage for every Courier Trunk - Sinclair (max 120%) Coin 1: [On Hit] Inflict +1 Rupture Count Inflict +1 additional Rupture Count for every 10 Courier Trunk - Sinclair Coin 2: [On Hit] Inflict 3 Rupture Inflict +1 additional Rupture for every 8 Courier Trunk - Sinclair Coin 3: [On Hit] If this Skill's effect to raise its final Coin Power did not activate, gain 2 Haste next turn

  • Courier Assistance & Crisis Control System

    Defense · Gluttony · Blunt · Skill Power 9 · 1 coin · Coin Power 7 · Offense Level 63

    [Combat Start] At 15+ Courier Trunk - Sinclair, activate 'W-wait, I need to do some maintenance…!' instead (once per turn) [Combat Start] If this Skill is to be activated, gain ( Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn)

  • W-wait, I need to do some maintenance...!

    Defense · Gluttony · Blunt · Skill Power 9 · 1 coin · Coin Power 7 · Offense Level 63

    [Combat Start] If this Skill is to be activated, gain ( Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 25%, once per turn) [Turn End] Activate Strategic R&R Mode

  • I'll do better next time…

    Passive · When, after Retreating with

    Strategic R&R Mode, if this unit rejoins the battle, halve the Courier Trunk - Sinclair value (once per Encounter, rounded up)

  • A moment, please…!

    Passive · Needs 4 Gluttony owned

    Turn Start: At 6+ Speed, or if this unit has Haste, gain ( Courier Trunk - Sinclair)% of this unit's max HP as Shield (max 20%) Upon Retreat, apply 1 Clash Power Up to 2 allies next turn (prioritizes Substituted units first, then in Deployment order) - Lasts for 1 additional turn for every 15 Courier Trunk - Sinclair on self (2 more turns max)

  • Speedy Courier

    Support · Needs 6 Gluttony owned

    When 1 ally with the fastest Speed hits an enemy with Rupture, inflict 1 Defense Level Down On Hit (3 times per enemy per turn)

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