
000
Family Hierarch Candidate Ishmael
Introduction
Family Hierarch Candidate Ishmael is a 000 Rupture identity in Limbus Company. Family Hierarch Candidate Ishmael's sinner is Ishmael.
On the combined Limbus Company tier list Family Hierarch Candidate Ishmael is B tier, 47th of the 172 identities ranked, from where 2 community tier lists put Family Hierarch Candidate Ishmael.
Other Rupture identities in Limbus Company: Cinq Assoc. West Section 3 Meursault, Dead Rabbits Boss Meursault, Devyat' Assoc. North Section 3 Rodion, Devyat' Assoc. North Section 3 Sinclair, Fanghunt Office Fixer Hong Lu, G Corp. Manager Corporal Gregor and 24 more.
What Family Hierarch Candidate Ishmael does
A Rupture and Poise attacker that wants targets carrying lots of different debuffs: several skills gain power against 5+ types of negative effects, and
Crimson Spring gets up to +6 Coin Power from them. Each time this Ishmael substitutes in, it opens with the unclashable
Crimson Strike - Launcher, and Launcher stacks hand Offense Level Up to allies (2 for Jia Family units).
At 3+ Launcher the defense retreats at turn end and moves to the front of the backup line.
Stats
- HP162nd of 192218
- Max Speed7
- DEF Level90th of 19265
At level 65, Uptie 4. Each bar is measured against the highest value in the Limbus Company roster, and the place is out of every identity with that stat.
Combat stats
- Rarity



- HP at level 65
- 218(70 + 2.28 per level)
- Speed
- Uptie I 3-5Uptie II 3-6Uptie III 3-7Uptie IV 3-7
- DEF Level
- 65(level +0)
- Resistances
Normalx1
Fatalx2
Ineff.x0.5- Stagger at
- 70%, 40%, 15% HP
- Sins
x3
x2
x1- Traits
- Family Hierarch Candidate, Jia Family, H Corp.
Skills
5At level 65. Yellow text is what an Uptie adds.
Passives
Launching Maneuver [始動]
Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order
- Number of affected allies =
Launcher [始] Stack on self
- If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead
- Does not affect allies that either Return or Substitute next turn
On the turn this unit Substituted or Returned to the field, gain
Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
Launching Maneuver [始動]
Upon Retreat: apply 1 Offense Level Up next turn to allies in their Deployment order
- Number of affected allies =
Launcher [始] Stack on self
- If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead
- Does not affect allies that either Return or Substitute next turn
On the turn this unit Substituted or Returned to the field, gain
Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
Rupture-breathing Resolve [破吸自桓]
When killing the target with this unit's Attack Skills, gain
Poise equal to
Rupture on target (3 per 1 enemy; once per turn)
- If this unit gained 3
Poise with the above effect, gain
Poise Count equal to
Rupture Count on target (2 per 1 enemy; once per turn)
In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1
In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more
Rupture Potency or
Rupture Count with this unit's Base Attack Skills (2 times per turn)
Lingering Resolve [餘桓]
If this unit is defeated in an Encounter, apply
Assist [援] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn
In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following:
- Combat Start: Among the Identities who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the earliest Deployment order. At Turn End, that Identity recovers from Stagger due to damage and performs a
Battlefield Retreat (2 times per Encounter)
Sanity
- Increases after winning a Clash based on the Clash count (Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit's
- Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit's
- If the level of the defeated ally was higher than or equal to the unit's, decrease based on the level difference (Base Value is 10, raised by 10 per level)
How to get
- Acquire Family Hierarch Candidate Ishmael
- Uptie Family Hierarch Candidate Ishmael to Tier 3
Art and animations
More Rupture identities
All identities
Cinq Assoc. West Section 3 Meursault
Dead Rabbits Boss Meursault
Devyat' Assoc. North Section 3 Rodion
Devyat' Assoc. North Section 3 Sinclair
Fanghunt Office Fixer Hong Lu
G Corp. Manager Corporal Gregor
Heishou Pack - Mao Branch Adept Faust
Heishou Pack - Mao Branch Outis
Heishou Pack - Mao Branch Ryōshū
Heishou Pack - Si Branch Gregor
Heishou Pack - Si Branch Rodion
Heishou Pack - Wei Branch Don Quixote




Offense Level Up
Defense Level Down
Unbreakable Coin

