
000
Family Hierarch Candidate Ishmael
Introduction
Family Hierarch Candidate Ishmael is a 3-star character in Limbus Company.
On our Limbus Company tier list Family Hierarch Candidate Ishmael is B tier, 67th of the 175 characters ranked, from where 7 current tier lists put Family Hierarch Candidate Ishmael.
Is Family Hierarch Candidate Ishmael good?
A 3-star Ishmael for Rupture teams whose clash wins hinge on keeping Rupture Count neutral; when that holds, few identities clashed as reliably at her release. She brings rare AoE and many coins to Rupture setups plus a unique retreat mechanic. Her Poise generation relies on kills and she needs a high Offense Level.
Pairs well with: Rupture team; Poise team.
Strengths
- Very strong clashes when her condition holds
- Rare AoE for Rupture teams
- Many coins
- Unique retreat mechanic
Weaknesses
- Poor Poise without kills
- Competes with allies for clash conditions
- Needs a high Offense Level
Skills
8Crimson Strike
Skill 1 · Gloom · Blunt · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 61[On Use] If target has 5+ types of negative effects, Clash Power +1 [On Use] Coin Power +1 for every 3 Rupture on target (max 2) [Clash Win] Gain 3 Poise and +2 Poise Count Coin 1: [On Hit] Inflict +1 Rupture Count Coin 2: [On Hit] Inflict 2 Rupture [On Crit] Gain 1 Offense Level Up (2 times per turn)
Crimson Strike - Launcher [始]
Skill 2 · Gloom · Blunt · Skill Power 2 · 2 coins · Coin Power 2 · Offense Level 60[Unclashable] [Before Attack] Consume all Ready [待] on self to gain +( Ready [待] on self x 2) Atk Weight (max 5) [On Use] Gain 5 Poise and +2 Poise Count [On Use] At 3+ Ready [待], Coin Power +2 Coin 1: [On Hit] Inflict 1 Rupture
Crimson Phoenix
Skill 3 · Gluttony · Blunt · Skill Power 2 · 4 coins · Coin Power 3 · Offense Level 63[On Use] If target has 5+ types of negative effects, Coin Power +1 [On Use] If target has 4+ Rupture, Coin Power +1 Coin 1: [On Hit] Inflict +1 Rupture Count [On Crit] Inflict 2 Defense Level Down next turn Coin 2: [On Hit] Inflict +1 Rupture Count [On Crit] Inflict 2 Defense Level Down next turn Coin 3: [On Hit] Gain Poise equal to Rupture on target (max 5) [Heads Hit] Gain Poise Count equal to Rupture Count on target (max 3) 4 Deal +(20 + Poise on self + Rupture on target)% damage on Critical Hit (max 50%) [On Crit Kill Against Enemy] Gain 3 Offense Level Up next turn (once per turn)
Crimson Spring
Skill 4 · Envy · Slash · Skill Power 8 · 1 coin · Coin Power 14 · Offense Level 65[Before Attack] If main target has 5+ types of negative effects, Atk Weight +1 [Before Attack] At 3+ Launcher [始], Atk Weight +1 [On Use] Coin Power +2 for every 3 types of negative effect on main target (max 6) [On Use] Coin Power +1 for every 7 (sum of Rupture + Rupture Count on main target) (max 5) [Clash Win] Gain 4 Poise 1 Unbreakable Coin Deal +(50 + Poise on self + Rupture on main target)% damage (max 75%) Deal +(80 + Poise on self + Rupture on main target)% damage on Critical Hit (max 105%) +5% Damage on Critical Hit for every Launcher [始] on self (max 30%) [On Hit] Inflict Rupture [On Crit] Inflict +1 Rupture Count [On Crit] Gain 2 Poise and +1 Poise Count [On Crit Kill Against Enemy] Gain +2 Poise Count (3 times per turn)
Adept Evasion
Defense · Gloom · Skill Power 4 · 1 coin · Coin Power 10 · Offense Level 60[Combat Start] At 3+ Launcher [始], perform a Battlefield Retreat at Turn End - Upon Retreat, move to the frontmost place in the Backup units' Deployment order (Returns first before the other Backup units Substitute in) [On Use] Gain +1 Poise Count (2 times per turn) [On Evade] Gain 2 Poise (2 times per turn)
Launching Maneuver [始動]
Passive · Upon Retreat: apply 1Offense Level Up next turn to allies in their Deployment order - Number of affected allies = Launcher [始] Stack on self - If the affected ally is a "Jia Family" unit, apply 2 Offense Level Up next turn instead - Does not affect allies that either Return or Substitute next turn On the turn this unit Substituted or Returned to the field, gain Ready [待]; then, at Combat Start, as the very first Skill in the Skill order, use 'Crimson Strike - Launcher【始】' against a random target.
Rupture-breathing Resolve [破吸自桓]
Passive · Needs 5 Gluttony ownedWhen killing the target with this unit's Attack Skills, gain Poise equal to Rupture on target (3 per 1 enemy; once per turn) - If this unit gained 3 Poise with the above effect, gain Poise Count equal to Rupture Count on target (2 per 1 enemy; once per turn) In a Clash, if this unit's Offense Level is higher than the target's, Clash Power +1 In a Clash, if this unit's Offense Level is higher than the target's, inflict +1 more Rupture Potency or Rupture Count with this unit's Base Attack Skills (2 times per turn)
Lingering Resolve [餘桓]
Support · Needs 4 Gluttony resonanceIf this unit is defeated in an Encounter, apply Assist [援] to the subsequently Substituting Identity (the fastest Backup Unit in the Deployment Order) next turn In Chain Battles, if this unit is a Backup unit or has Retreated, activate the following: - Combat Start: Among units who 1) are at 50% HP or lower, and 2) used a Defense Skill, choose the Identity with the fastest Deployment order. At Turn End, that Identity recovers from Stagger caused by damage and performs a Battlefield Retreat (2 times per Encounter)
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