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N Corp. E.G.O::Fell Bullet Yi Sang
Introduction
N Corp. E.G.O::Fell Bullet Yi Sang is a 3-star character in Limbus Company.
On our Limbus Company tier list N Corp. E.G.O::Fell Bullet Yi Sang is B tier, 76th of the 175 characters ranked, from where 5 current tier lists put N Corp. E.G.O::Fell Bullet Yi Sang.
Is N Corp. E.G.O::Fell Bullet Yi Sang good?
An N Corp. Yi Sang with very high damage potential that takes planning to reach. He isn't auto-friendly, his Poise generation is rough without help, and he does best in Refraction Railway with a Poise team built to feed him. His own Fell Bullet E.G.O speeds up his ramp. The Bleed in his kit barely matters.
Pairs well with: Poise team.
Strengths
- Very high damage potential
- Matching E.G.O speeds up his ramp
Weaknesses
- Hard to use
- Poor on auto
- Weak Poise generation without help
Skills
7See Through Defenses
Skill 1 · Wrath · Blunt · Skill Power 5 · 1 coin · Coin Power 6 · Offense Level 61[On Use] Deal +15% damage for every Torn Memory on self (max 105%) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Base Power +1 for every Poise Count on self (max 2) [On Use] Gain +2 Poise Count and 1 Torn Memory Coin 1: [On Hit] Gain +1 Poise Count [On Crit] Inflict +1 Bleed Count
Punch Through
Skill 2 · Lust · Pierce · Skill Power 4 · 2 coins · Coin Power 6 · Offense Level 63[On Use] Deal +15% damage for every Torn Memory on self (max 105%) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Gain 2 Poise Coin 1: [On Hit] Gain 2 Poise [On Crit] Inflict 2 Bleed 2 Unbreakable Coin [On Hit] Gain 2 Poise [On Hit] Gain 1 Torn Memory [On Crit] Inflict 2 Bleed [On Crit] Gain 2 Torn Memory
Target Readjustment Fire
Skill 3 · Pride · Pierce · Skill Power 4 · 2 coins · Coin Power 7 · Offense Level 65[Combat Start] Targets the unit with the least HP - At 7 Torn Memory, primarily targets among allies as the main target [Combat Start] Gain +1 Atk Weight for every 3 Torn Memory on self (max 2) [On Use] Coin Power +1 for every 5 Poise on self (max 2) [On Use] Base Power +1 for every 3 Poise Count on self (max 2) [On Use] Gain 1 Poise for every Torn Memory on self (max 7) [After attack] Lose (Torn Memory on self x 2) SP (max 14) [After Attack] If this unit has 7 Torn Memory at Combat Start, lose them all - If this unit last all Torn Memory, and if an ally is killed, heal 20 SP on self 1 Unbreakable Coin This Coin deals damage only against the main target If the main target is an ally, activate the following effects: - The main target's Pierce Resistance becomes Fatal against this attack - Deal + 7% damage for every Torn Memory on self (max 49%) - +3% Damage on Critial Hit for every Poise on self (max 60%) 2 Unbreakable Coin This Coin deals damage only against the sub-targets - However, if the main target was an enemy, deal damage against the main target - If the first Coin failed to kill an ally, 1 random sub-target takes damage Deal +20% damage for every Torn Memory on self (max 140%) - If the first Coin killed an ally, deal +40$ damage for every Torn Memory on self instead (max 280%) +5% Damage on Critical Hit for every Poise Potency (max 50%) +10% Damage on Critical Hit for every Torn Memory on self (max 70%) Deal +(HP percentage the first Coin removed from the main target)% damage (max 100%) [On Hit] Inflict 3 Bleed - If the first Coin killed an ally, inflict 5 Bleed and +2 Bleed Count instead
Front Line Support
Defense · Pride · Pierce · Skill Power 5 · 1 coin · Coin Power 7 · Offense Level 62[Clashable Counter] [On Use] Coin Power +1 for every 2 Poise on self (max 3) [On Use] Gain 2 Torn Memory Coin 1: [On Hit] Gain 2 Poise [On Hit] Gain 2 Poise Count
Volatilized Memory
Passive · Turn End; lose allTorn Memory on self. Next turn, gain Torn Memory equal to the amount lost.
Fell Bullet
Passive · Needs 6 Pride ownedIf this unit killed an allied unit with its attack, gain Fell Bullet for the next turn (including with this unit's 'E.G.O Corrosion' and attacks against allies) If this unit uses its E.G.O 'Fell Bullet' and consumes Torn Memory; next turn, gain Torn Memory equal to the amount of it consumed by the end of the last turn.
Designated Target
Support · Needs 4 Pride resonanceWhen the ally with the slowest Speed attacked an ally: After attack, gain 1 Damage Up next turn (2 times per turn) - If the attacked ally is killed by this attack, gain 1 Damage Up for the whole Encounter instead (max 2 per Stage per Identity) - Can gain only up to 2 Damage Up from the above effect
Art

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