
000
Shi Assoc. East Section 3 Faust
Introduction
Shi Assoc. East Section 3 Faust is a 000 Bleed identity in Limbus Company. Shi Assoc. East Section 3 Faust's sinner is Faust.
On the combined Limbus Company tier list Shi Assoc. East Section 3 Faust is C tier, 95th of the 172 identities ranked, from where 2 community tier lists put Shi Assoc. East Section 3 Faust.
Other Bleed identities in Limbus Company: Haute Couture::Boutique du Rouge Ishmael, Haute Couture::Le Rouge King of Needleworks Heathcliff, Hook Office Fixer Hong Lu, Kurokumo Clan Captain Gregor, Kurokumo Clan Captain Ishmael, Kurokumo Clan Wakashu Heathcliff and 35 more.
What Shi Assoc. East Section 3 Faust does
A Poise and Bleed archer whose kit builds toward one big shot. While she's Ready to Loose, her Defense shields her and stacks Target Aim on turns she doesn't attack, and Bow's Glimmer then takes over her leftmost skill, hitting for +444% damage on a crit at 4 Target Aim.
Her regular skills add up to 44% damage from Poise and another 44% from Arrow - Shi spent.
Stats
- HP105th of 192243
- Max Speed7
- DEF Level127th of 19264
At level 65, Uptie 4. Each bar is measured against the highest value in the Limbus Company roster, and the place is out of every identity with that stat.
Combat stats
- Rarity



- HP at level 65
- 243(60 + 2.82 per level)
- Speed
- Uptie I 3-5Uptie II 3-6Uptie III 3-7Uptie IV 3-7
- DEF Level
- 64(level -1)
- Resistances
Normalx1
Ineff.x0.5
Fatalx2- Stagger at
- 70%, 50%, 20% HP
- Sins
x3
x2
x1- Traits
- Fixer, Shi Association
Skills
6At level 65. Yellow text is what an Uptie adds.
Passives
Shi-no-Yumi
At 4
Arrow - Shi Stack: When this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (2 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 1
Slash DMG Up next turn
Snipe - Archery
If this unit is in
Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start
- If, at max
Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"
Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)
- Skill 1: Base Power +1, deal +11% damage
- Skill 2: Base Power +1, Coin Power +1, deal +22% damage
- Skill 3: Base Power +4, Coin Power +4, deal +44% damage
※ If an E.G.O Skill was equipped at Combat Start, remove
Ready to Loose and this unit does not use "Bow's Glimmer"
Shi-no-Yumi
At 4
Arrow - Shi Stack: When this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (2 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 1
Slash DMG Up next turn
Snipe - Archery
If this unit is in
Ready to Loose state, replace the leftmost Base Attack Skill equipped on the Dashboard with "Bow's Glimmer", then use it at Combat Start
- If, at max
Target Aim Stack, this unit's Skill 3 is on neither the Dashboard nor the upcoming list of Skills when this effect activates, the Defense Skill equipped on the leftmost Skill Slot counts as a Skill 3, and will be used to activate "Bow's Glimmer"
Gain the following effects based on which Base Attack Skill was replaced (Sin Affinity carries over from the replaced Skill)
- Skill 1: Base Power +1, deal +11% damage
- Skill 2: Base Power +1, Coin Power +1, deal +22% damage
- Skill 3: Base Power +4, Coin Power +4, deal +44% damage
※ If an E.G.O Skill was equipped at Combat Start, remove
Ready to Loose and this unit does not use "Bow's Glimmer"
Shi-no-Yumi
At 4
Arrow - Shi Stack: When this unit gains
Poise Potency from Base Attack Skill effects, gain +1
Poise Count (3 times per Encounter; per-Encounter cap resets when
Arrow - Shi drops to 3)
If this unit used "Bow's Glimmer" Skill at 2+
Target Aim, gain 2
Slash DMG Up next turn
Aiming for the Bullseye
Turn End: Apply 1
Pierce DMG Up next turn to the ally who inflicted the most
Bleed Potency to enemies with its Skills and Passives (includes those from E.G.O Skills; if multiple Identities share the highest
Bleed inflicted record for the turn, select the Identity earliest in the Deployment order. Does not activate if no one inflicted
Bleed Potency that turn)
Sanity
- Increases after winning a Clash based on the Clash count (Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit's
- Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit's
- If the level of the defeated ally was higher than or equal to the unit's, decrease based on the level difference (Base Value is 10, raised by 10 per level)
How to get
- Acquire Shi East Section 3 Faust
- Uptie Shi East Section 3 Faust to Tier 3
Art and animations
More Bleed identities
All identities
Haute Couture::Boutique du Rouge Ishmael
Haute Couture::Le Rouge King of Needleworks Heathcliff
Hook Office Fixer Hong Lu
Kurokumo Clan Captain Gregor
Kurokumo Clan Captain Ishmael
Kurokumo Clan Wakashu Heathcliff
Kurokumo Clan Wakashu Hong Lu
Kurokumo Clan Wakashu Rodion
Kurokumo Clan Wakashu Ryōshū
LCB Sinner Don Quixote
LCB Sinner Rodion
LCD OSIR Team Ishmael







Defense Level Down
Lodged Arrow
Liferender

