The Thumb East Capo IIII Meursault

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The Thumb East Capo IIII Meursault

Stier

Introduction

The Thumb East Capo IIII Meursault is a 3-star character in Limbus Company.

On our Limbus Company tier list The Thumb East Capo IIII Meursault is S tier, 4th of the 175 characters ranked, from where 6 current tier lists put The Thumb East Capo IIII Meursault.

Is The Thumb East Capo IIII Meursault good?

This Thumb Meursault fits both Burn and Tremor teams, with good damage, solid status application, a very high clash ceiling and a one-time AoE that ends most fights. He's only average until he spends 8 Ammo and switches ammo types, his enhanced Ammo runs out fast, and keeping it up relies on the Thumb Soldato Sinclair, which limits team building.

In Tremor teams he adds nuke damage by entangling Reverb and Scorch. Capote, Regret and Screwloose Wallop all suit him, the last making his low-HP berserk stage hit absurdly hard.

Pairs well with: The Thumb East Soldato II Sinclair; Burn team; Tremor team.

Strengths

  • Works in Burn and Tremor teams
  • Good damage and status application
  • Very high clash ceiling
  • One-time AoE that ends most fights

Weaknesses

  • Average before spending 8 Ammo
  • Little enhanced Ammo
  • Relies on Thumb Sinclair for Ammo uptime

Skills

8
  • Double Slash - Blast [爆]

    Skill 1 · Sloth · Slash · Skill Power 4 · 2 coins · Coin Power 4 · Offense Level 63

    Final Power +1 for every 4 (sum of Burn and Tremor on the main target) (max 3) Coin 1: [On Hit] Inflict 1 Tremor 2 Spend 1 Tigermark Round [On Hit] Inflict 2 Tremor [On Hit] Inflict 2 Burn

  • Triple Slash - Blast [爆]

    Skill 2 · Lust · Slash · Skill Power 4 · 3 coins · Coin Power 4 · Offense Level 64

    Final Power +1 for every 4 (sum of Burn and Tremor on the main target) (max 4) Coin 1: [On Hit] Inflict 1 Tremor 2 Spend 1 Tigermark Round [On Hit] Inflict 2 Tremor [On Hit] Inflict 2 Burn 3 Spend 1 Tigermark Round [On Hit] Inflict +2 Tremor Count [On Hit] Inflict +2 Burn Count [On Hit] If target has 3+ Tremor Count, trigger Tremor Burst; then, reduce target's Tremor Count by 1

  • Tanglecleaver [快刀亂麻]

    Skill 3 · Wrath · Blunt · Skill Power 5 · 3 coins · Coin Power 4 · Offense Level 65

    If this unit has Savage Tigermark Round, activate 'Savage Tigerslayer's Perfected Flurry of Blades' instead - [Before Use] If this unit does not have Savage Tigermark Round, cancel activation Coin Power +1 for every 8 (sum of Burn or Tremor on the main target), (max 2) 1 Spend 1 Tigermark Round [On Hit] Inflict 3 Tremor [On Hit] Inflict 3 Burn 2 Spend 1 Tigermark Round [On Hit] Inflict +3 Tremor Count [On Hit] Inflict +3 Burn Count 3 Spend 1 Tigermark Round If this unit spent Tigermark Round due to this Coin's effect, deal +50% damage [On Hit] Trigger Amplitude Conversion into Tremor - Scorch [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When spending Tigermark Round, activate the above effect 2 more times

  • Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]

    Skill 4 · Wrath · Blunt · Skill Power 3 · 5 coins · Coin Power 3 · Offense Level 66

    Coin Power +1 for every 8 (sum of Burn and Tremor on the main target) (max 2) Coin 1: [On Hit] Inflict 3 Tremor Coin 2: [On Hit] Inflict +3 Tremor Count 3 Spend 1 Savage Tigermark Round [On Hit] Inflict 3 Burn 4 Spend 1 Savage Tigermark Round [On Hit] Inflict 3 Burn Count 5 Spend 1 Savage Tigermark Round [On Hit] Trigger Amplitude Conversion into Tremor - Scorch [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by 1 - When spending Savage Tigermark Round, activate the above effect 2 more times

  • I'm Burning Up

    Defense · Sloth · Slash · Skill Power 5 · 2 coins · Coin Power 4 · Offense Level 60

    [Clashable Counter] Final Power +1 for every 4 (sum of Burn and Tremor on the main target) (max 2) If Tigermark Round or Savage Tigermark Round is at 0, Clash Power +2 Coin 1: [On Hit] Inflict 1 Tremor (2 times per turn) Coin 2: [On Hit] Inflict +1 Tremor Count (2 times per turn)

  • Chachihu [揷翅虎]

    Passive · Always Active: begin Encounters with 12

    Tigermark Round When flipping a Coin that consumes Tigermark Round or Savage Tigermark Round: while not having those 'Unique Ammo' does not cancel this unit's attacks, the Coin's On Hit "inflict Burn " and "inflict Burn Count" effects do not activate If this unit equipped Defense Skills for the first time in this Encounter, or if this unit spent all of his Tigermark Round, or if this unit is Staggered: at the end of that turn, reload 8 Savage Tigermark Round and gain 1 Unrelenting Spirit [剛氣] (once per Encounter) - If this effect activates while this unit is Staggered, recover from Stagger (unless it's a forced Stagger) - Remove all Tigermark Round if this unit has any leftover Tigermark Round - At 8+ (sum of Tigermark Round and Savage Tigermark Round spent), convert Unrelenting Spirit [剛氣] to Unrelenting Spirit - Shin [剛氣-心] When this unit uses a Base Attack Skill that spends the final Round of Savage Tigermark Round … - Gain Atk Weight +2 before attacking - Gain 1 Overheat next turn

  • Tiantui Star's Blade [天退星刀]

    Passive · Needs 3 Sloth owned

    When this unit has Tigermark Round: - At 1+ Tigermark Round, convert all Coins of 'Tanglecleaver' into Unbreakable Coins - Skill Coins that spend Tigermark Round gain +1 Power and deal +10% damage (activates only as long as the Coin has Rounds left to spend) When this unit has Savage Tigermark Round: - At 1+ Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills to Unbreakable Coins - At 0 Savage Tigermark Round, convert all Coins of this unit's Base Attack Skills that spend 'Unique Ammo' to Unbreakable Coins - Skill Coins that spend Tigermark Round gain +2 Power, deal +30% damage, and inflict +2 more Burn Potency and Burn Count On Hit (activates only as long as the Coin has Rounds left to spend)

  • Savage Tiger's Lunge

    Support · Needs 3 Sloth owned

    When 1 ally with the fastest Speed uses a Skill that spends Ammo, if their Speed is faster than the target's by 3 or more, deal +(Speed difference x 3)% more damage (max 15%) (This effect does not activate if the unit lacks the Ammo buff entirely. However, it will activate if they have the Ammo buff, even at 0 rounds left.)

Art

The Thumb East Capo IIII Meursault key art

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