000
The Thumb East Soldato II Sinclair
Introduction
The Thumb East Soldato II Sinclair is a 000 Burn identity in Limbus Company. The Thumb East Soldato II Sinclair's sinner is Sinclair.
On the combined Limbus Company tier list The Thumb East Soldato II Sinclair is B tier, 28th of the 172 identities ranked, from where 2 community tier lists put The Thumb East Soldato II Sinclair.
Other Burn identities in Limbus Company: Blade of the House of Spiders Ryōshū, Dawn Office Fixer Faust, Dawn Office Fixer Sinclair, Dawn Office Rep Gregor, Firefist Office Survivor Gregor, LCE E.G.O::Ardor Blossom Star Faust and 12 more.
What The Thumb East Soldato II Sinclair does
A Burn and Tremor attacker who also keeps the team's gunners loaded.
Thruster Compression is his big hit: with 3+ Scorch Propellant Ammo it gets Base Power +3, +30% damage and Unbreakable Coins, and converts the target's Tremor to Tremor - Scorch.
Every round he spends gives him Damage Up next turn (up to 3), and once per Encounter he hands his own ammo to the first-deployed ally that uses Ammo when they drop below half.
Stats
- HP46th of 192271
- Max Speed6
- DEF Level90th of 19265
At level 65, Uptie 4. Each bar is measured against the highest value in the Limbus Company roster, and the place is out of every identity with that stat.
Combat stats
- Rarity



- HP at level 65
- 271(79 + 2.96 per level)
- Speed
- Uptie I 3-5Uptie II 3-6Uptie III 4-6Uptie IV 4-6
- DEF Level
- 65(level +0)
- Resistances
Fatalx2
Ineff.x0.5
Normalx1- Stagger at
- 70%, 40%, 20% HP
- Sins
x3
x2
x1- Traits
- The Fingers, Soldato II, The Thumb
Skills
4At level 65. Yellow text is what an Uptie adds.
Passives
Bayonets
Always Active: begin Encounters with 15
Scorch Propellant Ammo
If this unit spent
Scorch Propellant Ammo with Skills or Passives, gain
Damage Up equal to the amount spent next turn (max 3)
When flipping a Coin that spends
Scorch Propellant Ammo: while not having
Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activate
Ammunition Tribute
When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), spend
Scorch Propellant Ammo on self equal to the total
Ammo count the affected unit spent and supply them with the same amount of
Ammo as
Scorch Propellant Ammo this unit just spent. (can spend up to 3 ammunition) (once per Encounter)
- If the
Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional
Ammo they use
- If the
Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.
- If either Potency or Count is maxed out, supply whichever is not maxed.
Bayonets
Always Active: begin Encounters with 15
Scorch Propellant Ammo
If this unit spent
Scorch Propellant Ammo with Skills or Passives, gain
Damage Up equal to the amount spent next turn (max 3)
When flipping a Coin that spends
Scorch Propellant Ammo: while not having
Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activate
Ammunition Tribute
When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), spend
Scorch Propellant Ammo on self equal to the total
Ammo count the affected unit spent and supply them with the same amount of
Ammo as
Scorch Propellant Ammo this unit just spent. (can spend up to 3 ammunition) (once per Encounter)
- If the
Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional
Ammo they use
- If the
Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.
- If either Potency or Count is maxed out, supply whichever is not maxed.
Bayonets
Always Active: begin Encounters with 15
Scorch Propellant Ammo
If this unit spent
Scorch Propellant Ammo with Skills or Passives, gain
Damage Up equal to the amount spent next turn (max 3)
When flipping a Coin that spends
Scorch Propellant Ammo: while not having
Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict
Burn" and "inflict
Burn Count" effects do not activate
Ammunition Tribute
When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), spend
Scorch Propellant Ammo on self equal to the total
Ammo count the affected unit spent and supply them with the same amount of
Ammo as
Scorch Propellant Ammo this unit just spent. (can spend up to 5 ammunition) (once per Encounter)
- If the
Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional
Ammo they use
- If the
Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random.
- If either Potency or Count is maxed out, supply whichever is not maxed.
Reloader
When the 1 ally Identity with the earliest Deployment order among those using
Ammo finishes their attack, if their current
Ammo count is fewer than half (rounded up), regain half of the maximum
Ammo capacity (rounded up; once per Encounter; max
Ammo regained: 5)
- If the
Ammo receiving Identity has separate values for Potency and Count, they will gain them at random
- If either Potency or Count of
Ammo is maxed out, gain whichever is not maxed
- This effect does not activate if there are no Identities that use
Ammo
Sanity
- Increases after winning a Clash based on the Clash count (Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy whose level was higher than or equal to this unit's
- Increase by 5 after an ally defeats an enemy whose level was higher than or equal to the unit's
- If the level of the defeated ally was higher than or equal to the unit's, decrease based on the level difference (Base Value is 10, raised by 10 per level)
How to get
- Acquire The Thumb East Soldato II Sinclair
- Uptie The Thumb East Soldato II Sinclair to Tier 3
Art and animations
More Burn identities
All identities
Blade of the House of Spiders Ryōshū
Dawn Office Fixer Faust
Dawn Office Fixer Sinclair
Dawn Office Rep Gregor
Firefist Office Survivor Gregor
LCE E.G.O::Ardor Blossom Star Faust
Liu Assoc. South Section 3 Yi Sang
Liu Assoc. South Section 4 Director Rodion
Liu Assoc. South Section 4 Ishmael
Liu Assoc. South Section 4 Ryōshū
Liu Assoc. South Section 5 Hong Lu
Liu Assoc. South Section 6 Gregor





Tremor
Tremor Burst
Tremor - Scorch
Amplitude Conversion
Unbreakable Coin
