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The Thumb East Soldato II Sinclair
Introduction
The Thumb East Soldato II Sinclair is a 3-star character in Limbus Company.
On our Limbus Company tier list The Thumb East Soldato II Sinclair is A tier, 31st of the 175 characters ranked, from where 7 current tier lists put The Thumb East Soldato II Sinclair.
Is The Thumb East Soldato II Sinclair good?
This Thumb Sinclair hits harder than a support should, applies statuses well and can refill allies' Ammo, which the Thumb Capo Meursault benefits from most (Sinclair doesn't need him in return). He fits Tremor teams with decent Count and neutral bursting, and Burn teams through Skill 3's Burn Potency and near-positive Burn Count.
He has few coins, and his damage drops once his own Ammo runs out.
Pairs well with:
The Thumb East Capo IIII Meursault; Burn team; Tremor team.
Strengths
- High damage for a support
- Good status application
- Refills allies' Ammo
- Works in Burn and Tremor teams
Weaknesses
- Few coins
- Loses damage after his Ammo runs out
Skills
7Adherence to Propriety
Skill 1 · Lust · Pierce · Skill Power 3 · 2 coins · Coin Power 4 · Offense Level 62[On Use] Gain Coin Power for every 6 (sum of Burn and Tremor on target) (max 2) [On Use] If target has 'Unique Tremor' as Tremor, Clash Power +1 Coin 1: [On Hit] Inflict +1 Tremor Count Coin 2: [On Hit] Inflict 1 Tremor
Respect the Thumb
Skill 2 · Sloth · Pierce · Skill Power 4 · 2 coins · Coin Power 6 · Offense Level 63[On Use] Coin Power +1 for every 6 (sum of Burn and Tremor on target) (max 2) [On Use] Deal +10% damage for every 4 (sum of Burn and Tremor on target) (max 30%) [On Use] If target has 10+ 'Unique Tremor', Base Power +2 Coin 1: [On Hit] Inflict 2 Tremor [On Hit] Inflict +1 Tremor Count Coin 2: [On Hit] If target has 10+ Tremor - Scorch, inflict +2 Burn Count [On Hit] If target has 6+ Tremor, trigger Tremor Burst; then reduce target's Tremor Count by 1
Thruster Compression
Skill 3 · Wrath · Slash · Skill Power 5 · 3 coins · Coin Power 4 · Offense Level 65[On Use] Coin Power +1 for every 8 (sum of Burn and Tremor on target) (max 2) [On Use] At 3+ Scorch Propellant Ammo, Base Power +3, deal +30% damage, and convert the Coins to Unbreakable Coins 1 Spend 1 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage [On Hit] Inflict +1 Tremor Count [On Hit] Inflict +3 Burn Count [On Hit] Trigger Amplitude Conversion into Tremor - Scorch 2 Spend 1 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage [On Hit] Inflict +1 Tremor Count [On Hit] Inflict 3 Burn 3 Spend 1 Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo due to this Coin's effect, deal +25% damage [On Hit] Inflict +1 Tremor Count [On Hit] Inflict 4 Burn [On Hit] Trigger Tremor Burst; then, reduce target's Tremor Count by Coin 1: [On Hit] If this unit spent Scorch Propellant Ammo, trigger Tremor Burst; then, reduce target's Tremor [On Hit] If this unit spent 3 Scorch Propellant Ammo, trigger Tremor Burst; then, reduce target's Tremor
Ferrous Guard
Defense · Pride · Skill Power 9 · 1 coin · Coin Power 6 · Offense Level 63Inflict 2 Tremor against the Attacker when hit as long as this unit has remaining Shield (4 times per turn)
Bayonets
Passive · Always Active: begin Encounters with 15Scorch Propellant Ammo If this unit spent Scorch Propellant Ammo with Skills or Passives, gain Damage Up equal to the amount spent next turn (max 3) When flipping a Coin that consumes Scorch Propellant Ammo: while not having Scorch Propellant Ammo does not cancel this unit's attacks, the Coin's On Hit "inflict Burn " and "inflict Burn Count" effects do not activate
Ammunition Tribute
Passive · Needs 3 Pride resonanceWhen the 1 ally Identity with the fastest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), spend Scorch Propellant Ammo on self equal to the total Ammo count the affected unit spent, and supply them with the same amount of Ammo as Scorch Propellant Ammo this unit just spent. (can spend up to 5 Ammunition) (once per Encounter) - If the Ammo receiving Identity is a Thumb Identity of a higher rank, supply 1 additional Ammo they use - If the Ammo receiving Identity has separate values for Potency and Count, they will be supplied at random. - If either Potency or Count is maxed out, supply whichever is not maxed.
Reloader
Support · Needs 4 Pride resonanceWhen the 1 ally Identity with the fastest Deployment order among those using Ammo finishes their attack, if their current Ammo count is fewer than half (rounded up), regain half of the maximum Ammo capacity (rounded up; once per Encounter; max Ammo regained: 5) - If the Ammo receiving Identity has separate values for Potency and Count, they will gain them at random - If either Potency or Count of Ammo is maxed out, gain whichever is not maxed - This effect does not activate if there are no Identities that use Ammo
Art

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