The damage formula and everything that feeds it
MAke Drama: MAD battle mechanics
The formula
damage = D × (pierce + defended × crit)
× element × level gap × skill type bonus × (1 − damage reduction)D is the skill's damage before any of this (Attack Power times the skill's multiplier, the percentage in its description). The result drops its decimals. The penetration slice isn't multiplied by crit, so it adds the same amount on normal and critical hits.
Defense
defended = 1 − Defense / (Defense + 600)
600 Defense halves the defended part of a hit. Each point counts for less as Defense grows: it never blocks everything.
- 50Damage blocked: 7.7%
- 100Damage blocked: 14.3%
- 225Damage blocked: 27.3%
- 300Damage blocked: 33.3%
- 600Damage blocked: 50%
- 1,200Damage blocked: 66.7%
- 2,400Damage blocked: 80%
Penetration
pierce = 0.3 × P / (P + 500) P = your Pen − target's Pen Res
Pen adds a share of D that ignores Defense entirely, on top of the defended part. It climbs toward 30% and never reaches it; if the target's Pen Res is higher than your Pen, the share is zero.
- 10Extra share of D: 0.6%
- 50Extra share of D: 2.7%
- 100Extra share of D: 5%
- 250Extra share of D: 10%
- 500Extra share of D: 15%
- 1,000Extra share of D: 20%
- 2,000Extra share of D: 24%
Crit
crit chance = (Crit Chance − target's Crit Res) × 0.05% crit multiplier = Crit Dmg − target's Crit Dmg Res, kept between 110% and 300%
Crit Chance is a stat in points, not a percentage: every 20 points over the target's Crit Res is 1% chance, and 2,000 points guarantees a crit. A partner with 168 Crit Chance hits for 8.4% crits against a target with no Crit Res. Every partner's Crit Dmg starts at 150%, and no amount of Crit Dmg Res pushes a crit below 110%.
Evasion
dodge chance = E / (E + 300), at most 70% E = target's Evasion − your Accuracy
A hit can only miss when the target's Evasion is higher than the attacker's Accuracy. Matching Accuracy to the enemy's Evasion removes misses completely; the cap is reached 700 points over.
- 0Dodge chance: 0%
- 25Dodge chance: 7.7%
- 50Dodge chance: 14.3%
- 100Dodge chance: 25%
- 300Dodge chance: 50%
- 700Dodge chance: 70%
Level gap
Fighting something above your level costs 8% damage per level it's ahead, up to 80% at 10 levels. Being above the target gives nothing back: there's no bonus the other way.
Elements
Hitting the element yours beats adds 30% damage. The four form a loop, and there's no penalty for hitting the wrong one, only the missing bonus.
Passion beats
Will
Will beats
Drive
Drive beats
Reason
Reason beats
Passion
Two or more partners of one element turn on that element's synergy, an Attack Power bonus for the whole team, and pairs of different elements stack: two of one and three of another is +15%.
- 2 partnersAttack Power: +5%
- 3 partnersAttack Power: +10%
- 4 partnersAttack Power: +15%
- 5 partnersAttack Power: +20%
The team builder shows both for a lineup.
Fever
Fever is a gauge that fills during battle, and each Fever level gives Attack and Defense for 10 seconds.
- Level 1Gauge to reach it: 100Attack: +2%Defense: +1%
- Level 2Gauge to reach it: 300Attack: +4%Defense: +2%
- Level 3Gauge to reach it: 700Attack: +10%Defense: +3%
Combat power
combat power = 5 × (0.7 × Max HP + 1.5 × Attack + 0.8 × Defense
+ 1 × Pen + 0.6 × Pen Res
+ 1 × Crit Chance + 1 × Crit Res
+ 20 × the sum of her skill levels)Combat power is the single number the game shows for a partner. Evasion, Accuracy, Crit Dmg and Healing Power don't count toward it at all, so two partners with the same power can hit very differently.
Speed settings
The battle speed buttons aren't what they say: 2× runs the battle at 1.3× and 3× at 1.8×. Attack speed buffs and debuffs are held between 50% and 150% of normal.
Damage calculator
Fill in a partner's stats and a target's. The defaults are a 300% skill from a partner with 1,000 Attack and 168 Crit Chance into 225 Defense.
- Normal hit
- 2,263
- Critical hit
- 3,354
- Average
- 2,354
Defense lets through 72.7%, penetration adds 2.7% that ignores Defense, crit chance 8.4%, crit multiplier 150%, level gap 100%.



