What each mode gives and when it opens

MAke Drama: MAD game modes

Special Procurement and Flurry Zone are the daily farms for EXP, Credits and skill materials. Archive Ascent and Infinity Archive are the climbing modes, Arena is the weekly PvP ladder, and Nemesis has its own page.

When each mode unlocks

  • Special ProcurementUnlocks after Area Conquest: Stage 1-6
  • Area Conquest HardUnlocks after Area Conquest: Stage 1-12
  • Flurry ZoneUnlocks after Area Conquest: Stage 2-6
  • Archive AscentUnlocks after Area Conquest: Stage 2-12
  • ArenaUnlocks after Area Conquest: Stage 5-12
  • NemesisUnlocks after Area Conquest: Stage 7-12
  • FriendsUnlocks after Area Conquest: Stage 7-12

Special Procurement

Four material zones with 5 stages each, 10 Energy Vitamins a run. The drops below are the top stage's, for one clear.

Data Heist

Recommended level 5 to 50

You face the Small Sisters in an abandoned factory for Combat Logs, the partner EXP items.

Enemies are weak to Passion.

S-Rank Combat LogA-Rank Combat Log ×4B-Rank Combat Log ×4C-Rank Combat Log ×10

Extortion

Recommended level 5 to 50

Gold Feathers covered in valuables give up Credits.

Enemies are weak to Drive.

Credits ×17,500

Laundromat Raid

Recommended level 5 to 50

Laundry Bots drop Essence, the gear EXP items.

Enemies are weak to Will.

Large Essence ×8Medium Essence ×12Small Essence ×14Sample Essence ×10

Parcel Raid

Recommended level 5 to 50

PelIVERY staff at the Logistics Terminal drop Special Massage Gel for Aura Infusion.

Enemies are weak to Reason.

Special Massage Gel ×4

Flurry Zone

One zone per element at 10 Energy Vitamins a run, each dropping that element's Feathers and Eggs plus one kind of common skill material (Darts, Dumbbells, Microphones or Canes). A top-stage clear always gives the lowest grade of both; the higher grades are chances per clear.

  • Training Ground of PassionWeak to: ReasonAlways: Lesser Feather of PassionBronze DartChance per clear: Superior Feather of Passion (3.75%)Platinum Dart (3.75%)Superior Egg of Passion (0.75%)Advanced Feather of Passion (5%)Gold Dart (5%)Advanced Egg of Passion (1.25%)Intermediate Feather of Passion (7.5%)Silver Dart (7.5%)Intermediate Egg of Passion (2%)Lesser Feather of Passion (10%)Bronze Dart (10%)Lesser Egg of Passion (2.5%)
  • Sanctuary of DriveWeak to: WillAlways: Lesser Feather of DriveBronze DumbbellChance per clear: Superior Feather of Drive (3.75%)Platinum Dumbbell (3.75%)Superior Egg of Drive (0.75%)Advanced Feather of Drive (5%)Gold Dumbbell (5%)Advanced Egg of Drive (1.25%)Intermediate Feather of Drive (7.5%)Silver Dumbbell (7.5%)Intermediate Egg of Drive (2%)Lesser Feather of Drive (10%)Bronze Dumbbell (10%)Lesser Egg of Drive (2.5%)
  • Resting Place of WillWeak to: PassionAlways: Lesser Feather of WillBronze MicrophoneChance per clear: Superior Feather of Will (3.75%)Platinum Microphone (3.75%)Superior Egg of Will (0.75%)Advanced Feather of Will (5%)Gold Microphone (5%)Advanced Egg of Will (1.25%)Intermediate Feather of Will (7.5%)Silver Microphone (7.5%)Intermediate Egg of Will (2%)Lesser Feather of Will (10%)Bronze Microphone (10%)Lesser Egg of Will (2.5%)
  • Gambling Den of ReasonWeak to: DriveAlways: Lesser Feather of ReasonBronze CaneChance per clear: Superior Feather of Reason (3.75%)Platinum Cane (3.75%)Superior Egg of Reason (0.75%)Advanced Feather of Reason (5%)Gold Cane (5%)Advanced Egg of Reason (1.25%)Intermediate Feather of Reason (7.5%)Silver Cane (7.5%)Intermediate Egg of Reason (2%)Lesser Feather of Reason (10%)Bronze Cane (10%)Lesser Egg of Reason (2.5%)

Archive Ascent

Basic Archive

Always open

60 stages, recommended level 10 to 60, open after Area Conquest 1-12. The stages rotate through the elements: 15 weak to Will, 15 weak to Drive, 15 weak to Reason and 15 weak to Passion.

First-clear rewards across every stage

Lesser Feather of Reason ×40Bronze Dart ×55Credits ×1,820,000Seed ×7,200Stamina Vitamin ×1,200Gift Selection Box ×90Lesser Egg of Reason ×25Silver Dart ×10Energy Vitamin ×300Intermediate Feather of Reason ×18Advanced Feather of Reason ×2Intermediate Egg of Reason ×7Lesser Feather of Drive ×40Bronze Cane ×55Lesser Egg of Drive ×25Silver Cane ×10Intermediate Feather of Drive ×18Advanced Feather of Drive ×2Intermediate Egg of Drive ×7Lesser Feather of Will ×40Bronze Dumbbell ×55Lesser Egg of Will ×25Silver Dumbbell ×10Intermediate Feather of Will ×18Advanced Feather of Will ×2Intermediate Egg of Will ×7Lesser Feather of Passion ×40Bronze Microphone ×55Lesser Egg of Passion ×25Silver Microphone ×10Intermediate Feather of Passion ×18Advanced Feather of Passion ×2Intermediate Egg of Passion ×7

Core Archive

Resets each season

60 stages, recommended level 51 to 65, open after Area Conquest 9-12.

First-clear rewards across every stage

Large Essence ×440Credits ×6,900,000Intermediate Normal Skill Material Selection Box ×32S-Rank Combat Log ×260Advanced Normal Skill Material Selection Box ×32Advanced Common Skill Material Selection Box ×8Superior Normal Skill Material Selection Box ×16Superior Common Skill Material Selection Box ×8

Infinity Archive

On now
Infinity Archive

This season runs 8 October to 4 November 2026. Infinity Archive is a run of battles with a fixed roster: each season names 18 partners and only they can fight. Between battles you pick augments for the run. Each pick offers 3 and you can refresh the offer once.

The season sets these minimums: ★5, level 60, skill level 7, Burst level 3 and tier 5 gear.

This season's partners: Sera, Bianca, Gin, Rana, Isabel, Valentina, Theta, Estelle, Seven, Sophia, Kage, Rona, Midwen, Shizuku, Ines, Marcia, Mane and Laila.

Score rewards

  • 10,000Rewards: Seed ×300
  • 30,000Rewards: Seed ×300
  • 60,000Rewards: Seed ×300
  • 90,000Rewards: Seed ×300
  • 110,000Rewards: Credits ×200,000
  • 150,000Rewards: Credits ×200,000
  • 200,000Rewards: Credits ×200,000
  • 280,000Rewards: Credits ×200,000

All 74 augments

22 of them only show up when a certain partner is in your party; those name her.

Normal 36

  • Frontline Emergency Order

    When front-row allies take DMG and their HP falls to 40% or below, gains a Shield equal to 30% of their Max HP for 5s. (1 time per battle)

  • Dual Barrier

    When front-row allies receive a Shield, increases Defense by 30% for 5s. (Max 1 stack)

  • Counterattack Initiated

    When an ally with a Shield takes DMG, deals DMG equal to 50% of their Attack Power to the attacking enemy. (Cooldown per target: 1s)

  • Sadist

    When an ally deals DMG with Basic Attacks, has a chance to restore HP equal to 3% of their Max HP.

  • Invisible Accomplice

    When an ally takes DMG and their HP falls to 40% or below, drops a Healing Grenade to restore HP equal to 30% of that ally's Max HP. (Cooldown per target: 10s)

  • Well-Cooked Armor

    When Burn is applied to an enemy, decreases that enemy's Defense by 15% for 5s. (Max 1 stack)

  • Star-Seeing Strike

    When an ally deals Critical DMG, has a chance to Stun the target for 1s. (Cooldown per target: 3s)

  • Stray Sirius

    When an ally deals Critical DMG with Basic Attacks, Skills, or Bursts, Stray Sirius has a chance to launch an additional attack on the target, dealing DMG equal to 140% of that ally's Attack Power.

  • Neat Cleanup

    When an ally receives a negative status effect, the Cleansing Drone cleanses all removable debuffs and CC effects from that ally. (Cooldown per target: 5s)

  • On a Roll

    Whenever an ally defeats an enemy, increases surviving allies' Attack Power by 10%. Lasts until the end of battle. (Max 5 stacks)

  • Vitality Boost

    Whenever a Tank receives a healing effect, increases their Attack Power by 5%. Applies even when at full HP and lasts until the end of battle. (Max 6 stacks)

  • Post-Kill Regroup

    When an ally personally defeats an enemy, gains a Shield equal to 10% of their Max HP for 10s. Re-triggering refreshes the Shield and duration. (Max 1 stack)

  • Heavyweight Class

    When a Tank deals DMG with Basic Attacks, Skills, or Bursts, deals additional DMG equal to 1% of their Max HP.

  • Kills Are Cures

    Upon defeating an enemy, all allies restore HP equal to 10% of their respective Max HP.

  • Unhealing Flames

    When Burn is applied to an enemy, decreases healing effects received by that enemy by 50% for 5s. (Max 1 stack)

  • Support Fire Signal

    When a Supporter uses a Burst, increases all allies' Critical DMG multiplier by 50% for 5s. (Max 1 stack)

  • Flaming Armor

    When front-row allies take DMG, has a chance to apply Burn to the attacking enemy for 5s. (Cooldown per target: 1s)

  • Poisonous Armor

    When front-row allies take DMG, has a chance to apply Poison to the attacking enemy for 10s. (Cooldown per target: 1s)

  • Thorn Armor

    When front-row allies take DMG, deals DMG equal to 100% of their Defense to the attacking enemy. (Cooldown per target: 1s)

  • Shield Bash

    When front-row allies with a Shield deal DMG with Basic Attacks, has a chance to knock back the target. (Cooldown per target: 1s)

  • Muscle Memory Defense

    Whenever a Tank takes DMG, increases their Defense by 1%. Lasts until the end of battle. (Max 30 stacks)

  • Just Endure the Start

    At the start of battle, front-row allies continuously restore HP for a short duration.

  • Solid Fists

    Increases Attack Power by 200% of the Tank's base Defense.

  • ER Closure

    At the start of battle, DPS gains a Shield equal to 100% of their Max HP, but healing effects received during battle are decreased by 50%.

  • Endurance Specialist

    Decreases Tank's Attack Power by 50%, but restores HP equal to 10% of their Max HP every 5s.

  • Pain Wakes You Up

    When a Supporter takes DMG, reduces their Burst cooldown by 1s. (Cooldown per target: 1s)

  • Stronger When Broken

    Whenever an ally's Shield is broken by DMG or removed, increases that ally's Defense by 3%. Lasts until the end of battle. (Max 5 stacks)

  • One Round Left

    When an ally takes DMG and their HP falls to 20% or below, gains a Shield equal to 50% of their Max HP for 10s. (1 time per battle)

  • Hyperfocus

    Increases middle and back-row allies' Attack Power by 5% every second. Upon receiving CC, loses all removable buffs and starts stacking again. (Max 10 stacks)

  • Do Not Disturb

    When an ally uses a Burst, gains CC immunity for 5s. Does not cleanse existing CC.

  • Search and Seizure

    When Stun is applied to an enemy, cleanses all removable buffs from that enemy.

  • Unreasonable Silence

    When Silence is applied to an enemy, decreases that enemy's Defense by 15% for 5s. (Max 1 stack)

  • Second Stroke of Luck

    When an ally uses Skill 2, increases their Attack Power by 5% for 10s. (Max 5 stacks)

  • Stinging Advice

    When an ally deals Critical DMG with Basic Attacks, decreases target's Attack Power by 15% for 5s. (Max 1 stack)

  • One Hit Is Enough

    When an ally's first Basic Attack hits, decreases target's Defense by 5% for 10s. (1 time per battle, Max 5 stacks)

  • Feeble Attack Power

    Increases DPS's Attack Power by 20% until the end of battle.

Rare 38

  • Rage Explosion

    Whenever an ally dies, increases surviving allies' Attack Power by 50%. Lasts until the end of battle. (Max 4 stacks)

  • Aftermath of the Kill

    When an ally personally defeats an enemy, applies Fear to enemies within 2m of that ally for 2s.

  • Unyielding Frontline

    Front-row allies gain immunity to Knockback until the end of battle.

  • Bomb Necklace

    At the start of battle, increases DPS's Attack Power by 500% for 8s. Defeating an enemy while the effect is active refreshes the duration for the killing DPS. When the duration ends, the DPS takes massive DMG from the explosion.

  • Expiring Soon

    Starting 1s after battle begins, increases DPS's Attack Power by 20% every second. (Max 10 stacks) All increase effects disappear 15s after battle begins.

  • Tardy Protagonist

    15s after battle begins, increases DPS's Attack Power by 100% until the end of battle.

  • Advance Kill Bonus

    At the start of battle, increases DPS's Critical DMG multiplier by 100%. This effect disappears when the first enemy dies.

  • Solo Tanking Duty

    Deploying only 1 Tank increases that Tank's Defense by 80%.

  • Peerless Pride

    Deploying only 1 DPS increases that DPS's Attack Power by 100%.

  • Solo Night Shift

    Deploying only 1 Supporter increases that Supporter's Healing Power by 50%.

  • Shh! Quiet

    At the start of battle, applies Silence to all enemies for 5s.

  • Direct Confrontation

    Deploying 3 or more front-row allies increases front-row allies' Defense by 20% until the end of battle.

  • Sweet Contract

    Increases Charmed enemies' Attack Power by 50% for 5s. Even after Charm ends, the remaining buff persists. (Max 1 stack)

  • Defective Packaging

    At the start of battle, all enemies gain a Shield equal to 5% of their Max HP, but their Defense is decreased by 5%.

  • Doubles Match

    When deploying 2 DPS, when each DPS uses a Burst, increases their Attack Power by 40% until the end of battle. (Max 1 stack)

  • Pure Attack Power!

    Increases DPS's Attack Power by 50% until the end of battle.

  • Unlimited Donut Refills with Laila

    Resets Laila's Burst cooldown whenever an enemy dies.

  • Negotiate with Grenades with Mane

    Mane chooses a grenade instead of a revolver.

  • Scrub! Stay Away♡ with Marcia

    Marcia repeatedly knocks back enemies, preventing them from approaching.

  • Secret Pocket with Shizuku

    When Shizuku deals DMG with Basic Attacks, has a chance to apply Poison to the target for 10s. (Max 5 stacks)

  • Stealthy Finish with Shizuku

    When Shizuku deals DMG to enemies with Poison stacked 3 or more times using Basic Attacks, Skills, or Bursts, deals additional DMG equal to 50% of Shizuku's Attack Power.

  • Mergers and Acquisitions with Midwen

    At the start of battle, Midwen grants 5 stacks of Motivation to all allies. Each stack increases Attack Power by 5% and DMG Reduction by 2%.

  • Indomitable Door-to-Door Sales with Rona

    At the start of battle, Rona gains a Shield equal to 150% of her Max HP and repeatedly performs continuous fire. While the Shield is active, dealing DMG with this attack has a chance to Stun the target for 1s.

  • Arson Plan with Kage

    When Kage deals DMG with Basic Attacks, applies Burn for 5s to enemies without Burn. Each time Kage applies Burn, Kage's Burst cooldown is decreased by 1s.

  • Massive Drone Strike with Seven

    When Seven is deployed, when an ally deals DMG, a Drone has a chance to attack the target, dealing DMG equal to 100% of Seven's Attack Power and applying Burn for 5s. (Cooldown per target: 1s)

  • 777 with Seven

    When Seven is deployed, every 7s, a slot machine has a chance to fall on each enemy, dealing DMG equal to 200% of Seven's Attack Power and Stunning them for 1.5s.

  • Ad-Lib with Estelle

    When Estelle uses a Burst, has a 70% chance to reset her Burst cooldown.

  • Disable Power Saving Mode with Theta

    When Theta uses her first Burst, resets her Burst cooldown after 2s. (1 time per battle)

  • Risky Retake with Valentina

    When Valentina is deployed, when an ally takes DMG and their HP falls to 50% or below, resets that ally's Burst cooldown. (1 time per battle per target)

  • Disarmament with Isabel

    When Isabel applies Charm, decreases the target's Defense by 30% for 3s. (Max 1 stack)

  • Smitten While Striking with Isabel

    When Isabel takes DMG, has a chance to Charm the attacking enemy for 2s. (Cooldown per target: 5s)

  • Scent of Charm with Isabel

    When Isabel is deployed, every 8s, performs an additional attack on 1 random enemy, dealing DMG equal to 120% of Isabel's Attack Power and Charming them for 2s.

  • Elixir of Salvation with Rana

    When Rana deals DMG with 'Heh, Hold It In', applies Poison to the target for 10s. (Max 5 stacks)

  • Unseal with Rana

    At the start of battle, resets Rana's Burst cooldown and increases her Attack Power by 200%.

  • B-52 with Gin

    When Gin is deployed, when an enemy with Burn takes DMG, a flare drops. Deals DMG equal to 150% of Gin's Attack Power to all enemies in range, and has a chance to apply Burn for 5s to enemies without Burn. (Cooldown per target: 1s)

  • Final Prayer with Bianca

    When Bianca is deployed, every 8s, a blade has a chance to fall on each enemy, dealing DMG equal to 150% of Bianca's Attack Power. Always lands a Critical Hit on targets with 30% or lower HP.

  • Grasshopper's Melody with Sera

    When Sera is deployed, allies who receive a Shield recover HP equal to 5% of Sera's Max HP.

  • Crescendo with Sera

    When Sera grants a Shield, increases Sera's Attack Power by 20% per 1 target. Lasts until the end of battle. (Max 20 stacks)

Arena

Weekly

Arena is a weekly ladder against other players' defence teams, with bots built to the ranges below filling each tier. Wins raise your score, and reaching a tier pays out once a season. From Master on, the top ranks get their own rewards when the season ends.

Fights take place in Secret Arena - Blue Station and last 90 seconds. This season's rules: Sudden Death (after a certain period of time, all partners are granted increased attack power and decreased healing power effects); Strong Stamina (all partners are granted the increased max hp effect).

  • BronzeScore: 0Bot opponents: ★3, level 20 to 25, tier 1 to 2 gear at level 10, skills 1Reaching it:
  • SilverScore: 500Bot opponents: ★3, level 23 to 30, tier 2 gear at level 15 to 20, skills 1Reaching it: Arena Commemorative Medal ×1,000Seed ×30
  • GoldScore: 800Bot opponents: ★3, level 28 to 35, tier 2 to 3 gear at level 20 to 25, skills 1 to 3Reaching it: Arena Commemorative Medal ×2,000Seed ×60
  • PlatinumScore: 1,000Bot opponents: ★3, level 33 to 40, tier 3 gear at level 25 to 30, skills 2 to 3Reaching it: Arena Commemorative Medal ×2,500Seed ×90
  • MasterScore: 1,200Bot opponents: ★3 to 4, level 38 to 50, tier 3 to 4 gear at level 30 to 40, skills 2 to 4Reaching it: Arena Commemorative Medal ×3,000Seed ×120

Season-end rewards

  • Silver tierRewards: Arena Commemorative Medal ×1,500
  • Gold tierRewards: Arena Commemorative Medal ×2,000
  • Platinum tierRewards: Arena Commemorative Medal ×2,500
  • Master tierRewards: Arena Commemorative Medal ×3,000Seed ×600
  • Top 500Rewards: Arena Pioneer [Season 4] (profile title)Arena Commemorative Medal ×4,000Seed ×800
  • Top 300Rewards: Arena Challenger [Season 4] (profile title)Arena Commemorative Medal ×4,250Seed ×1,000
  • Top 100Rewards: Arena Overlord [Season 4] (profile title)Arena Commemorative Medal ×4,500Seed ×1,200