What each mode gives and when it opens
MAke Drama: MAD game modes
When each mode unlocks
- Special ProcurementUnlocks after Area Conquest: Stage 1-6
- Area Conquest HardUnlocks after Area Conquest: Stage 1-12
- Flurry ZoneUnlocks after Area Conquest: Stage 2-6
- Archive AscentUnlocks after Area Conquest: Stage 2-12
- ArenaUnlocks after Area Conquest: Stage 5-12
- NemesisUnlocks after Area Conquest: Stage 7-12
- FriendsUnlocks after Area Conquest: Stage 7-12
Special Procurement
Four material zones with 5 stages each, 10 Energy Vitamins a run. The drops below are the top stage's, for one clear.
Data Heist
Recommended level 5 to 50You face the Small Sisters in an abandoned factory for Combat Logs, the partner EXP items.
Enemies are weak to
Passion.
Extortion
Recommended level 5 to 50Gold Feathers covered in valuables give up Credits.
Enemies are weak to
Drive.
Laundromat Raid
Recommended level 5 to 50Laundry Bots drop Essence, the gear EXP items.
Enemies are weak to
Will.
Parcel Raid
Recommended level 5 to 50PelIVERY staff at the Logistics Terminal drop Special Massage Gel for Aura Infusion.
Enemies are weak to
Reason.
Flurry Zone
One zone per element at 10 Energy Vitamins a run, each dropping that element's Feathers and Eggs plus one kind of common skill material (Darts, Dumbbells, Microphones or Canes). A top-stage clear always gives the lowest grade of both; the higher grades are chances per clear.
- Training Ground of PassionWeak to:
ReasonAlways:
Lesser Feather of Passion
Bronze DartChance per clear:
Superior Feather of Passion (3.75%)
Platinum Dart (3.75%)
Superior Egg of Passion (0.75%)
Advanced Feather of Passion (5%)
Gold Dart (5%)
Advanced Egg of Passion (1.25%)
Intermediate Feather of Passion (7.5%)
Silver Dart (7.5%)
Intermediate Egg of Passion (2%)
Lesser Feather of Passion (10%)
Bronze Dart (10%)
Lesser Egg of Passion (2.5%) - Sanctuary of DriveWeak to:
WillAlways:
Lesser Feather of Drive
Bronze DumbbellChance per clear:
Superior Feather of Drive (3.75%)
Platinum Dumbbell (3.75%)
Superior Egg of Drive (0.75%)
Advanced Feather of Drive (5%)
Gold Dumbbell (5%)
Advanced Egg of Drive (1.25%)
Intermediate Feather of Drive (7.5%)
Silver Dumbbell (7.5%)
Intermediate Egg of Drive (2%)
Lesser Feather of Drive (10%)
Bronze Dumbbell (10%)
Lesser Egg of Drive (2.5%) - Resting Place of WillWeak to:
PassionAlways:
Lesser Feather of Will
Bronze MicrophoneChance per clear:
Superior Feather of Will (3.75%)
Platinum Microphone (3.75%)
Superior Egg of Will (0.75%)
Advanced Feather of Will (5%)
Gold Microphone (5%)
Advanced Egg of Will (1.25%)
Intermediate Feather of Will (7.5%)
Silver Microphone (7.5%)
Intermediate Egg of Will (2%)
Lesser Feather of Will (10%)
Bronze Microphone (10%)
Lesser Egg of Will (2.5%) - Gambling Den of ReasonWeak to:
DriveAlways:
Lesser Feather of Reason
Bronze CaneChance per clear:
Superior Feather of Reason (3.75%)
Platinum Cane (3.75%)
Superior Egg of Reason (0.75%)
Advanced Feather of Reason (5%)
Gold Cane (5%)
Advanced Egg of Reason (1.25%)
Intermediate Feather of Reason (7.5%)
Silver Cane (7.5%)
Intermediate Egg of Reason (2%)
Lesser Feather of Reason (10%)
Bronze Cane (10%)
Lesser Egg of Reason (2.5%)
Archive Ascent
60 stages, recommended level 10 to 60, open after Area Conquest 1-12. The stages rotate through the elements: 15 weak to Will, 15 weak to Drive, 15 weak to Reason and 15 weak to Passion.
First-clear rewards across every stage
60 stages, recommended level 51 to 65, open after Area Conquest 9-12.
First-clear rewards across every stage
Infinity Archive
On nowThis season runs 8 October to 4 November 2026. Infinity Archive is a run of battles with a fixed roster: each season names 18 partners and only they can fight. Between battles you pick augments for the run. Each pick offers 3 and you can refresh the offer once.
The season sets these minimums: ★5, level 60, skill level 7, Burst level 3 and tier 5 gear.
This season's partners: Sera, Bianca, Gin, Rana, Isabel, Valentina, Theta, Estelle, Seven, Sophia, Kage, Rona, Midwen, Shizuku, Ines, Marcia, Mane and Laila.
Score rewards
- 10,000Rewards:
Seed ×300 - 30,000Rewards:
Seed ×300 - 60,000Rewards:
Seed ×300 - 90,000Rewards:
Seed ×300 - 110,000Rewards:
Credits ×200,000 - 150,000Rewards:
Credits ×200,000 - 200,000Rewards:
Credits ×200,000 - 280,000Rewards:
Credits ×200,000
All 74 augments
22 of them only show up when a certain partner is in your party; those name her.
Normal 36

Frontline Emergency Order
When front-row allies take DMG and their HP falls to 40% or below, gains a Shield equal to 30% of their Max HP for 5s. (1 time per battle)

Dual Barrier
When front-row allies receive a Shield, increases Defense by 30% for 5s. (Max 1 stack)

Counterattack Initiated
When an ally with a Shield takes DMG, deals DMG equal to 50% of their Attack Power to the attacking enemy. (Cooldown per target: 1s)

Sadist
When an ally deals DMG with Basic Attacks, has a chance to restore HP equal to 3% of their Max HP.

Invisible Accomplice
When an ally takes DMG and their HP falls to 40% or below, drops a Healing Grenade to restore HP equal to 30% of that ally's Max HP. (Cooldown per target: 10s)

Well-Cooked Armor
When Burn is applied to an enemy, decreases that enemy's Defense by 15% for 5s. (Max 1 stack)

Star-Seeing Strike
When an ally deals Critical DMG, has a chance to Stun the target for 1s. (Cooldown per target: 3s)

Stray Sirius
When an ally deals Critical DMG with Basic Attacks, Skills, or Bursts, Stray Sirius has a chance to launch an additional attack on the target, dealing DMG equal to 140% of that ally's Attack Power.

Neat Cleanup
When an ally receives a negative status effect, the Cleansing Drone cleanses all removable debuffs and CC effects from that ally. (Cooldown per target: 5s)

On a Roll
Whenever an ally defeats an enemy, increases surviving allies' Attack Power by 10%. Lasts until the end of battle. (Max 5 stacks)

Vitality Boost
Whenever a Tank receives a healing effect, increases their Attack Power by 5%. Applies even when at full HP and lasts until the end of battle. (Max 6 stacks)

Post-Kill Regroup
When an ally personally defeats an enemy, gains a Shield equal to 10% of their Max HP for 10s. Re-triggering refreshes the Shield and duration. (Max 1 stack)

Heavyweight Class
When a Tank deals DMG with Basic Attacks, Skills, or Bursts, deals additional DMG equal to 1% of their Max HP.

Kills Are Cures
Upon defeating an enemy, all allies restore HP equal to 10% of their respective Max HP.

Unhealing Flames
When Burn is applied to an enemy, decreases healing effects received by that enemy by 50% for 5s. (Max 1 stack)

Support Fire Signal
When a Supporter uses a Burst, increases all allies' Critical DMG multiplier by 50% for 5s. (Max 1 stack)

Flaming Armor
When front-row allies take DMG, has a chance to apply Burn to the attacking enemy for 5s. (Cooldown per target: 1s)

Poisonous Armor
When front-row allies take DMG, has a chance to apply Poison to the attacking enemy for 10s. (Cooldown per target: 1s)

Thorn Armor
When front-row allies take DMG, deals DMG equal to 100% of their Defense to the attacking enemy. (Cooldown per target: 1s)

Shield Bash
When front-row allies with a Shield deal DMG with Basic Attacks, has a chance to knock back the target. (Cooldown per target: 1s)

Muscle Memory Defense
Whenever a Tank takes DMG, increases their Defense by 1%. Lasts until the end of battle. (Max 30 stacks)

Just Endure the Start
At the start of battle, front-row allies continuously restore HP for a short duration.

Solid Fists
Increases Attack Power by 200% of the Tank's base Defense.

ER Closure
At the start of battle, DPS gains a Shield equal to 100% of their Max HP, but healing effects received during battle are decreased by 50%.

Endurance Specialist
Decreases Tank's Attack Power by 50%, but restores HP equal to 10% of their Max HP every 5s.

Pain Wakes You Up
When a Supporter takes DMG, reduces their Burst cooldown by 1s. (Cooldown per target: 1s)

Stronger When Broken
Whenever an ally's Shield is broken by DMG or removed, increases that ally's Defense by 3%. Lasts until the end of battle. (Max 5 stacks)

One Round Left
When an ally takes DMG and their HP falls to 20% or below, gains a Shield equal to 50% of their Max HP for 10s. (1 time per battle)

Hyperfocus
Increases middle and back-row allies' Attack Power by 5% every second. Upon receiving CC, loses all removable buffs and starts stacking again. (Max 10 stacks)

Do Not Disturb
When an ally uses a Burst, gains CC immunity for 5s. Does not cleanse existing CC.

Search and Seizure
When Stun is applied to an enemy, cleanses all removable buffs from that enemy.

Unreasonable Silence
When Silence is applied to an enemy, decreases that enemy's Defense by 15% for 5s. (Max 1 stack)

Second Stroke of Luck
When an ally uses Skill 2, increases their Attack Power by 5% for 10s. (Max 5 stacks)

Stinging Advice
When an ally deals Critical DMG with Basic Attacks, decreases target's Attack Power by 15% for 5s. (Max 1 stack)

One Hit Is Enough
When an ally's first Basic Attack hits, decreases target's Defense by 5% for 10s. (1 time per battle, Max 5 stacks)

Feeble Attack Power
Increases DPS's Attack Power by 20% until the end of battle.
Rare 38

Rage Explosion
Whenever an ally dies, increases surviving allies' Attack Power by 50%. Lasts until the end of battle. (Max 4 stacks)

Aftermath of the Kill
When an ally personally defeats an enemy, applies Fear to enemies within 2m of that ally for 2s.

Unyielding Frontline
Front-row allies gain immunity to Knockback until the end of battle.

Bomb Necklace
At the start of battle, increases DPS's Attack Power by 500% for 8s. Defeating an enemy while the effect is active refreshes the duration for the killing DPS. When the duration ends, the DPS takes massive DMG from the explosion.

Expiring Soon
Starting 1s after battle begins, increases DPS's Attack Power by 20% every second. (Max 10 stacks) All increase effects disappear 15s after battle begins.

Tardy Protagonist
15s after battle begins, increases DPS's Attack Power by 100% until the end of battle.

Advance Kill Bonus
At the start of battle, increases DPS's Critical DMG multiplier by 100%. This effect disappears when the first enemy dies.

Solo Tanking Duty
Deploying only 1 Tank increases that Tank's Defense by 80%.

Peerless Pride
Deploying only 1 DPS increases that DPS's Attack Power by 100%.

Solo Night Shift
Deploying only 1 Supporter increases that Supporter's Healing Power by 50%.

Shh! Quiet
At the start of battle, applies Silence to all enemies for 5s.

Direct Confrontation
Deploying 3 or more front-row allies increases front-row allies' Defense by 20% until the end of battle.

Sweet Contract
Increases Charmed enemies' Attack Power by 50% for 5s. Even after Charm ends, the remaining buff persists. (Max 1 stack)

Defective Packaging
At the start of battle, all enemies gain a Shield equal to 5% of their Max HP, but their Defense is decreased by 5%.

Doubles Match
When deploying 2 DPS, when each DPS uses a Burst, increases their Attack Power by 40% until the end of battle. (Max 1 stack)

Pure Attack Power!
Increases DPS's Attack Power by 50% until the end of battle.

Unlimited Donut Refills with Laila
Resets Laila's Burst cooldown whenever an enemy dies.

Negotiate with Grenades with Mane
Mane chooses a grenade instead of a revolver.

Scrub! Stay Away♡ with Marcia
Marcia repeatedly knocks back enemies, preventing them from approaching.

Secret Pocket with Shizuku
When Shizuku deals DMG with Basic Attacks, has a chance to apply Poison to the target for 10s. (Max 5 stacks)

Stealthy Finish with Shizuku
When Shizuku deals DMG to enemies with Poison stacked 3 or more times using Basic Attacks, Skills, or Bursts, deals additional DMG equal to 50% of Shizuku's Attack Power.

Mergers and Acquisitions with Midwen
At the start of battle, Midwen grants 5 stacks of Motivation to all allies. Each stack increases Attack Power by 5% and DMG Reduction by 2%.

Indomitable Door-to-Door Sales with Rona
At the start of battle, Rona gains a Shield equal to 150% of her Max HP and repeatedly performs continuous fire. While the Shield is active, dealing DMG with this attack has a chance to Stun the target for 1s.

Arson Plan with Kage
When Kage deals DMG with Basic Attacks, applies Burn for 5s to enemies without Burn. Each time Kage applies Burn, Kage's Burst cooldown is decreased by 1s.

Massive Drone Strike with Seven
When Seven is deployed, when an ally deals DMG, a Drone has a chance to attack the target, dealing DMG equal to 100% of Seven's Attack Power and applying Burn for 5s. (Cooldown per target: 1s)

777 with Seven
When Seven is deployed, every 7s, a slot machine has a chance to fall on each enemy, dealing DMG equal to 200% of Seven's Attack Power and Stunning them for 1.5s.

Ad-Lib with Estelle
When Estelle uses a Burst, has a 70% chance to reset her Burst cooldown.

Disable Power Saving Mode with Theta
When Theta uses her first Burst, resets her Burst cooldown after 2s. (1 time per battle)

Risky Retake with Valentina
When Valentina is deployed, when an ally takes DMG and their HP falls to 50% or below, resets that ally's Burst cooldown. (1 time per battle per target)

Disarmament with Isabel
When Isabel applies Charm, decreases the target's Defense by 30% for 3s. (Max 1 stack)

Smitten While Striking with Isabel
When Isabel takes DMG, has a chance to Charm the attacking enemy for 2s. (Cooldown per target: 5s)

Scent of Charm with Isabel
When Isabel is deployed, every 8s, performs an additional attack on 1 random enemy, dealing DMG equal to 120% of Isabel's Attack Power and Charming them for 2s.

Elixir of Salvation with Rana
When Rana deals DMG with 'Heh, Hold It In', applies Poison to the target for 10s. (Max 5 stacks)

Unseal with Rana
At the start of battle, resets Rana's Burst cooldown and increases her Attack Power by 200%.

B-52 with Gin
When Gin is deployed, when an enemy with Burn takes DMG, a flare drops. Deals DMG equal to 150% of Gin's Attack Power to all enemies in range, and has a chance to apply Burn for 5s to enemies without Burn. (Cooldown per target: 1s)

Final Prayer with Bianca
When Bianca is deployed, every 8s, a blade has a chance to fall on each enemy, dealing DMG equal to 150% of Bianca's Attack Power. Always lands a Critical Hit on targets with 30% or lower HP.

Grasshopper's Melody with Sera
When Sera is deployed, allies who receive a Shield recover HP equal to 5% of Sera's Max HP.

Crescendo with Sera
When Sera grants a Shield, increases Sera's Attack Power by 20% per 1 target. Lasts until the end of battle. (Max 20 stacks)
Arena
WeeklyArena is a weekly ladder against other players' defence teams, with bots built to the ranges below filling each tier. Wins raise your score, and reaching a tier pays out once a season. From Master on, the top ranks get their own rewards when the season ends.
Fights take place in Secret Arena - Blue Station and last 90 seconds. This season's rules: Sudden Death (after a certain period of time, all partners are granted increased attack power and decreased healing power effects); Strong Stamina (all partners are granted the increased max hp effect).
BronzeScore: 0Bot opponents: ★3, level 20 to 25, tier 1 to 2 gear at level 10, skills 1Reaching it:
SilverScore: 500Bot opponents: ★3, level 23 to 30, tier 2 gear at level 15 to 20, skills 1Reaching it:
Arena Commemorative Medal ×1,000
Seed ×30
GoldScore: 800Bot opponents: ★3, level 28 to 35, tier 2 to 3 gear at level 20 to 25, skills 1 to 3Reaching it:
Arena Commemorative Medal ×2,000
Seed ×60
PlatinumScore: 1,000Bot opponents: ★3, level 33 to 40, tier 3 gear at level 25 to 30, skills 2 to 3Reaching it:
Arena Commemorative Medal ×2,500
Seed ×90
MasterScore: 1,200Bot opponents: ★3 to 4, level 38 to 50, tier 3 to 4 gear at level 30 to 40, skills 2 to 4Reaching it:
Arena Commemorative Medal ×3,000
Seed ×120
Season-end rewards
- Silver tierRewards:
Arena Commemorative Medal ×1,500 - Gold tierRewards:
Arena Commemorative Medal ×2,000 - Platinum tierRewards:
Arena Commemorative Medal ×2,500 - Master tierRewards:
Arena Commemorative Medal ×3,000
Seed ×600 - Top 500Rewards:
Arena Pioneer [Season 4] (profile title)
Arena Commemorative Medal ×4,000
Seed ×800 - Top 300Rewards:
Arena Challenger [Season 4] (profile title)
Arena Commemorative Medal ×4,250
Seed ×1,000 - Top 100Rewards:
Arena Overlord [Season 4] (profile title)
Arena Commemorative Medal ×4,500
Seed ×1,200


