Absorbing Man

Absorbing Man

MysticA tier

Introduction

Absorbing Man is a character in Marvel Contest of Champions. Absorbing Man's role is Mystic.

On our Marvel Contest of Champions tier list Absorbing Man is A tier, 61st of the 297 characters ranked, from where 8 current tier lists put Absorbing Man.

Profile

Absorbing Man's full name is Carl "Crusher" Creel. Absorbing Man is a male Human (mutated by Asgardian magic).

Background

Carl “Crusher” Creel was an American professional Heavyweight boxer turned enforcer.

While locked up in prison he was mutated using Asgardian magic by the trickster god Loki using a special potion.

Creel then obtained the ability to absorb the properties of anything he touches and used his new-found power to break free from prison and soon became a villain for hire.

He was later recruited into the Masters of Evil by Baron Zemo.

Stats

  • HP134,100
  • ATK10,071
  • DEF448
  • CRIT Rating306
  • CRIT DMG Rating1,018
  • Rating34,210

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

8
  • Molecular Duplication

    Passive

    A fluid molecular structure grants Absorbing Man 20% Crit Resistance and Immunity to Armor Break and Armor Shattered Debuffs, but reduces his Critical Penetration by 20% flat. Absorbing Man is no stranger to brawling with beings of otherworldly resilience. He reduces the duration of his Opponent’s Indestructible, Immortality, Unstoppable, and Unblockable Buffs by 90%. Dev Notes: Critical Penetration refers to the amount of Armor and Physical and Energy Resistance ignored by critical hits, which for most Champions is 80%. Absorbing Man only ignores 60% of these defenses with his critical hits, but more than makes up for it with the extra burst damage those attacks deal.

  • Omni-Morph Forms

    Passive

    Absorbing Man’s Special Attacks transform him into powerful altered Forms. He can only be in one Form at a time, and Form changes cannot fail due to Ability Accuracy Modification. Absorbing Man starts each fight in his Black Uru Form by default, but can use the Pre-Fight Menu to change this default, which persists until changed again. Being struck by a Heavy Attack while recovering from a Special Attack deactivates the current Form, which cannot be deactivated again in this way for 20 seconds. Whenever a Buff ends on the Opponent or Absorbing Man is Immune to a Debuff, the current Form pauses for 3 seconds. Interrupting an Opponent’s Basic Attack with a Light Attack pauses the current form for 6 seconds and inflicts a 485.29 potency Vulnerability Passive for 15 seconds. Max Stacks: 5. Dev Notes: There’s a lot to cover in this section. First, note that his Pre-Fight changes his starting form until used again, so don’t forget which one you have active! His Persistent Charge helps with this: 0 indicates that he will begin in Black Uru, and 1 indicates Magma. Next, remember that “while recovering from a Special Attack” refers to the time while Absorbing Man is still in the special animation and has not yet begun to do something else. This means a heavy needs to land right after the last hit of his Special Attacks to turn off his current Form. This is the same window in which Tigra needs to land her heavy after a special to trigger ruptures. When fighting him as a Defender, try to bait out the Special 1 and 2 in alternation to balance the separate cooldown for deactivating each Form. Lastly, note that “interrupting” refers to landing a hit during the opponent’s animations, which can happen either at the beginning or the end of that animation (if you’re fast enough). This means that landing a light attack after an opponent has thrown their Heavy Attack triggers this potent pause as well! I recommend trying to master this playstyle if you aren’t comfortable with more traditional light intercepts.

    At tier 7

  • Refined Forms

    Passive

    If Absorbing Man would enter a Form that is already active, he instead Refines the Form, refreshing its duration and granting additional benefits. Personal bursts of damage benefit from 300% of Absorbing Man’s Critical Damage Multiplier when he lands a Critical Hit and cannot have their Ability Accuracy modified. Special Attacks are Passively Unblockable. Blocking a hit reduces the Opponent’s Ability Power Rate by 72% until Absorbing Man stops blocking. The Power denied is transferred to Absorbing Man. Dev Notes: Entering and maintaining Refined Forms is the key to getting the most out of Absorbing Man. His Critical Damage Rating is relatively low, but has a huge impact on his burst damage when refined. Ignoring Ability Accuracy modification also means that this damage can’t be stopped by Sersi’s glancing or Hercules’s Infuriate. A Special Attack that would refine a form is itself Unblockable, so watch out for this on defense and use it to your advantage on offense. This last ability is similar to Spider-man (Sorcerer Supreme)’s passive ability to siphon the opponent’s power.

  • Morph Charges

    Passive

    When Absorbing Man refreshes or changes Forms, he gains Morph Charges equal to the remaining percentage of his previous Form’s base duration. Max: 600. Whenever Absorbing Man is Immune to an Armor Break or Armor Shattered Debuff, he gains 90 Morph Charges. Performing a Medium, Light, Medium Combo with at least 150 Morph Charges, or activating a Special Attack at max charges, consumes all charges to Refine the current Form and inflict a 30 second Vulnerability Passive with 2750 potency for every 150 charges consumed. Dev Notes: Morph charges are the payoff for getting to the next Special Attack with time remaining on the current form, whether from Power Gain or from pauses. Note that these scale off a Form’s base duration, so 50 charges equates to 5 seconds left of Black Uru, and to 9 seconds of Magma. Cash these out whenever you get to 150 to refine your form in a hurry and wear away at the opponent’s defenses, or save them up to stack vulnerabilities and do boatloads of damage.

    At tier 7

  • Heavy Attack

    Passive

    This attack gains 2250 Critical Rating if the Opponent is Stunned as the first hit lands. This attack instead gains 24749.99 Critical Rating if the Opponent is not Stunned as the first hit lands. Activating a Special Attack after the first hit lands applies this bonus Critical Rating to the entire Special and grants 30 Morph Charges. Dev Notes: Canceling a Heavy Attack into a Special Attack is the primary way to ensure Absorbing Man lands a lot of critical hits (and therefore critical bursts of damage) at once.

    At tier 7

  • Breaker of Wills

    signature ability

    Omni-Morph Forms last 10 - 40% longer. TierTime Gain When Absorbing Man consumes Morph Charges, he gains a non-stacking Regeneration Passive, healing 10 - 30.01% of his missing Health over 12 seconds. As a Defender, this effect also triggers whenever Absorbing Man enters or refreshes any Form. Personal Regeneration effects pause for 3 seconds when Absorbing Man is struck with True Damage and are removed when a form is deactivated early. Dev Notes: An awakened Absorbing Man has a significantly easier time maintaining and refining his Forms, and will on average build more Morph charges, since that resource only looks at a form’s base (unawakened) duration. The Signature Ability also gives you access to significant healing, and can give you reason to cash out Morph charges more frequently in a fight that involves taking more damage.

    At tier 7

  • Special 1 - Uru Rush

    special attack

    Absorbing Man takes on the competition of his trusty ball-and-chain as he whips it forward to knock the opponent off balance before rushing forward with a vicious shoulder check On activation, enter Black Uru Form for 10 seconds, granting the following benefits: Gain Immunity to all Bleed and Shock effects and 11000 Physical Resistance. All attacks deal a burst of 2014.2 Physical Damage. Refined: Absorbing Man can perform Critical Hits and trigger personal bursts of damage through the Opponent’s Block. Dev Notes: The Special 1 is how Absorbing Man accesses his physical form, which is also perfect for Hazard Shift – Shock/Bleed nodes. He can take a lot of punishment from most Champions in this form, and deals out quite a bit himself to anyone without physical resistance. When refined, this form allows him to do quite a bit of damage through block as well, so try to avoid letting a defending Absorbing Man throw two unanswered Special 1s in quick succession.

    At tier 7

  • Special 3 - Forbidden Fruit

    special attack

    Temporarily drawing on the dangerous energies of Black-ISO itself, Absorbing Man encases his opponent in crystal before shattering them beneath his trademark wrecking ball Gain an indefinite Cruelty Passive, increasing Critical Damage Rating by 144.74. If a Refined form is already active, gain a second Cruelty Passive. Max Stacks: 5. Activate the most recent Form in its Refined state. Pause it for 15 seconds. While this Pause is active, Absorbing Man gains 11000 Critical Rating. Dev Notes: If you’re having trouble landing heavy attacks for Crit Rating or maintaining Forms to build Morph charges, the Special 3 gives you a significant window where you don’t have to worry about either. By improving your Critical Damage Rating, it will also give a permanent boost to your Critical bursts of damage.

    At tier 7

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