Apocalypse

Apocalypse

MutantS tier

Introduction

Apocalypse is a character in Marvel Contest of Champions. Apocalypse's role is Mutant.

On our Marvel Contest of Champions tier list Apocalypse is S tier, 1st of the 297 characters ranked, from where 9 current tier lists put Apocalypse.

Is Apocalypse good?

Apocalypse shuts down enemy Purify and Evade abilities and does especially well against other Mutant opponents, while also buffing any Mutant ally significantly, which makes him valuable in Mutant-heavy team setups. He runs into trouble against Robots, opponents immune to Stun or with strong block penetration, and anyone immune to Poison, Degeneration, or debuffs in general.

Strengths

  • Shuts down Purify and Evade abilities
  • Strong against Mutant opponents
  • Significantly buffs Mutant allies

Weaknesses

  • Struggles against Robots
  • Weak against Stun-immune or block-penetration opponents
  • Ineffective against Poison, Degeneration, or debuff-immune opponents

Profile

Apocalypse's full name is En Sabah Nur. Apocalypse carries the title "The First One".

Background

Thousands of years ago in ancient Aqaba, the first living being on Earth to express the mutant X-gene was born, given the name "En Sabah Nur" or "The First One".

As he traveled the Earth, En Sabah Nur deemed himself “Apocalypse” convincing ancient civilizations that he was a deity and manipulating them into fighting wars which he justified as stimulating growth, judgment, and destruction.

After conquesting the Earth for many millennia Apocalypse used Celestial technology to enter a period of suspended animation for many centuries, awakening in the current age and deciding the Earth is ready for further examination.

Stats

  • HP162,505
  • ATK9,875
  • DEF822
  • CRIT Rating411
  • CRIT DMG Rating1,168
  • Rating33,790

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

8
  • Genetic Enhancement

    Passive · Cooldown 12 seconds

    Start each quest with 1 Persistent Genetic Code. This becomes cyan if Defending, and cyan if Defending a final boss node. Knocking out a non-#Robot Opponent grants 1 Genetic Code. Gain 2 Genetic Code at the start of the fight when fighting a Mutant. At the start of the fight gain 1 indefinite Passive Prowess for each Genetic Code, each increasing Special Attack Damage by 40%. At 3+ Genetic Code, become Stun immune while striking. At 4+ Genetic Code, striking the Opponent’s Block with Light Attack inflicts a Stun Debuff for 0.8 seconds. Cooldown 12 seconds. This has no effect against Well-Timed Blocks.

  • Total Molecular Control

    Passive

    Develop immunity to Bleed, Incinerate and Disorient effects over 8 seconds while suffering from them. Once developed, these immunities persist for the entire quest. Each time the Opponent Evades, gain +10% chance to bypass Evade. This is not affected by Ability Accuracy reduction and the chance to bypass Evade persists throughout the quest. Opponents suffer 100% Purify Ability Accuracy reduction. Both hits inflict Bleed dealing 3456.25 Direct Damage over 7 seconds. Refresh personal Weakness, Poison, Concussion and Degeneration effects on the Opponent.

    At tier 7

  • Horseman of Apocalypse

    Pre-Fight Ability

    Horseman of Apocalypse - Pre-Fight and Cross-Fight Once Per Quest If Apocalypse has 4 Genetic Code he can spend them in the Pre-Fight screen to place a Cross-Fight on the next fight. The next Mutant teammate excluding Apocalypse to enter this fight becomes a Horseman of Apocalypse for the rest of the quest. Horsemen gain the following abilities: +100% Bleed Resistance. An indefinite Prowess increasing Special Attack Damage by 50%. +30% Offensive Ability Accuracy. Go Unblockable for 2 seconds when the Opponent Purifies a Debuff. Once per fight go Unstoppable for 3 seconds when struck.

  • Survival of the Fittest

    Signature Ability

    When Apocalypse doesn’t participate in a fight he enters his Rejuvenation Chamber to slumber. At the start of his next fight, he Regenerates 4886.75 - 16250.5 health for each fight his teammates won while he slumbered. This can stack up to 2 times. Dev Notes: This ability essentially allows Apocalypse to Regenerate whenever his teammates win a fight.

    At tier 7

  • Heavy Attack

    Heavy Attack

    Each hit deals a burst of 2666.25 Physical Damage for each personal Weakness, Poison, Concussion or Degeneration on the Opponent.

    At tier 7

  • Special 1 - Celestial Energy Blast

    Special 1

    Unleashing the Power of Famine and Pestilence, Apocalypse blasts his opponent with a Celestial energy from his arm cannon. Inflict a Debuff determined by the last Light or Medium Attack thrown. If fighting a Mutant, or if Apocalypse has 4 Genetic Code, trigger both. Light Attack - Inflict a non-stacking Weakness reducing Attack Rating by 25% for 25 seconds. Medium Attack - Inflict a non-stacking Poison dealing 19750 Direct Damage and reduce health recovery by 30% over 25 seconds.

    At tier 7

  • Special 2 - Overheated Projectile Barrage

    Special 2

    Unleashing the Power of War and Death, Apocalypse overheats his arm cannon, delivering a series of superheated blasts before jumping in to finish the job himself. Inflict a Debuff determined by the last Light or Medium Attack thrown. If fighting a Mutant, or if Apocalypse has 4 Genetic Code, trigger both. Light Attack - Inflict a non-stacking Concussion reducing Ability Accuracy by 35% for 25 seconds. Medium Attack - Inflict a non-stacking Degeneration dealing 34562.5 Direct Damage over 25 seconds.

    At tier 7

  • Special 3 - The Final Judgement

    Special 3

    Apocalypse increases his physical size and summons a pool of sinking sand under the Opponent's feet, towering over them before crushing them underfoot like the ant they are. All personal Weakness, Poison, Concussion and Degeneration effects on the Opponent are retriggered at +100% Potency and paused indefinitely. This Potency increase does not stack multiple times. If no personal Weakness, Poison, Concussion or Degeneration effects are active, inflict 2 at random. These will not gain additional potency and will not be paused.

How to get Apocalypse

Tier 2: Collector Crystals (Exclusive). Tier 3: Base Pool. Tier 7: Heart of Fire Crystals (Exclusive, May 2025).

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