
Ant-Man
ScienceA tier
Introduction
Ant-Man is a character in Marvel Contest of Champions. Ant-Man's role is Science.
On our Marvel Contest of Champions tier list Ant-Man is A tier, 43rd of the 297 characters ranked, from where 9 current tier lists put Ant-Man.
Is Ant-Man good?
Ant-Man counters enemy power gain and stays tanky through his Unsteady debuffs, and since he's immune to Poison, the Liquid Courage mastery gives him extra damage with no real downside. Petrify pairs naturally with the power gain and regeneration counters already built into his kit, and Despair adds heal-blocking on top of his many debuffs.
Power Control effects shut his kit down entirely, and Purify strips away the debuffs he depends on.
Strengths
- Counters enemy power gain
- Stays tanky through Unsteady debuffs
- Poison immunity makes Liquid Courage pure upside
Weaknesses
- Power Control shuts down his kit
- Purify strips his debuffs
Profile
Ant-Man's full name is Scott Lang. Ant-Man is a male Human.
Background
When the original Ant-Man retired from the job, another man rose to the occasion (err, stole the costume) — Scott Lang!
With his somewhat sordid past somewhat behind him, Scott took on the size-changing, ant-communicating abilities of Ant-Man!
Ant-Man has the longest victory animation of any Champion, clocking in at 8 seconds in length.
Character Inspiration
Ant-Man was inspired by Scott Lang/Ant-Man from the Marvel Cinematic Universe.
Stats
- HP149,294
- ATK10,266
- DEF688
- CRIT Rating822
- CRIT DMG Rating1,547
- Rating34,440
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
9Poison/Shock Immunity
PassiveAnt-Man is Immune to Poison and Shock effects.
Pym Particles
PassiveAnt-Man is Immune to Buffs. Whenever he would, he instead generates 1 Pym Particle. Whenever Ant-Man’s basic attacks intercept the opponent, or strikes them when recovering from a Heavy, he consumes 1 Pym Particle to refresh any personal Fatigue, Poison, and Power Sting Debuffs on the opponent. Dev Notes: These are key to your damage! Get a nice stack of them ready, convert some into Power Stings and/or Poisons, then use the rest to keep the Debuffs active with Intercepts and by punishing opponent Heavy attacks.
Power Sting
PassiveIf Ant-Man has 3 or more Pym Particles, landing a Heavy Attack or being knocked down by a Special Attack consumes 3 Pym Particles to inflict 1 Power Sting Debuff on the opponent lasting 9 second(s). An opponent with Power Sting takes 10266 Direct Damage if they activate a Special Attack. Whenever Ant-Man’s personal Power Stings detonate, they also deal a burst of 1539.9 Physical Damage for each Debuff on the opponent including the Power Sting.
At tier 7
Champion Attacks
PassiveWhile Under the effect of Personal Unsteady Debuffs, Ant-Man Cannot Miss his Opponent. Dev Notes: Phase and Falter can be annoying, and Ant-Man thinks so too. Not only is the Unsteady Debuff Ant-Man’s greatest defense mechanism, it can be a potent counter-offensive tool!
Close-Up Magic
signature abilityWhenever Ant-Man Glances an attack, he has a 50% chance to inflict a Fatigue Debuff lowering the opponent’s Crit Rating by 916.67 - 2801.78 for 15 second(s). Whenever Ant-Man gains a Pym Particle, he pauses the duration of any personal Fatigue, Poison, or Power Sting Debuffs on the opponent for 2.45 - 4 second(s). Dev Notes: Keeping your Debuffs up becomes far easier with Ant-Man’s Signature Ability. On Defense, Glancing hits will lead to a slogging fight for Attackers as the Fatigues build up!
At tier 7
Special Attacks - Unsteady
PassiveWhenever Ant-Man activates a Special Attack the opponent is inflicted with a non-stacking 100% Unsteady Debuff lasting 15 seconds. Unsteady cannot be activated if the opponent is already under the effect of an Unsteady Debuff. When Unsteady expires this ability goes on a 15 second cooldown before it can be activated again. Dev Notes: Unsteady is one of Ant-Man’s greatest strengths, but watch out – its cooldown exposes Ant-Man’s squishy nature. Keep that in mind while spamming Special 1’s to rack up Pym Particles!
Special 1 - Pym Punch
special attackWith the help of his Pym Particles, Ant-Man delivers a micro-sized uppercut punch. On activation gain 3 Pym Particles. Then, if Ant-Man has 9 Pym Particles, this Special Attack is Unblockable. Each hit inflicts a Fatigue Debuff lowering the opponent’s Crit Rating by 144.74 for 15 second(s). Max Stacks 12. Dev Notes: You’ll be throwing a lot of these! Ant-Man’s Special 1 is his primary Pym Particle producer and the most immediate access to Unsteady.
At tier 7
Special 2 - Ant Swarm
special attackAnt-Man launches a swarm of angry bullet ants to eat away at his opponent. Millions of tiny ants leads to millions of tiny stings. Each Pym Particle Grants Ant-Man 2566.5 Attack Rating for the duration of this Attack. Consume all Pym Particles at the end of the Special Attack. On the second hit, consume all Fatigue Debuffs on the opponent. For each Fatigue consumed, the opponent is inflicted with a Poison Debuff that deals 7699.5 damage over 15 second(s) and reduces their health recovery by 30%. Max Stacks 12. Dev Notes: Stacking Fatigues with Special 1 and keeping them up with intercepts will grant you a rewarding Special 2, inflicting up to 12 spicy Poison Debuffs. Don’t forget to keep them refreshed!
At tier 7
Special 3 - Ant-Sized Knockout
special attackWith an extra potent dose of Pym Particles, Ant-Man delivers a combo of miniature knockout punches. Inflict a Petrify Debuff reducing the potency of Power Gain and Regeneration effects by 10% for 20 second(s). The potency of this Petrify increases by 10% for each Debuff active on the opponent. Dev Notes: Power Gain punishment doesn’t have to be constrained to Power Sting. Negate it entirely with Petrify! Make sure you have plenty of Debuffs applied for maximum potency.



