Arcade

Arcade

TechB tier

Introduction

Arcade is a character in Marvel Contest of Champions. Arcade's role is Tech.

On our Marvel Contest of Champions tier list Arcade is B tier, 137th of the 297 characters ranked, from where 3 current tier lists put Arcade.

Is Arcade good?

Arcade controls space in a fight and brings a wide variety of damaging effects while keeping himself relatively safe. The Parry mastery makes his Auto-Block genuinely threatening, letting him capitalize on his Poisonous Clouds or Booby Trap when the opponent walks into it.

He struggles against Undermine effects and heavy attacks, against Cosmic opponents with immunities and their own damaging effects, and generally against fights that get too chaotic to manage.

Strengths

  • Controls space effectively
  • Wide variety of damaging effects
  • Parry mastery makes his Auto-Block genuinely threatening

Weaknesses

  • Vulnerable to Undermine and heavy attacks
  • Struggles against Cosmic opponents with immunities
  • Hard to manage in chaotic fights

Background

A notorious hitman with a penchant for the dramatic, Arcade quickly gained infamy in the shadiest of circles by refusing to eliminate his targets by conventional means.

True to his showman roots, he prefers to construct elaborate “Murderworlds” to trap his contestants within and finish them off with his own brand of chaos.

Over the years, he has been repeatedly employed to eliminate the X-Men who always find a way to escape his schemes.

This has caused his reputation to lose footing with other villains, but now Arcade arrives in The Battlerealm with something to prove with his deadly Murderworld technology.

Stats

  • HP136,082
  • ATK8,995
  • DEF1,124
  • CRIT Rating822
  • CRIT DMG Rating1,547
  • Rating30,620

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

10
  • Persistent Prize Tickets

    Passive

    Arcade starts each Quest with 3 Persistent Prize Tickets. When winning a fight as an Attacker, convert 50% of all Arcade Tokens into Persistent Prize Tickets (rounded down). If a fight is won with fewer than 2 Arcade Tokens, gain 1 Persistent Ticket anyways. Persistent Prize Tickets can be spent in the Pre-Fight Screen to activate a Fabulous Prize. Fabulous Prizes can only be used by Arcade and last until his Opponent is defeated. These are always active as a Defender.

  • Fabulous Prizes

    Pre-Fight Ability · 1-3 Persistent Prize Tickets

    Pre-Fight Ability – Fabulous Prizes Power-Up: Personal effects and the Stun from the Parry Mastery gain +100% Ability Accuracy. If Arcade is not fighting a Cosmic Champion, he also gains Incinerate Immunity. Costs 1 Persistent Prize Ticket. Cheat Code: The Opponent’s True Strike, True Accuracy, and True Sense effects suffer -100% Ability Accuracy. If Arcade is not fighting a Cosmic Champion, he also gains Poison Immunity. Costs 2 Persistent Prize Tickets. Game Wizard: The duration of personal Damaging Debuffs cannot be reduced. If Arcade is not fighting a Cosmic Champion, he also gains Shock Immunity. Costs 3 Persistent Prize Tickets.

  • Basic Ability Adjustments

    Passive

    Since the cap on his Persistent Tickets is 5, Arcade can not have all three of these active at the same time as an Attacker. Arcade does not benefit from the Collar Tech Mastery. Instead, he gains 269.85 Attack Rating for each rank invested and reduces the Opponent’s Defensive Combat Power Rate by 7% for each unique personal Damaging Debuff on them. As an Attacker, Arcade’s fourth Light Attack disables his Special Attack 3 for 0.5 seconds.

    At tier 7

  • Arcade Tokens

    Passive

    Whenever the Opponent would be Poisoned, Arcade gains 1 Arcade Token. As a Defender, he gains 1 additional Arcade Token if a Poison is not prevented by Immunity, and gains 3 on the final hit of Special Attack 2 on hit, Block, or Dodge. Each Arcade Token increases Armor Rating and the potency of personal Damaging Debuffs by 10%. When knocked down, lose 5 Arcade Tokens. While Arcade has 10 Arcade Tokens, or 3 or more as a Defender, he gains an indefinite Auto-Block Passive granting a 100% chance to Auto-Block incoming attacks. Arcade cannot Auto-Block the Opponent’s Heavy Attacks. With 2 or more Arcade Tokens, Arcade also has a 100% chance to Auto-Block attacks while charging or releasing his own Heavy Attack. When Auto-Blocking an attack, inflict a Shock Debuff dealing 10794 Energy Damage over 3 seconds, trigger the Parry Mastery if it is active, and consume 8 Arcade Tokens, or 3 as a Defender.

    At tier 7

  • Trap - Poisonous Cloud

    Passive

    After the second hit of his Heavy Attack, Arcade deploys a Poisonous Cloud. Poisonous Clouds last for 10 seconds, and active Poisonous Clouds are removed when deploying a new one. When the Opponent enters a Poisonous Cloud, gain 1 Arcade Token. Each second the Opponent is inside the Poisonous Cloud, they are inflicted with a Poison Debuff dealing 6296.5 Direct Damage over 10 seconds.

    At tier 7

  • Trap - Booby Trap

    Passive

    At the start of each fight, a Booby Trap is placed in the Defender’s corner. The Booby Trap will not be placed if the Opponent is also Arcade. While the Opponent is on top of the Booby Trap, they are 60% more likely to launch a Special Attack. If the Opponent is not performing a Special Attack and they are on top of the Booby Trap, charging or releasing Arcade’s Heavy Attack causes it to explode and Passively Stuns the Opponent for 3 seconds. While the Opponent is inside of a Poisonous Cloud and they are Stunned by this explosion, the existing Poisonous Cloud will be refreshed instead of deploying a new one. After exploding, the Booby Trap goes on standby for 20 seconds, or 10 seconds as a Defender. As an Attacker, this expires 15% faster per unique personal Damaging Debuff on the Opponent.

  • Welcome to Murderworld!

    Signature Ability

    Just before Arcade Auto-Blocks an attack, gain a non-stacking Steadfast Buff for 2.04 - 10.04 seconds, paused during the Opponent’s Special Attacks. This will not trigger if the attack is a Heavy Attack, or if the Opponent has an Undermine effect. When the Opponent enters a Poisonous Cloud, inflict a 5.05 - 15.05% Torment Debuff for 8 seconds. This starts paused, and is unpaused when the Opponent exits the Poisonous Cloud. Max stacks: 3.

    At tier 7

  • Special 1 - Uh Oh

    Special 1

    After punishing the contestant with a bucket of goo, Arcade blasts them with lightning from his cane. After the second hit of this attack, deploy a Poisonous Cloud at the Opponent’s location. Electricity hits inflict Shock Debuffs each dealing 3598 Energy Damage over 10 seconds.

    At tier 7

  • Special 2 - Most Extreme Challenge!

    Special 2

    Arcade blasts the contestant with flames, and then sees if his buzz saws will make them wipe out. Flamethrower hits inflict Incinerate Debuffs each dealing 8095.5 Energy Damage over 20 seconds. Buzz Saw hits inflict Bleed Debuffs each dealing 8095.5 Direct Damage over 20 seconds.

    At tier 7

  • Special 3 - Let's See What You've Won!

    Special 3

    The contestant chooses a door, and reaps their reward. Randomly inflict an indefinite Bleed, Rupture, or Shock Debuff that deals 719.6 damage per second.

    At tier 7

More characters

All characters