Archangel

Archangel

MutantS tier

Introduction

Archangel is a character in Marvel Contest of Champions. Archangel's role is Mutant. Faction: X-Men.

On our Marvel Contest of Champions tier list Archangel is S tier, 2nd of the 297 characters ranked, from where 9 current tier lists put Archangel.

Is Archangel good?

Archangel builds toward Neurotoxin procs by extending his Bleed duration with Deep Wounds, which widens the window to trigger Poison stacks. Combining Stupefy with the short stun that Neurotoxin causes gives him a bigger opening to dash in and punish the enemy, and stacking Precision increases his crit chance, which is his only way to trigger Bleeds without spending power or needing a heavy attack window.

He has good matchups against Agent Venom, Spider-Man (Classic), and The Hood, but struggles against Vision, Cable, and Yellowjacket.

Strengths

  • Extends Bleed duration to set up Neurotoxin procs
  • Crits trigger Bleeds without costing power
  • Favorable matchups against Agent Venom, Spider-Man (Classic), and The Hood

Profile

Archangel's full name is Warren Kenneth Worthington III.

Background

A founding member of the X-Men, Warren Kenneth Worthington III, was better known as Angel until he was nearly killed, and his wings were brutally amputated.

Angel was saved by the ancient and powerful mutant Apocalypse, who transformed him into the horseman Death.

Stats

  • HP53,185
  • ATK3,927
  • DEF563
  • CRIT Rating673
  • CRIT DMG Rating1,266
  • Rating13,000

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

7
  • Ability Accuracy Immunity

    Passive

    Passive Archangel's personal Abilities cannot have their Ability Accuracy reduced.

  • Neurotoxin

    Passive

    Each time Archangel triggers a Bleed effect on an opponent with an active Poison effect that he caused, they are combined, converting into a Neurotoxin charge, lasting 15 seconds. Neurotoxins are a Passive effect, and therefore do not count as either a Debuff, or a Poison. Neurotoxins do 11781 damage over their duration. On expiry, Neurotoxins have a 100% Chance to Stun their target for 1.5 seconds. This effect will not interrupt a Special Attack.

    At tier 6

  • Critical Hits

    Passive

    Critical Hits lacerate opponents with a 40% chance to inflict a Bleed Debuff, dealing 4908.75 damage over 15 seconds. 50% chance to inflict a Bleed Debuff, dealing 4908.75 Direct Damage over 15 seconds. Only the first Bleed effect triggered by this attack will consume a Poison effect, though all Bleeds triggered by it will convert to Neurotoxins as long as a Poison was consumed during the attack.

    At tier 6

  • Bleed/Poison Synergy

    Passive

    Passive Each Bleed Debuff on your opponent increases the chance of any Poison triggering by a flat 25%, and reduces the chance that opponent’s Purify abilities will trigger by the same.

  • Blocking

    Passive

    0% chance on contact to Poison the target, reducing their Regeneration! Health recovery by 30% and dealing 4908.75 Direct Damage over 15 seconds.

    At tier 6

  • Increased Toxicity

    Signature Ability

    The Neurotoxin coating Archangel's wings and claws increases in toxicity, making each Neurotoxin Passive reduce the Opponent's Ability Accuracy by 25.08 - 40% and preventing them from gaining Health.

    At tier 6

  • Special 1 - Bladed Pinions

    Special 1

    Archangel fires several of his razor edged metallic feathers, coated with his potent neurotoxin.

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