Arnim Zola

Arnim Zola

TechA tier

Introduction

Arnim Zola is a character in Marvel Contest of Champions. Arnim Zola's role is Tech. Faction: HYDRA.

On our Marvel Contest of Champions tier list Arnim Zola is A tier, 60th of the 297 characters ranked, from where 3 current tier lists put Arnim Zola.

Is Arnim Zola good?

Arnim Zola locks out specific specials and stacks Disintegration debuffs through frequent heavy attacks, and Collar Tech gives him more room to chain those attacks before the opponent is forced into a special. His already solid Block Proficiency gets just enough of a boost from Stat Focus to land Perfect Blocks reliably, and stacking Physical or Energy Resistance makes him hard to crit through while adding staying power against damaging effects.

The Green Goblin relic's real value comes from its Striker keeping the opponent pinned so he can keep chaining heavy attacks. His weaknesses are Sleep vulnerability against heavy attacks, true damage, and big basic or damaging effects in general.

Strengths

  • Locks out specific special attacks
  • Stacks Disintegration through heavy attacks
  • High durability through Physical/Energy Resistance
  • Green Goblin relic's Striker helps pin opponents for more heavy attacks

Weaknesses

  • Vulnerable to Sleep from heavy attacks
  • Weak against true damage
  • Struggles against big basic attacks and damaging effects

Background

A brilliant Swiss scientist and the world’s foremost authority in biochemistry and genetic engineering, during World War II Arnim Zola strove to create an army of super-soldiers and helped with the very founding of Hydra.

When his own body failed, Zola discovered a way to digitize his consciousness, transferring his mind into a robotic body.

In this immortal mechanical form, Zola has worked to ensure the dominance of both Hydra and his own genius throughout the decades.

Stats

  • HP134,761
  • ATK9,875
  • DEF2,750
  • CRIT Rating240
  • CRIT DMG Rating1,547
  • Rating33,940

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

8
  • Advanced Robotics

    Passive

    Advanced robotics provides Immunity to Bleed and Poison, and Zola’s Ability Accuracy and Combat Power Rate can only be modified by his own effects. The Critical Penetration of the Opponent’s Basic Attacks is reduced by -80% flat, and Zola cannot lose more than 10% of his Max Health from a single damage source, other than a Special Attack 3. Zola’s first Medium and first Light Attacks are kinetic pulses that do not make contact.

  • Systems of Control

    Pre-Fight Ability

    Zola can activate a Pre-Fight Ability to select either a Special 1 Lock or a Special 2 Lock. When Zola finishes a Special Attack, he inflicts the selected effect as a Passive for 20 seconds. If neither Pre-Fight is selected, during the Opponent’s Special Attacks they are inflicted with a 30% Cowardice Debuff. As a Defender, this becomes a 90% Cowardice Passive.

  • ESP Box - Sleep

    Passive

    When Zola is struck by anything other than a Heavy Attack, he gains an indefinite ESP Charge. When Zola Blocks any hit, he gains 3 Charges. Max stacks: 30.20+ Charges: Before being hit by a Basic Attack, Zola has a 10% chance to consume all ESP Charges and inflict a Sleep Passive for 3 seconds. For each Charge over 20, the chance is increased by +5% flat. During a Well-Timed Block, the chance is increased to 100%. If Zola is knocked down by a Heavy Attack, he loses 10 ESP Charges.

  • Disintegration Gauntlets

    Heavy Attack

    The first hit of Zola’s Heavy Attack inflicts a 0.5% Disintegration Debuff dealing 296.25 Direct Damage over 0.5 seconds. If the Opponent was not Stunned, inflict 5 additional Debuffs. While the Opponent is suffering from any of these Disintegration Debuffs, all of Zola’s hits inflict another Disintegration Debuff. These Disintegration Debuffs are paused while Zola is charging or performing a Heavy or Special Attack, and the final hit of Zola’s Special Attacks removes them.

    At tier 7

  • Grasp of Hydra

    Signature Ability

    Upgrades to his intricate neural network grant Zola the #Psychic Shielding tag while in a fight. Striking a Sleeping Opponent grants Zola an Unblockable Passive for 3 - 12 seconds. When Zola’s Special Attacks remove his Disintegration Debuffs, each Debuff deals a final burst of 493.75 - 987.5 Direct Damage.

    At tier 7

  • Special 1 - Living Technical Wonder

    Special 1

    Zola supercharges his weapons system and starts blasting. On activation, gain a 10% Energize Passive for 60 seconds. Max stacks: 5. The first hit grants a 2962.5 Fury Buff for 4 seconds, paused until the start of Zola’s next Special Attack.

    At tier 7

  • Special 2 - Aggressive Dissection

    Special 2

    Venting ambient power, Zola unleashes a whirlwind of robotic destruction. On activation, inflict a 40% Disintegration Passive dealing 4937.5 Direct Damage over 10 seconds. Each buzzsaw hit consumes 1 of Zola’s personal Energizes to inflict a 10% Disintegration Passive dealing 11850 Direct Damage over 10 seconds.

    At tier 7

  • Special 3 - I've Got a Shiny New Body

    Special 3

    Zola self-destructs and uploads his digital consciousness into a new robot form. His Opponent, unfortunately, is not so imperishable. Inflict an Armor Break Debuff, reducing Armor Rating by 1178.57 for 20 seconds. Max stacks: 5. Gain a Self-Repair Passive healing 100% of Zola’s missing Health over 20 seconds. This Self-Repair is lost if Zola is Stunned. For each time this Special Attack has been used previously in the Quest, these effects’ base durations are tripled. Zola’s anti-exponential algorithms won’t let this increase more than 3 times.

    At tier 7

More characters

All characters