Attuma

Attuma

SkillB tier

Introduction

Attuma is a character in Marvel Contest of Champions. Attuma's role is Skill. Faction: Talokan.

On our Marvel Contest of Champions tier list Attuma is B tier, 124th of the 297 characters ranked, from where 7 current tier lists put Attuma.

Is Attuma good?

Attuma can reverse ability accuracy against opponents and purify non-damaging debuffs off himself, while also countering evade and auto-block defenses that would otherwise avoid his hits. That combination of utility and counterplay makes him a strong defender specifically, landing him in B tier.

Strengths

  • Reverses ability accuracy against opponents
  • Purifies non-damaging debuffs
  • Counters Evade and Auto-Block

Profile

Attuma is a male Talokanil.

Background

Attuma is a stalwart protector of Talokan, aiding king Namor in protecting its people from threats below and above.

Attuma is proud and strong, with a knack for grasping opportunity, and the iron will to never fully surrender, even when his plans go awry.

Now, with Talokan under threat from surface dwellers, Attuma will resort to any means necessary to defend his people and culture, even if those he supports do not agree with his methods.

Stats

  • HP140,045
  • ATK10,046
  • DEF437
  • CRIT Rating524
  • CRIT DMG Rating1,124
  • Rating34,500

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

7
  • Ability Accuracy Reversal & Multi-Trigger

    Passive

    Attuma’s plans can make the best out of the worst situation, or the worst out of the best. All Ability Accuracy modification effects on him have their potencies reversed. While one of Attuma’s personal abilities with a listed chance has over a 100% chance to trigger, the ability has a chance to trigger additional times. Each time, the chance is equal to the former chance -100%. This repeats until the ability fails due to chance. Attuma’s rough Talokanil skin abrades his Opponents with a 25% chance to deal 2210.12 Physical Damage when they strike him with a contact attack. Damage scales with Base Attack only. Whenever an Opponent Evades Attuma while he has less than 1 Bar of Power, he has a 100% chance to instantly gain 10% of his Max Power and passively go Unstoppable for 0.5 seconds. Attuma’s Base Regeneration Rate is 25% instead of the usual 100%. It cannot be lowered further.

    At tier 7

  • Hydration

    Passive

    The water in Attuma’s Special Attacks grants him stacks of Hydration, which are Passives that fall off one at a time over 7 seconds as Attuma dries out. With every stack of Hydration, Attuma's Attack Rating is increased by 602.76, and his Regeneration Rate is increased by 1.75%. At 10 stacks of Hydration, Attuma becomes immune to Incinerate and gains a Precision Passive increasing his Critical Rating by 2750. At 19 stacks of Hydration, Attuma becomes passively Unstoppable. When he is inflicted with or immune to an Incinerate or Shock, Attuma loses 1 stack of Hydration, and Hydration falls off 30% faster while suffering from Coldsnap.

    At tier 7

  • Heavy Attack

    Heavy Attack

    100% chance for Attuma to attempt to Purify 1 non-damaging Debuff, excluding Concussions, and replace it with a Concussion Debuff, reducing Attuma’s Ability Accuracy by 50% for 25 seconds. If there are no eligible Debuffs, this ability consumes the oldest stack of Hydration instead. This ability also triggers when Attuma is inflicted with a Stun or Infuriate Debuff.

  • Tyrant of the Deep

    Signature Ability

    Attuma has a 100-205% chance to start the fight with a personal Concussion Debuff. It is paused until he gains a personal Concussion from another ability. Incoming Bleed Debuffs suffer 50-90% reduced potency. Attuma’s rough skin can now also deal damage any time he strikes his Opponent. In addition, its damage is increased by 5 - 17.5% for each Bleed effect on either Champion.

    At tier 7

  • Special 1 - Hydro-Bomb Bash

    Special 1

    Attuma brings down his club with enough intensity to fling an arc of water into the Opponent's face, temporarily blinding them. He then slams them with a Hydro-Bomb and detonates it at point-blank range. 100% chance to gain 3 stacks of Hydration. On activation, 120% chance to gain a True Accuracy Passive. These Passives last 7 seconds and fall off one at a time.

  • Special 2 - Raging Typhoon

    Special 2

    Hurling a Hydro-Bomb to stun his Opponent, Attuma follows up by rushing forward atop a rolling mass of water. Using the water's centripetal force to augment his own brute strength, he delivers a crushing series of devastating blows. 200% chance to gain 2 stacks of Hydration. Each hit has a 50% chance to grant Attuma a Cruelty Passive, increasing his Critical Damage Rating by 44.72 for 16 seconds. Can trigger through Block. Triggering one of these Cruelties pauses Attuma’s existing personal Concussions for the Cruelty’s duration.

    At tier 7

  • Special 3 - What Dwells Below

    Special 3

    Opening a rift into the depth of the ocean through unknown means, Attuma brings his Opponent on an involuntary expedition to the darkest crevices of the sea, then leaves them to a grisly fate in the briny depths. 110% chance to gain 5 stacks of Hydration. 100% chance to inflict a Bleed Debuff on the Opponent, dealing 15069 Direct Damage over 20 seconds. When one of these Bleeds fails to apply due to an Immunity, instead inflict a Physical Vulnerability Debuff that reduces the Opponent’s Physical Resistance by 1178.57 for 10 seconds.

    At tier 7

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