
Attuma
SkillA tier
Introduction
Attuma is a character in Marvel Contest of Champions. Attuma's role is Skill. Faction: Talokan.
On the combined Marvel Contest of Champions tier list Attuma is A tier, 88th of the 295 characters ranked, from where 3 community tier lists put Attuma.
What Attuma does
Flips the rules on Ability Accuracy: every effect that changes his accuracy works in reverse, so the Concussions he puts on himself with his Heavy Attack and signature end up helping him, and any ability above 100% chance can trigger more than once. His Special Attacks build Hydration stacks for Attack and Regeneration, with Incinerate immunity and a Precision Passive at 10 stacks.
Profile
Attuma is a male Talokanil.
Background
Attuma is a stalwart protector of Talokan, aiding king Namor in protecting its people from threats below and above.
Attuma is proud and strong, with a knack for grasping opportunity, and the iron will to never fully surrender, even when his plans go awry.
Now, with Talokan under threat from surface dwellers, Attuma will resort to any means necessary to defend his people and culture, even if those he supports do not agree with his methods.
Adapted from the Attuma page on Marvel Contest of Champions Wiki, under CC-BY-SA.
Stats
- HP89th of 278140,045
- ATK137th of 27810,046
- DEF74th of 79437
- CRIT Rating50th of 80524
- CRIT DMG Rating68th of 801,124
- Rating37th of 27834,500
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.
Skills
7Ability Accuracy Reversal & Multi-Trigger
PassiveAttuma’s plans can make the best out of the worst situation, or the worst out of the best. All Ability Accuracy modification effects on him have their potencies reversed. While one of Attuma’s personal abilities with a listed chance has over a 100% chance to trigger, the ability has a chance to trigger additional times. Each time, the chance is equal to the former chance -100%. This repeats until the ability fails due to chance. Attuma’s rough Talokanil skin abrades his Opponents with a 25% chance to deal 2210.12 Physical Damage when they strike him with a contact attack. Damage scales with Base Attack only. Whenever an Opponent Evades Attuma while he has less than 1 Bar of Power, he has a 100% chance to instantly gain 10% of his Max Power and passively go Unstoppable for 0.5 seconds. Attuma’s Base Regeneration Rate is 25% instead of the usual 100%. It cannot be lowered further.
At tier 7
Hydration
PassiveThe water in Attuma’s Special Attacks grants him stacks of Hydration, which are Passives that fall off one at a time over 7 seconds as Attuma dries out. With every stack of Hydration, Attuma's Attack Rating is increased by 602.76, and his Regeneration Rate is increased by 1.75%. At 10 stacks of Hydration, Attuma becomes immune to Incinerate and gains a Precision Passive increasing his Critical Rating by 2750. At 19 stacks of Hydration, Attuma becomes passively Unstoppable. When he is inflicted with or immune to an Incinerate or Shock, Attuma loses 1 stack of Hydration, and Hydration falls off 30% faster while suffering from Coldsnap.
At tier 7
Heavy Attack
Heavy Attack100% chance for Attuma to attempt to Purify 1 non-damaging Debuff, excluding Concussions, and replace it with a Concussion Debuff, reducing Attuma’s Ability Accuracy by 50% for 25 seconds. If there are no eligible Debuffs, this ability consumes the oldest stack of Hydration instead. This ability also triggers when Attuma is inflicted with a Stun or Infuriate Debuff.
Tyrant of the Deep
Signature AbilityAttuma has a 100-205% chance to start the fight with a personal Concussion Debuff. It is paused until he gains a personal Concussion from another ability. Incoming Bleed Debuffs suffer 50-90% reduced potency. Attuma’s rough skin can now also deal damage any time he strikes his Opponent. In addition, its damage is increased by 5 - 17.5% for each Bleed effect on either Champion.
At tier 7
Special 1 - Hydro-Bomb Bash
Special 1Attuma brings down his club with enough intensity to fling an arc of water into the Opponent's face, temporarily blinding them. He then slams them with a Hydro-Bomb and detonates it at point-blank range. 100% chance to gain 3 stacks of Hydration. On activation, 120% chance to gain a True Accuracy Passive. These Passives last 7 seconds and fall off one at a time.
Special 2 - Raging Typhoon
Special 2Hurling a Hydro-Bomb to stun his Opponent, Attuma follows up by rushing forward atop a rolling mass of water. Using the water's centripetal force to augment his own brute strength, he delivers a crushing series of devastating blows. 200% chance to gain 2 stacks of Hydration. Each hit has a 50% chance to grant Attuma a Cruelty Passive, increasing his Critical Damage Rating by 44.72 for 16 seconds. Can trigger through Block. Triggering one of these Cruelties pauses Attuma’s existing personal Concussions for the Cruelty’s duration.
At tier 7
Special 3 - What Dwells Below
Special 3Opening a rift into the depth of the ocean through unknown means, Attuma brings his Opponent on an involuntary expedition to the darkest crevices of the sea, then leaves them to a grisly fate in the briny depths. 110% chance to gain 5 stacks of Hydration. 100% chance to inflict a Bleed Debuff on the Opponent, dealing 15069 Direct Damage over 20 seconds. When one of these Bleeds fails to apply due to an Immunity, instead inflict a Physical Vulnerability Debuff that reduces the Opponent’s Physical Resistance by 1178.57 for 10 seconds.
At tier 7



