Bastion

Bastion

TechA tier

Introduction

Bastion is a character in Marvel Contest of Champions. Bastion's role is Tech.

On our Marvel Contest of Champions tier list Bastion is A tier, 114th of the 297 characters ranked, from where 4 current tier lists put Bastion.

Is Bastion good?

Bastion deals heavy Disintegration damage and regenerates through his Self-Repair ability, and his kit leans toward Mutant-focused utility. Because of his immunities, masteries like Liquid Courage and Double Edge actually heal him through Self-Repair Regeneration instead of hurting him, and his Power Reroute ability gets stronger with investment in the Collar Tech mastery.

His damage comes from Specials rather than crits, and his hard-to-dodge Special 1 makes him a real threat on defense, especially paired with the Sentinel relic. He struggles against frequent, powerful special attacks and against unique buffs he can't answer.

Strengths

  • Heavy Disintegration damage
  • Self-Repair Regeneration turns some debuff masteries into healing
  • Power Reroute benefits from Collar Tech investment
  • Hard-to-dodge Special 1 makes him strong on defense

Weaknesses

  • Struggles against frequent, powerful special attacks
  • Vulnerable to unique buffs

Profile

Bastion's full name is Sebastion Gilberti.

Background

Forged as the ultimate mutant eliminating Sentinel, Sebastion “Bastion” Gilberti is a Sentinel born human, destined to bring the future to the present day.

With his prime Sentinels at his side, Bastion will do everything in his power to bring humanity to the next stage of evolution, even if it means trampling over the pathetic state of humanity as it exists today.

Stats

  • HP134,761
  • ATK10,921
  • DEF869
  • CRIT Rating822
  • CRIT DMG Rating1,355
  • Rating33,690

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

9
  • The Next Step in Evolution

    Passive

    Bastion’s evolved Sentinel body provides him 100% Resistance against Bleed and Poison effects, and his Regeneration Rate cannot be reduced by Poison. When inflicted with a Bleed, Poison, or Crush effect, Bastion gains a 10 second Self-Repair Buff healing 8% of missing Health or 3% of Max Health, whichever is greater. Max stacks: 2. The Sentinel Relic increases the potency of personal Disintegration effects by 10%. This effect is doubled when fighting Mutants.

  • Mechanical Armor Up Passive

    Passive · Cooldown 24 seconds

    Bastion starts each fight with an indefinite Armor Up Passive, granting 1650 Armor Rating. If this ends for any reason it returns after 14 seconds. While active it provides the following effects: Bastion can trigger the Parry Mastery against non-contact attacks. When Bastion’s Block is broken due to Unblockable or Crush, he gains an Auto-Repair Passive for 2 seconds, paused during Special Attacks. While active, Bastion Instantly Regenerates 85% of all non-Special 3 damage taken. Cooldown: 24 seconds.

    At tier 7

  • Techno-Mechanical Virus Charges

    Passive

    Bastion can inflict the Opponent with Techno-Mechanical Virus Charges. Virus Charges cannot be inflicted while Bastion’s Opponent has more than 3 unique Buffs. When either Champion strikes with a Medium Attack, inflict 2 Techno-Mechanical Virus Charges. When either Champion strikes with a Light Attack, inflict 1 Techno-Mechanical Virus Charge. When Bastion performs a Well-Timed Block, inflict 2 Techno-Mechanical Virus Charges. When Bastion hits his Opponent’s Block with his first Medium or Light Attack, inflict 1 Techno-Mechanical Virus Charge. Each Techno-Mechanical Virus Charge decreases the Offensive Ability Accuracy and Defensive Ability Accuracy of the Opponent’s personal non-Instant Energy Damaging effects and Daunted Debuffs by -5% flat, down to -40%, or -60% against Mutants. Whenever a non-Instant Energy Damaging effects fails due to Ability Accuracy reduction, inflict a 16% Disintegration Vulnerability Passive for 28 seconds. Potency doubled against Mutants. Max stacks: 2. As a Defender, when Bastion’s Opponent activates a Special Attack, Techno-Mechanical Virus Charges are removed. Special 1: 5 Charges, Special 2: 12 Charges, Special 3: 24 Charges.

  • Infection

    Passive

    When the Opponent is inflicted with 30 Techno-Mechanical Virus Charges, they are inflicted with an indefinite Techno-Mechanical Infection. When dropping below 15 Charges, Infection is removed. While Infection is active, Virus Charges begin expiring one at a time every 1.2 seconds, paused during Special Attacks. When a Virus Charge expires, remaining Charges expire slightly faster. While Techno-Mechanical Infection is active, Bastion’s Opponent has their Attack Rating decreased by 35% and they are inflicted with a Power Reroute Passive.

  • Heavy Attack

    Heavy Attack

    The first hit cannot be Evaded and grants a non-stacking Pursuit Passive for 10 seconds. Against Mutants this becomes 16 seconds. The second hit inflicts a non-stacking 30% Disintegration Passive, dealing 10593.37 Direct Damage over 16 seconds.

    At tier 7

  • The Future Incarnate

    Signature Ability

    Bastion’s Offensive Ability Accuracy and Defensive Ability Accuracy reduction is expanded to affect non-personal effects. Against Mutants, whenever the Opponent gains a Regeneration or Prowess effect, all of Bastion’s personal Abilities are paused for 0.3 - 1.2 seconds. Personal Fury potency increased by . At tier 7: Potency % 10 - 30%

    At tier 7

  • Special 1 - The Future is Now

    Special 1

    After an initial haymaker, Bastion fires an onslaught of deadly lasers to completely disintegrate his opponents to dust. Each beam hit inflicts an Instant 10% Disintegration, dealing 7098.65 Direct Damage. As a Defender, this damage is halved and scales with Base Attack only. If Infection is active: For each personal Disintegration effect on the Opponent, inflict another Instant Disintegration.

    At tier 7

  • Special 2 - Tendril Takedown

    Special 2

    Bastion pushes his opponent away, only to strike with tendrils from a distance. On activation, Bastion’s inner turmoil grants him a 3931.56 Fury Passive for 28 seconds, paused during the Opponent’s Special Attacks. Max stacks: 2. If Infection is active: Gain an additional Fury Passive.

    At tier 7

  • Special 3 - Built Family

    Special 3

    Bastion summons three Sentinels to annihilate his opponents before finishing them with a devastating blast. Inflict a 20% Disintegration Debuff, dealing 49144.5 Direct Damage over 40 seconds.

    At tier 7

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