Bullseye

Bullseye

SkillS tier

Introduction

Bullseye is a character in Marvel Contest of Champions. Bullseye's role is Skill.

On the combined Marvel Contest of Champions tier list Bullseye is S tier, 16th of the 295 characters ranked, from where 4 community tier lists put Bullseye.

What Bullseye does

Rewards timing. Holding and releasing Block at the right moment during Special 1 or 2 (or nailing the Special 3 mini-game) grants a Perfect Release, which gives his Cruelty Passives an indefinite boost. Each time he gains a bar of Power he gets 3 seconds of evading every Basic Attack, and Special 3 Disorients the opponent for 45 seconds, halving their Block Proficiency and Defensive Ability Accuracy.

Background

Not much is known about Bullseye’s upbringing, and what little that is known is contentious.

Allegedly, “Lester” grew up in a broken home with an abusive father and was placed in foster care after his brother tried to burn their house down.

In high school he became a star baseball pitcher, even making it all the way to pitching in a major league game.

Unfortunately after being mocked by a batter, he ended his baseball career by killing the player with a pitch to the head.

After this he slipped through the cracks of society, eventually becoming a master assassin for the likes of Kingpin, naturally running afoul of Daredevil.

Adapted from the Bullseye page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP27th152,412
  • ATK68th10,572
  • DEF688
  • CRIT Rating17th822
  • CRIT DMG Rating80th0
  • Rating25th34,890

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

7
  • Dialed In

    Passive

    During a Special Attack 1 or 2, press the Block Input after the first hit to slow down time. Releasing the Block Input precisely when the final projectile is thrown grants a Perfect Release bonus. A Perfect result in the Special 3 Mini-Game also grants a Perfect Release bonus. Activating a Perfect Release bonus grants an indefinite Dialed In Passive increasing the potency of personal Cruelty Passives by 22.18 flat, and retriggers all personal Cruelty Passives. Failing to activate a Perfect Release bonus removes 1 Dialed In Passive. Max stacks: 5. As a Defender, 10% chance for each Cruelty Passive to activate a Perfect Release bonus after Special Attacks 1 and 2. Additionally, Special Attack 3 always triggers a Perfect Release bonus.

    At tier 7

  • Killer Instinct

    Passive · Cooldown 12 seconds or until 10 strikes land

    Gaining a Bar of Power grants a non-stacking Killer Instinct Passive for 3 seconds, this will not trigger while already active. This is paused during Bullseye’s Special Attacks, and while over 1 Bar of Power or until a personal Evade triggers. While Killer Instinct is active, Bullseye has a 100% chance to Evade incoming Basic Attacks, Purifying any Stun Debuffs in the process. This Evade will not trigger while Blocking. Killer Instinct and its effects are not affected by Ability Accuracy reduction. When Killer Instinct expires as an Attacker, it goes on cooldown for 12 seconds or until Bullseye strikes the Opponent 10 times. When Evading, Bullseye Counter-Attacks and inflicts an instant Bleed dealing 1057.2 Direct Damage. After Counter-Attacking as an Attacker, the ability to activate Special Attack 3 is disabled for 1 second. As a Defender, the chance to activate a Special Attack is increased for 1 second instead.

    At tier 7

  • Heightened Concentration

    Signature Ability

    Activating a Special Attack Passively reduces damage caused by the Opponent by 10.45 - 99.45% for 0.06 seconds. Whenever either Champion is Stunned or struck by a Heavy Attack, Bullseye has a 10.2 - 50.2% chance to Purify 50% of all Debuffs, up to a maximum of 10 Debuffs. The Stun Debuff from the Parry Mastery will not trigger this.

    At tier 7

  • Special Attacks 1 and 2 (Counter-Attack Bonus)

    Passive

    Special Attacks 1 and 2 Activating Special Attack 1 or 2 immediately after a Counter-Attack makes the first hit of the Special Attack passively Unblockable and grants a 6871.8 Fury Passive for 6 seconds. This Fury Passive will not re-trigger while already active, and is paused during Bullseye’s Special Attacks. Intercepting the Opponent with any Special Attack hit also grants this Fury Passive. Special Attack hits landed against an Invisible, Phasing or Untouchable opponent grant no Power.

    At tier 7

  • Special 1 - Time to Deal

    Special 1

    Bullseye shows you his hands of cards, plus a few more from up his sleeve. On activation, gain a True Accuracy Passive for 15 seconds, paused until the end of the Special Attack. The final hit inflicts 2 additional instant Bleeds, each dealing 1057.2 Direct Damage.

    At tier 7

  • Special 2 - Old Friends

    Special 2

    After introducing you to two of his oldest friends, Bullseye lobs a grenade your way. On activation, gain a non-stacking 25% Impact Passive and inflict a non-stacking 50% Bleed Vulnerability Passive. Both of these effects last 30 seconds, and are paused until the end of the Special Attack. The final hit inflicts a Stun Passive for 1.5 seconds.

  • Special 3 - Foul Ball

    Special 3

    One strike and you're out. Inflict a non-stacking Disorient Passive reducing Block Proficiency and Defensive Ability Accuracy by 50% for 45 seconds. While this Disorient is active, all personal Cruelty Passives are paused.

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