Count Nefaria

Count Nefaria

ScienceS tier

Introduction

Count Nefaria is a character in Marvel Contest of Champions. Count Nefaria's role is Science. Faction: Maggia.

On our Marvel Contest of Champions tier list Count Nefaria is S tier, 25th of the 297 characters ranked, from where 4 current tier lists put Count Nefaria.

Is Count Nefaria good?

Count Nefaria feeds off the opponent, turning any Health or Power gain from their buffs and passives into his own Energy Build Up resource. He can Evade incoming hits, including the last hit of a Special, and counter at the same time, and his Overcharge attacks are non-contact Energy damage that skips past contact-based defenses entirely.

Debuff-immune opponents are his hard counter since they cut off his Energy Build Up completely, and oddly, Bleed still drains his Ionic Energy against non-Mystic opponents even though he's immune to it. S tier, with a real blind spot against debuff immunity.

Strengths

  • Feeds off opponent Buff/Passive Health and Power gains
  • Evades incoming hits, including the last hit of Specials, while countering
  • Non-contact Energy attacks bypass contact-based defenses

Weaknesses

  • Debuff-immune opponents deny his Energy Build Up entirely
  • Bleed drains his Ionic Energy against non-Mystic opponents despite his immunity

Profile

Count Nefaria's full name is Count Luchino Nefaria.

Background

Count Luchino Nefaria was the descendant of a long line of Italian noblemen, and used his wealth and connections to become a powerful leader within the Maggia crime syndicate.

He furthered his rise to power by subjecting himself to scientific experiments that granted him superhuman abilities, but cost him his life.

He was later resurrected as a being made entirely of Ionic energy, rendering him effectively immortal as long as he drains other Ionic beings to maintain his power.

Stats

  • HP151,223
  • ATK9,527
  • DEF688
  • CRIT Rating822
  • CRIT DMG Rating1,547
  • Rating39,920

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

8
  • Passive (Power Steal / Bleed Immunity)

    Passive

    Count Nefaria’s body is composed of Ionic Energy, granting Immunity to Power Steal and Bleed effects, and 90% Shock and Incinerate Resistance. Dev Notes: Even though he’s Immune to Bleed, Count Nefaria still suffers when he would be inflicted by one. See below, under “Ionic Charges".

  • Energy Build Up

    Passive

    Whenever the Opponent fills a Bar of Power, they gain 15 Stored Energy. For every 1% of the Opponent’s Max Health or Power they would gain from a Buff or Passive, they gain 2 Stored Energy. This is unaffected by reduced Regeneration or Ability Power Rates. Every 10 Stored Energy is automatically converted into an indefinite Energy Build Up Debuff. Dev Notes: Energy Build Up Debuffs are the key resource for all of Count Nefaria’s abilities. They don’t do anything on their own, but he needs to devour them off the Opponent to fuel his kit, so the more of them the Opponent has, the better he’ll perform in the fight. Note that the Stored Energy they gain from gaining Health or Power has rollover. So for example if they gain 1.5% of their Health at once, they’ll gain 2 Stored Energy and this ability will ‘remember’ the remaining 0.5%. Then if they gain another 2.5% later on, the ability will roll the previous 0.5% into the trigger, and they will gain 6 Stored Energy. The fact that this ability is unaffected by reduced Regeneration or Ability Power Rates means that the Stored Energy they gain remains the same even while Ionic Overcharge is active.

  • Ionic Charges

    Passive

    Gain 10 Ionic Charges when performing a Well-Timed Block. Lose 20 Ionic Charges when Count Nefaria would be inflicted with a Bleed effect while fighting a non-Mystic Champion. Ionic Charges grant up to 10479.7 Attack Rating, maxing out at 100 Charges. They also grant up to 6416.67 Physical and Energy Resistance and 90% Degeneration Resistance, maxing out at 100 Charges. Dev Notes: While Energy Build Ups are what you need to monitor on the Opponent, Ionic Charges are what you should keep track of on Nefaria. Fortunately, they increase pretty steadily over the course of the fight, and provide a nice set of bonuses, scaling up to when Nefaria has 100 of them.

    At tier 7

  • Ionic Overcharge

    Passive

    red At 100 Ionic Charges, activate Ionic Overcharge for 17 seconds. It is paused during Count Nefaria’s Special Attacks. Lose 100 Charges when it expires. During Ionic Overcharge, all of Count Nefaria’s attacks are non-contact and deal Energy Damage instead of Physical. Additionally, the Opponent’s Regeneration and Ability Power Rates are reduced by 95%, and when they gain Ability Power he gains 60% of the Power denied this way. Dev Notes: Ionic Charges don’t have a maximum, but whenever Nefaria has over 100 of them he’ll enter Ionic Overcharge. Since the Ionic effects all cap at 100 to begin with, the big benefits of Overcharge is that he’ll take a portion of the Power the Opponent would have gained from Power Gain effects, and his Basic Attacks can now benefit from the Energy Vulnerability he inflicts.

  • Special Attacks (general)

    Passive

    The first hit of any Special Attack deals a burst of 5716.2 Energy Damage if it is the first or second hit after Count Nefaria’s Counter-Attack hit. Dev Notes: This is the last bit of icing on the cake for Count Nefaria’s damage loop. In most situations, using his Evade to punish a Special Attack and inflict Vulnerability will get you the majority of his damage output. However, if you’re able to make the stars align and follow up with a Special Attack of your own (or a Medium then a Special Attack), you’ll benefit from this additional burst of Energy Damage.

    At tier 7

  • Special 1 - Count's Consumption

    Special Attack

    Count Nefaria disorients his Opponent with quick strikes, then violently drains the energy from their body. The final 4 hits each devour 2 Energy Build Ups. This can trigger through Block and is unaffected by Ability Accuracy. Each devoured Energy Build Up grants 16 Ionic Charges, 2% of his missing Health, and 9% of a Bar of Power. Dev Notes: Count Nefaria drains the energy from his enemies in order to sustain himself. The Special 1 is the main way of building Ionic Energy. In addition to putting him immediately into Overcharge if the Opponent had at least 8 Build Ups before the attack, it also gives him a decent chunk of Power and missing Health.

  • Special 2 - Ionic Obliteration

    Special Attack

    Count Nefaria fires a searing beam of energy from his eyes, before warping next to his Opponent and beating them into the ground. On activation, gain a 1143.24 Fury Passive per 10 Ionic Charges, each lasting 16 seconds. Max stacks: 15. The final hit inflicts an Incinerate Debuff, dealing 12385.1 Energy Damage over 6 seconds. Against Mystic Champions, inflict a Plasma Debuff instead. Dev Notes: If Special 1 is the main way of building up Nefaria’s resources, then Special 2 is his main damage ability. The Fury he gets based on his Ionic charges significantly increases his damage, and then he has the Incinerate/Plasma to finish it off.

    At tier 7

  • Special 3 - Hundredfold Power

    Special Attack

    After briefly vanishing, Count Nefaria reappears behind his Opponent. He drags them across the floor, then pulverizes them with an intense series of Ionic energy blasts. Gain 50 Ionic Charges, then activate Ionic Overcharge. Pause Ionic Overcharge for 10 seconds. Dev Notes: The Special Attack 3 is a nice way of shortcutting directly to Ionic Overcharge and its corresponding reductions to Ability Power and Regen Rates in matchups where it’s needed. If Ionic Overcharge was already active before using it, it’ll be re-triggered, effectively refreshing the duration.

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