
Count Nefaria
ScienceS tier
Introduction
Count Nefaria is a character in Marvel Contest of Champions. Count Nefaria's role is Science. Faction: Maggia.
On the combined Marvel Contest of Champions tier list Count Nefaria is S tier, 6th of the 295 characters ranked, from where 3 community tier lists put Count Nefaria.
What Count Nefaria does
Feeds on the opponent's own gains: every bar of Power they fill and every bit of Health or Power they get from Buffs piles up as Energy Build Up Debuffs, which his Special 1 devours (even through Block) for Ionic Charges, Health and Power.
At 100 Ionic Charges he enters Ionic Overcharge for 17 seconds, turning his attacks into non-contact Energy Damage and cutting the opponent's Regeneration and Ability Power rates by 95%. Special 3 skips straight to Overcharge.
Profile
Count Nefaria's full name is Count Luchino Nefaria.
Background
Count Luchino Nefaria was the descendant of a long line of Italian noblemen, and used his wealth and connections to become a powerful leader within the Maggia crime syndicate.
He furthered his rise to power by subjecting himself to scientific experiments that granted him superhuman abilities, but cost him his life.
He was later resurrected as a being made entirely of Ionic energy, rendering him effectively immortal as long as he drains other Ionic beings to maintain his power.
Adapted from the Count Nefaria page on Marvel Contest of Champions Wiki, under CC-BY-SA.
Stats
- HP33rd of 278151,223
- ATK175th of 2789,527
- DEF688
- CRIT Rating17th of 80822
- CRIT DMG Rating20th of 801,547
- Rating2nd of 27839,920
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.
Skills
8Passive (Power Steal / Bleed Immunity)
PassiveCount Nefaria’s body is composed of Ionic Energy, granting Immunity to Power Steal and Bleed effects, and 90% Shock and Incinerate Resistance. Dev Notes: Even though he’s Immune to Bleed, Count Nefaria still suffers when he would be inflicted by one. See below, under “Ionic Charges".
Energy Build Up
PassiveWhenever the Opponent fills a Bar of Power, they gain 15 Stored Energy. For every 1% of the Opponent’s Max Health or Power they would gain from a Buff or Passive, they gain 2 Stored Energy. This is unaffected by reduced Regeneration or Ability Power Rates. Every 10 Stored Energy is automatically converted into an indefinite Energy Build Up Debuff. Dev Notes: Energy Build Up Debuffs are the key resource for all of Count Nefaria’s abilities. They don’t do anything on their own, but he needs to devour them off the Opponent to fuel his kit, so the more of them the Opponent has, the better he’ll perform in the fight. Note that the Stored Energy they gain from gaining Health or Power has rollover. So for example if they gain 1.5% of their Health at once, they’ll gain 2 Stored Energy and this ability will ‘remember’ the remaining 0.5%. Then if they gain another 2.5% later on, the ability will roll the previous 0.5% into the trigger, and they will gain 6 Stored Energy. The fact that this ability is unaffected by reduced Regeneration or Ability Power Rates means that the Stored Energy they gain remains the same even while Ionic Overcharge is active.
Ionic Charges
PassiveGain 10 Ionic Charges when performing a Well-Timed Block. Lose 20 Ionic Charges when Count Nefaria would be inflicted with a Bleed effect while fighting a non-Mystic Champion. Ionic Charges grant up to 10479.7 Attack Rating, maxing out at 100 Charges. They also grant up to 6416.67 Physical and Energy Resistance and 90% Degeneration Resistance, maxing out at 100 Charges. Dev Notes: While Energy Build Ups are what you need to monitor on the Opponent, Ionic Charges are what you should keep track of on Nefaria. Fortunately, they increase pretty steadily over the course of the fight, and provide a nice set of bonuses, scaling up to when Nefaria has 100 of them.
At tier 7
Ionic Overcharge
Passivered At 100 Ionic Charges, activate Ionic Overcharge for 17 seconds. It is paused during Count Nefaria’s Special Attacks. Lose 100 Charges when it expires. During Ionic Overcharge, all of Count Nefaria’s attacks are non-contact and deal Energy Damage instead of Physical. Additionally, the Opponent’s Regeneration and Ability Power Rates are reduced by 95%, and when they gain Ability Power he gains 60% of the Power denied this way. Dev Notes: Ionic Charges don’t have a maximum, but whenever Nefaria has over 100 of them he’ll enter Ionic Overcharge. Since the Ionic effects all cap at 100 to begin with, the big benefits of Overcharge is that he’ll take a portion of the Power the Opponent would have gained from Power Gain effects, and his Basic Attacks can now benefit from the Energy Vulnerability he inflicts.
Special Attacks (general)
PassiveThe first hit of any Special Attack deals a burst of 5716.2 Energy Damage if it is the first or second hit after Count Nefaria’s Counter-Attack hit. Dev Notes: This is the last bit of icing on the cake for Count Nefaria’s damage loop. In most situations, using his Evade to punish a Special Attack and inflict Vulnerability will get you the majority of his damage output. However, if you’re able to make the stars align and follow up with a Special Attack of your own (or a Medium then a Special Attack), you’ll benefit from this additional burst of Energy Damage.
At tier 7
Special 1 - Count's Consumption
Special AttackCount Nefaria disorients his Opponent with quick strikes, then violently drains the energy from their body. The final 4 hits each devour 2 Energy Build Ups. This can trigger through Block and is unaffected by Ability Accuracy. Each devoured Energy Build Up grants 16 Ionic Charges, 2% of his missing Health, and 9% of a Bar of Power. Dev Notes: Count Nefaria drains the energy from his enemies in order to sustain himself. The Special 1 is the main way of building Ionic Energy. In addition to putting him immediately into Overcharge if the Opponent had at least 8 Build Ups before the attack, it also gives him a decent chunk of Power and missing Health.
Special 2 - Ionic Obliteration
Special AttackCount Nefaria fires a searing beam of energy from his eyes, before warping next to his Opponent and beating them into the ground. On activation, gain a 1143.24 Fury Passive per 10 Ionic Charges, each lasting 16 seconds. Max stacks: 15. The final hit inflicts an Incinerate Debuff, dealing 12385.1 Energy Damage over 6 seconds. Against Mystic Champions, inflict a Plasma Debuff instead. Dev Notes: If Special 1 is the main way of building up Nefaria’s resources, then Special 2 is his main damage ability. The Fury he gets based on his Ionic charges significantly increases his damage, and then he has the Incinerate/Plasma to finish it off.
At tier 7
Special 3 - Hundredfold Power
Special AttackAfter briefly vanishing, Count Nefaria reappears behind his Opponent. He drags them across the floor, then pulverizes them with an intense series of Ionic energy blasts. Gain 50 Ionic Charges, then activate Ionic Overcharge. Pause Ionic Overcharge for 10 seconds. Dev Notes: The Special Attack 3 is a nice way of shortcutting directly to Ionic Overcharge and its corresponding reductions to Ability Power and Regen Rates in matchups where it’s needed. If Ionic Overcharge was already active before using it, it’ll be re-triggered, effectively refreshing the duration.



