Dazzler

Dazzler

MutantA tier

Introduction

Dazzler is a character in Marvel Contest of Champions. Dazzler's role is Mutant.

On the combined Marvel Contest of Champions tier list Dazzler is A tier, 62nd of the 295 characters ranked, from where 2 community tier lists put Dazzler.

What Dazzler does

Against anything but Tech champions she sets the opponent's Critical Damage Rating to zero for the whole fight, and she can't be hit while dodging back. She builds Tempo from her attacks and from tapping Block in rhythm during Special 1, spends 10 of it on a Dazzling Dash that Falters or Stuns, and feeds the rest into Special 2's Fury and Prowess, which turns Unblockable if her Energy Vulnerability is on the target.

With her signature she takes no Physical Damage during her own hits and reflects it back as Energy Damage.

Profile

Dazzler's full name is Alison Blaire.

Background

Alison Blaire, better known by her stage name Dazzler, is a famous singer and powerful Mutant with the ability to convert sound into stunning displays of light.

While she tries to focus on her music career, Alison constantly seems to get roped into saving the world.

Whether she winds up fighting alongside the X-Men, thrown into deep space, or even pulled into alternate dimensions, Dazzler always maintains her rhythm.

Adapted from the Dazzler page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP154th130,137
  • ATK190th9,093
  • DEF688
  • CRIT Rating10th967
  • CRIT DMG Rating1st1,834
  • Rating166th33,260

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

7
  • Base Passives

    Passive

    She’s Immune to bad vibes, and also Nullify. Be cool, not cruel. If Dazzler’s Opponent isn’t a Tech Champion, their Critical Damage Rating is set to 0 and cannot be increased. No stopping this light show. If Dazzler’s Opponent has the Stand Your Ground Mastery active, it is removed. While Dodging back, Dazzler cannot be struck by attacks. She does not benefit from the Dexterity Mastery, but she builds 1 Tempo when Dodging a Special Attack hit.

  • Tempo

    Passive Resource

    Dazzler builds up Tempo as excitement mounts for her performance. Light and Medium Attacks build 1 Tempo, or 5 if the attack strikes the Opponent while they are standing up. Heavy Attacking a non-Stunned Opponent builds 5 Tempo. Dazzler’s personal Stun Passive does not count against this. As a Defender, each hit in the Attacker’s Combo Meter builds 1 Tempo.

  • Dazzling Dash Attack

    Passive

    Building 10 Tempo sets the stage for a Dazzling Dash Attack. Only one Dazzling Dash Attack may be readied at a time. Once readied, Dashing forwards from outside striking distance or during the Opponent’s Special Attack inflicts a Falter Passive for 1.2 seconds, paused until the end of the Dash. If Blocked, a Dazzling Dash Attack inflicts a Stun Passive for 1.5 seconds. As an Attacker, on hit or on Block it also deals a burst of 181.86 Energy Damage per Tempo.

    At tier 7

  • Sounds of Light and Fury

    Signature Ability

    During her hits, Dazzler takes no Physical Damage and instead reflects 20 - 200% of it back at the Opponent as a burst of Energy Damage. Performing a Dazzling Dash grants a Pursuit Passive for 2 - 10 seconds, paused until the end of the Dash.

    At tier 7

  • Opener

    Special 1

    Special 1 - Opener Smooth rhythmic moves get the crowd going. Tapping Block in rhythm with the 4 blasts builds 10 Tempo each. The final hit inflicts a non-stacking 1833.33 Energy Vulnerability Passive for 30 seconds.

    At tier 7

  • Show Stopper

    Special 2

    Special 2 - Show Stopper Dazzler's light show hits its crescendo, blasting away the audience. If Dazzler is not suffering from Cowardice, after activation she gains 10% Resonance, Fury, and +10% Prowess Buffs until the end of the attack. These potencies increase by +1% flat per Tempo. At tier 7: 909.3 If the Opponent is suffering from a personal Energy Vulnerability, after activation Dazzler also gains an Unblockable Buff until the end of the attack. Tapping Block in rhythm with the first 5 lasers grants Dazzler 687.5 Precision Buffs until the end of the attack. If Dazzler reaches at least 4 of these Precisions, the final laser is a Guaranteed Critical Hit. At the end of this Special Attack, reset Dazzler’s Tempo.

    At tier 7

  • Encore

    Special 3

    Special 3 - Encore The crowd wants more, and Dazzler won't disappoint. Dazzler kicks things into High Tempo for 40 seconds, allowing her to build up to 150 Tempo and doubling all Tempo gains. A Perfect result in the Special 3 Mini Game increases this to 60 seconds, or 50 if the result was semi-Perfect.

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