Dazzler

Dazzler

MutantA tier

Introduction

Dazzler is a character in Marvel Contest of Champions. Dazzler's role is Mutant.

On our Marvel Contest of Champions tier list Dazzler is A tier, 52nd of the 297 characters ranked, from where 4 current tier lists put Dazzler.

Is Dazzler good?

Once Tempo is ramped, Dazzler's Special 2 does massive damage, and her Dazzling Dash Attacks land Falter and Stun for safe openings. She also reflects Physical Thorns and Reverberation damage back as Energy damage, which is a nice bonus against certain defenders. Damage caps like Korg's Rock Stacks hurt her Special 2 badly, Cowardice strips her Special 2 buffs, and high Energy Resistance blunts most of her output since she's almost entirely an Energy attacker.

S tier for the ceiling, with real floor risk against the right counters.

Strengths

  • Special 2 hits huge once Tempo is ramped
  • Dash Attacks land Falter and Stun for safe openings
  • Reflects Physical Thorns and Reverberation as Energy damage

Weaknesses

  • Damage caps like Korg's Rock Stacks hurt her Special 2
  • Cowardice strips her Special 2 buffs and damage
  • High Energy Resistance blunts her mostly-Energy output

Profile

Dazzler's full name is Alison Blaire.

Background

Alison Blaire, better known by her stage name Dazzler, is a famous singer and powerful Mutant with the ability to convert sound into stunning displays of light.

While she tries to focus on her music career, Alison constantly seems to get roped into saving the world.

Whether she winds up fighting alongside the X-Men, thrown into deep space, or even pulled into alternate dimensions, Dazzler always maintains her rhythm.

Stats

  • HP130,137
  • ATK9,093
  • DEF688
  • CRIT Rating967
  • CRIT DMG Rating1,834
  • Rating33,260

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

7
  • Base Passives

    Passive

    She’s Immune to bad vibes, and also Nullify. Be cool, not cruel. If Dazzler’s Opponent isn’t a Tech Champion, their Critical Damage Rating is set to 0 and cannot be increased. No stopping this light show. If Dazzler’s Opponent has the Stand Your Ground Mastery active, it is removed. While Dodging back, Dazzler cannot be struck by attacks. She does not benefit from the Dexterity Mastery, but she builds 1 Tempo when Dodging a Special Attack hit.

  • Tempo

    Passive Resource

    Dazzler builds up Tempo as excitement mounts for her performance. Light and Medium Attacks build 1 Tempo, or 5 if the attack strikes the Opponent while they are standing up. Heavy Attacking a non-Stunned Opponent builds 5 Tempo. Dazzler’s personal Stun Passive does not count against this. As a Defender, each hit in the Attacker’s Combo Meter builds 1 Tempo.

  • Dazzling Dash Attack

    Passive

    Building 10 Tempo sets the stage for a Dazzling Dash Attack. Only one Dazzling Dash Attack may be readied at a time. Once readied, Dashing forwards from outside striking distance or during the Opponent’s Special Attack inflicts a Falter Passive for 1.2 seconds, paused until the end of the Dash. If Blocked, a Dazzling Dash Attack inflicts a Stun Passive for 1.5 seconds. As an Attacker, on hit or on Block it also deals a burst of 181.86 Energy Damage per Tempo.

    At tier 7

  • Sounds of Light and Fury

    Signature Ability

    During her hits, Dazzler takes no Physical Damage and instead reflects 20 - 200% of it back at the Opponent as a burst of Energy Damage. Performing a Dazzling Dash grants a Pursuit Passive for 2 - 10 seconds, paused until the end of the Dash.

    At tier 7

  • Opener

    Special 1

    Special 1 - Opener Smooth rhythmic moves get the crowd going. Tapping Block in rhythm with the 4 blasts builds 10 Tempo each. The final hit inflicts a non-stacking 1833.33 Energy Vulnerability Passive for 30 seconds.

    At tier 7

  • Show Stopper

    Special 2

    Special 2 - Show Stopper Dazzler's light show hits its crescendo, blasting away the audience. If Dazzler is not suffering from Cowardice, after activation she gains 10% Resonance, Fury, and +10% Prowess Buffs until the end of the attack. These potencies increase by +1% flat per Tempo. At tier 7: 909.3 If the Opponent is suffering from a personal Energy Vulnerability, after activation Dazzler also gains an Unblockable Buff until the end of the attack. Tapping Block in rhythm with the first 5 lasers grants Dazzler 687.5 Precision Buffs until the end of the attack. If Dazzler reaches at least 4 of these Precisions, the final laser is a Guaranteed Critical Hit. At the end of this Special Attack, reset Dazzler’s Tempo.

    At tier 7

  • Encore

    Special 3

    Special 3 - Encore The crowd wants more, and Dazzler won't disappoint. Dazzler kicks things into High Tempo for 40 seconds, allowing her to build up to 150 Tempo and doubling all Tempo gains. A Perfect result in the Special 3 Mini Game increases this to 60 seconds, or 50 if the result was semi-Perfect.

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