Doctor Strange

Doctor Strange

MysticD tier

Introduction

Doctor Strange is a character in Marvel Contest of Champions. Doctor Strange's role is Mystic. Faction: Hero.

On our Marvel Contest of Champions tier list Doctor Strange is D tier, 280th of the 297 characters ranked, from where 7 current tier lists put Doctor Strange.

Is Doctor Strange good?

Strange keeps his signature toolkit of innate power generation, counterspell Nullifies and Vishanti Blessings, and adds new effects like Wither and Placebos along with more direct control over which Blessing he's running. That utility and survivability let him keep control of a fight and throw Specials constantly.

Even so, we only rank him D here since none of that translates into standout damage or a clear defining strength against the field.

Strengths

  • Keeps innate Power generation, counterspell Nullifies and Vishanti Blessings
  • New Wither and Placebo effects with more direct Blessing control
  • High Utility and Survivability keep him in control of a fight

Profile

Doctor Strange's full name is Stephen Strange.

Background

Neurosurgeon Doctor Stephen Strange's success caused him to hit rock bottom.

But the Ancient One elevated him to new heights, as Doctor Strange, Sorcerer Supreme!

He is Master of the Mystic Arts, with powerful magic spells at his command.

But forget the Flames of the Faltime, the Cloak of Levitation, the Eye of Agamotto — behind all that is a tenacious warrior dedicated to defending the Earth against the darkest mystical adversaries!

Stats

  • HP152,412
  • ATK5,390
  • DEF688
  • CRIT Rating411
  • CRIT DMG Rating1,547
  • Rating37,790

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

10
  • Master of the Mystic Arts

    Passive

    Earth’s Sorcerer Supreme, Doctor Stephen Strange has 0% Combat Power Rate, but he generates 3.5% of his Max Power per second. As an Attacker, Doctor Strange Passively gains 12% of his Max Power each time a Buff on the Opponent is Nullified or expires naturally. This replaces the Mystic Dispersion Mastery.

  • Arcane Arsenal

    Always Active

    Channeling defensive wards, Doctor Strange Passively Regenerates 60% of the damage taken from Blocked hits, or 80% from a Well-Timed Block. Slinging offensive cantrips, all of Doctor Strange’s attacks deal Energy Damage and bursts of 2695 Energy Damage. Prepared with counterspells, after the Opponent gains a Buff, Doctor Strange has a 60% chance to Nullify their most recent Buff.

    At tier 7

  • Arcane Font

    Passive Resource

    When any Buff on the Opponent is Nullified, Doctor Strange gains an Arcane Font, each increasing the potency of his personal bursts of Energy Damage by 3%. While charging or performing a Heavy Attack, double tap Block to consume 1 Bar of Power to gain 3 Arcane Fonts, once per Heavy.

  • Vishanti Blessings

    Passive

    Doctor Stephen Strange invokes three Vishanti Blessings to aid him in battle, each lasting 20 seconds and cycling in sequential order. Blessings are paused while Doctor Strange is performing a Heavy or Special Attack. Oshtur’s Refuge grants 40% increased Regeneration potency. During the Opponent’s Special Attacks, this bonus is doubled and this Blessing is paused. Agamotto’s Insight grants 1886.5 Attack Rating. During Doctor Strange’s Special Attack 1, this bonus is doubled. Hoggoth’s Wisdom grants 100% increased Ability Accuracy. During Doctor Strange’s Special Attack 2, he gains an additional Arcane Font when an Opponent’s Buff is Nullified.

    At tier 7

  • Time Weaving

    Heavy Attack

    Charging a Heavy Attack after landing any non-Combo-Ending Attack inflicts a Stun Passive for 0.3 seconds. While charging a Heavy Attack, personal effects on the Opponent are paused. Doctor Strange’s Heavy Attack can be charged for an extended duration. After charging for 0.5 seconds, Doctor Strange increases the expiry rate of his Vishanti Blessings by 1200% for as long as he charges his Heavy Attack.

  • Sorcerer Supreme's Spells

    Heavy/Special Attack

    The final hit of Doctor Strange’s Heavy Attack, and the final 3 hits of his Special Attacks 1 and 2 trigger effects based on the current Vishanti Blessing. Under Oshtur’s Refuge, inflict a 30% Wither Passive for 30 seconds. Max stacks: 3. With Agamotto’s Insight, deal an additional burst of 2695 Energy Damage. Through Hoggoth’s Wisdom, grant the Opponent a Placebo Buff for 10 seconds.

    At tier 7

  • Well of Unseen Worlds

    Signature Ability

    At the start of each fight, grant the Opponent 1 - 3 (rounded down) indefinite Placebo Buffs and then inflict a Fate Seal Passive for 3 seconds. When Doctor Strange gains an Arcane Font, he has a 10 - 30% chance to gain another. This can trigger itself, but is not affected by Ability Accuracy. Before the Opponent would be Knocked Out, inflict a 125% Neutralize Passive for 3 seconds.

    At tier 7

  • Elemental Wizardry

    Special 1

    A humble beginning to any wizard's duel. On the first hit, the Winds of Watoomb inflict a Coldsnap Debuff dealing 4851 Energy Damage over 2.5 seconds. On the next 3 hits, the Flames of Faltine inflict Incinerate Debuffs each dealing 1617 Energy Damage over 0.5 seconds.

    At tier 7

  • Eldritch Incantation

    Special 2

    Doctor Strange orchestrates three Flames of the Faltines in a fiery symphony. The first 3 hits lash with an Eldritch Whip, each granting the Opponent a Placebo Buff for 10 seconds. After landing the final hit, 3 Buffs on the Opponent each have a 50% chance to be Nullified.

  • Rush Hour

    Special 3

    For his final act, Dr. Stephen Strange demonstrates sorcery supremacy — making his opponent disappear. Refresh the current Vishanti Blessing and inflict a Fate Seal Passive for 15 seconds. While this Fate Seal is active, when the Opponent is prevented from gaining a Buff due to Fate Seal or Immunity, Doctor Strange gains an Arcane Font.

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