
Dragon Man
MysticB tier
Introduction
Dragon Man is a character in Marvel Contest of Champions. Dragon Man's role is Mystic.
On the combined Marvel Contest of Champions tier list Dragon Man is B tier, 180th of the 295 characters ranked, from where 4 community tier lists put Dragon Man.
What Dragon Man does
Runs on a Power Charge that generates 12% of a bar of Power every second, which a Stun knocks off for 12 seconds, and his Specials spend it: Special 1 inflicts Ineptitude to cut new Fury, Armor Up, Precision and Cruelty by 75%, Special 2 Incinerates and grants a 30-second Fury, and Special 3 turns every Charge into
Unstoppable time that heals most of the damage he takes. Opponents with their back to the wall take extra damage on every hit.
Profile
Dragon Man is a male Android.
Background
Dragon Man was a lifeless android constructed by Professor Gregson Gilbert, then brought to life by Diablo through a combination of Science and Alchemy.
Dragon Man spent much of his existence being manipulated into combat by Heroes and Villains alike, until Valeria Richards upgraded his Programming.
Now with both super-intellect and immense strength, Dragon Man acts as a guardian for the children of the Future Foundation.
Adapted from the Dragon Man page on Marvel Contest of Champions Wiki, under CC-BY-SA.
Stats
- HP109th of 278136,082
- ATK109th of 27810,168
- DEF3rd of 791,355
- CRIT Rating59th of 80448
- CRIT DMG Rating56th of 801,179
- Rating95th of 27833,920
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.
Skills
6Advanced Robotics
PassiveDragon Man’s thick Armor and Advanced Robotics grants full immunity to Bleed, Poison, and Armor Shattered. If under the effects of an Armor Break, Dragon Man releases currents of mystical energy, dealing 508.4 Degeneration Damage every 0.5 seconds. Damage is increased by 100% against Cosmic Champions. Offensive Combat Power Rate is reduced by 35%.
At tier 7
Power Charge
Passive BuffAt the start of a fight, gain Power Charge, generating 12% of a bar of Power every second. Power Charge is removed when Stunned. If 0 Power Charges are active, create one after 12 seconds. When Defending, this duration is reduced by 4 seconds. When fighting Science Champions, upon receiving a Non-Damaging Debuff, pause cooldown Duration for 0.35 seconds.
Cornered
PassiveWhile the Opponent’s back is against the wall they gain Cornered. Cornered is unaffected by Ability Accuracy modifications. Each hit deals 3558.8 physical damage. This damage is increased by 35% for each Ineptitude or Unique Buff on the Opponent. Up to 105%. Opponents Defensive Combat Power Rate is reduced by 70% while above 2 bars of Power. On Opponent Knockdown Gain an Unblockable Buff for 3 seconds. Duration is paused during Special Attacks. On Hit, remove any Incinerates on the Opponent, each dealing a burst of 5084 energy damage. If 6 or more Incinerates are removed, this damage is increased by 50%.
At tier 7
Blitzkrieg
Special 1Dragon Man charges forward with a flurry of strikes, decimating anything in his way. The final hit inflicts a non-stacking Slow for 8 seconds. The first hit that contacts the Opponent consumes 1 Power Charge to inflict an Ineptitude Debuff reducing the potency of new Fury, Armor Up, Precision, and Cruelty Buffs by 75% for 30 seconds.
Scorched Earth
Special 2Dragon Man engulfs the arena in flames before crashing down on his Opponent like a meteor. All 3 hits of Dragon Man’s fire breath inflict Incinerate, dealing 5084 energy damage over 25 seconds. Incinerate also reduces the Opponent’s Block Proficiency by 50% and prevents the activation of Perfect Block. Consume 1 Power Charge to generate a Fury Buff, increasing Attack Rating by 6609.2 for 30 seconds.
At tier 7
Danger Close
Special 3Dragon Man Incinerates his Opponent, then launches them in the air and spikes them back into the earth. Consume all stacks of Power Charge. Each contributing 4 seconds to an Unstoppable Buff. While active, this Unstoppable instantly regenerates 85% of hit damage received from Attacks other than Special 3’s. After this Special Attack ends, generate 3 stacks of Power Charge. Additional stacks of Power Charge do not generate additional Power.



