Gentle

Gentle

MutantB tier

Introduction

Gentle is a character in Marvel Contest of Champions. Gentle's role is Mutant.

On our Marvel Contest of Champions tier list Gentle is B tier, 136th of the 297 characters ranked, from where 4 current tier lists put Gentle.

Is Gentle good?

Gentle gets double value out of Attack Rating, counters Stun immunity, has a built-in answer to Bullseye, and is tanky enough to stay in a fight. He's immune to Bleed, so Liquid Courage and Double Edge lose their downside on him, and his own Recoil replacement inflicts Daunted with a potency that scales with every point invested.

He can't land crits, struggles against Energy damage, and Unstoppable opponents get around one of his key tools. B tier for a durable pick that trades crit damage for consistency.

Strengths

  • Double use of Attack Rating
  • Counters Stun immunity
  • Answers Bullseye
  • Tanky and durable

Weaknesses

  • Cannot land critical hits
  • Weak against Energy damage
  • Unstoppable opponents get around his tools

Profile

Gentle's full name is Nezhno Abidemi.

Background

Nezhno Abidemi is a Wakanda-born mutant that suffered persecution and rejection for most of his early life.

At the behest of his wife Ororo Munroe, King T'Challa eventually sent Nezhno to Xavier’s School for Gifted Youngsters where he earned the nickname Gentle for his calm and non-violent nature.

Stats

  • HP168,689
  • ATK9,639
  • DEF646
  • CRIT Rating340
  • CRIT DMG Rating1,179
  • Rating37,320

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

7
  • Immunities & Pursuit/Reinforce Passives

    Passive

    Gentle is Immune to Bleed, and while performing a Well-Timed Block he is Immune to Stun. When an Immunity triggers, or when the Opponent Purifies or Cleanses a Debuff, gain a Pursuit Passive for 15 seconds. When Critically Hit through Block, struck by a Guaranteed Critical Hit, or if struck by 2 Critical Hits within 2 seconds of each other, gain a Reinforce Passive for 20 seconds.

  • Unstoppable

    Passive · Cooldown 5 seconds

    When either Champion’s Combo Meter passes a multiple of 15, gain an Unstoppable Passive for 3 seconds. When the Opponent Purifies or Cleanses a Stun Debuff, or triggers a Stun Immunity, gain Unstoppable and Indestructible Passives for 2 seconds. This effect has a 5 seconds cooldown, and the Opponent’s Special Attack 3 removes the Indestructible.

  • Muscle Mass

    Passive

    When striking with or being struck by Basic Attacks, Gentle has a 31.8% chance to gain Muscle Mass, granting 800.04 Attack Rating for 15 seconds, paused during Special Attacks. For each active Muscle Mass, inflict a 5% Daunted Passive. When struck and when starting a Combo against a non-Stunned Opponent, Muscle Mass is paused for the duration of the Combo, plus 4 seconds if it was a 5-Hit Combo. Heavy Attacks pause Muscle Mass for 3 seconds. This effect has a 15 second cooldown if striking a Stunned Opponent. Gentle’s fourth Light Attack does not grant Muscle Mass but consumes one Muscle Mass to inflict a 8675.1 Rupture Debuff for 15 seconds. Max: 3. At max Muscle Mass, inflict an extra 60% Daunted Passive, but Gentle loses 10% of his Base Health when finishing a Special Attack. Gentle does not benefit from the Recoil Mastery, but each point increases this Daunted’s potency by +10% flat.

    At tier 7

  • Special Attacks - Unstoppable Bonus

    Passive

    Pause Unstoppable effects for the duration of the Special Attack. This pause does not trigger against Tech Champions. While Unstoppable, gain 4819.5 Attack Rating.

    At tier 7

  • Special 1 - Rock Throw

    Special

    Gentle rips a huge piece of rock from the ground and throws it at his Opponent. The final hit inflicts a Fear Passive for 15 seconds. When this attack ends, gain 5 Muscle Mass.

  • Special 2 - Gentle Assault

    Special

    Gentle combines his incredible power and his X-Men training to quickly overrun his Opponent with a series of powerful melee attacks. For the duration of this Special Attack gain 5500 Critical Rating, but Critical Damage Rating is reduced by 50%. On activation, gain a non-stacking 25% Reverb Passive for 15 seconds and refresh any personal Fear Passives When this attack ends, gain non-stacking 11000 Physical Resistance Passive for 20 seconds, or 30 seconds as Defender.

    At tier 7

  • Special 3 - Muscle Mass Expansion

    Special

    Gentle uses his overwhelming strength to beat down his Opponent. On activation, gain a non-stacking 35% Reverb Passive for 25 seconds. Gain 12 Muscle Mass.

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