
Gladiator
CosmicS tier
Introduction
Gladiator is a character in Marvel Contest of Champions. Gladiator's role is Cosmic.
On our Marvel Contest of Champions tier list Gladiator is S tier, 36th of the 297 characters ranked, from where 6 current tier lists put Gladiator.
Is Gladiator good?
Gladiator controls a fight well, gets easy openings, and has a ramp that's short but can be stretched out further when needed. A Parry-into-Heavy rotation builds his Confidence buffs, though it's not strictly required, and his Special 1 and 2 can lay down multiple Coldsnaps and Incinerates to make the most of Despair.
On-demand Nullify, Special Attack knockdowns, Fateseal and Stagger are all real problems for him. S tier for a champion who's dangerous as long as the opponent can't strip his buffs.
Strengths
- Strong fight control with easy openings
- Ramp is short and can be extended further
- Special 1 and 2 stack multiple Coldsnaps and Incinerates
Weaknesses
- On-demand Nullify is a hard counter
- Special Attack knockdowns disrupt him
- Fateseal and Stagger both hurt his buff-based kit
Profile
Gladiator carries the title "Leader of the Shi'ar Imperial Guard".
Background
After proving his worth as a mighty warrior, Kallark of Strontia took on the mantle of Gladiator and became the renowned leader of the Shi’ar Imperial Guard.
Despite the Strontian’s near limitless power, he is one of the last of his kind and honors his people’s memory by serving as personal bodyguard to the Shi’ar Majestor and Majestrix.
He is one of the galaxy’s greatest heroes, provided you are aligned with the goals of the Shi’ar Empire.
Stats
- HP144,009
- ATK10,071
- DEF448
- CRIT Rating524
- CRIT DMG Rating1,179
- Rating33,640
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
9Strontian Physiology
PassiveStrontian physiology grants 200% increased Ability Accuracy to personal Buffs, plus Immunity to Power Drain and Power Burn effects. Gladiator's personal Damage Over Time effects can not have their durations changed.
Stunning Intimidation
PassiveCharging a Heavy Attack after landing a non-Combo ending Basic Attack inflicts a Stun Passive for 0.6 seconds. On hit while the Opponent has less than 2 Bars of Power, inflict a non-stacking 30% Intimidate Debuff for 2.5 seconds. This Intimidate is paused for 0.35 seconds each time Gladiator Dashes forward, strikes the Opponent, or hits their Block. This pause does not activate during Special Attacks.
Confidence Buffs
PassiveConfidence Buffs are indefinite and have 5% potency. Potency is increased by +1% flat when fighting on a Final Boss Node. New Confidence Buffs cannot be gained while at the Confidence Limit. Striking the Opponent with a Heavy Attack grants 2 Confidence Buffs. While the Opponent is suffering from Gladiator’s personal Intimidate Debuff, gain 1 Confidence Buff each time the Opponent or their Block is struck by a Light or Medium Attack. As a Defender, gain 1 Confidence Buff every 2 seconds. Being knocked down by a Special Attack pauses this for 8 seconds. When struck by any attack other than the final hit of a Special Attack, remove 1 Confidence Buff. When struck by the final hit of a Special Attack, remove 4 Confidence Buffs per level of the Special. This removal will not trigger while Gladiator is Unstoppable.
Super Confidence
Passive · Cooldown 5 secondsSuper Confidence – With 10 or more Confidence Buffs On Special Attack activation, gain an Embolden Passive for 5 seconds, paused until the end of the Special Attack. Striking the Opponent with a Heavy Attack grants an Unblockable Buff for 2 seconds, paused during Gladiator’s Special Attacks. Cooldown: 5 seconds, unless Gladiator does not strike the Opponent. While benefiting from an Unblockable Buff, Heavy and Special Attacks deal an additional 90% of the damage recently dealt as a burst of Physical Damage.
Ultra Confidence
PassiveUltra Confidence – With 20 or more Confidence Buffs Personal Unstoppable Buffs are paused during the Opponent’s Special Attacks. While this pause is active, Gladiator is immune to the Opponent’s Stun effects. While attacking the Opponent within striking distance during or immediately after their Special Attacks, incoming damage from hits is reduced by 80% and Basic Attacks deal bursts of 20142 Physical Damage.
At tier 7
Even Further Beyond
SignatureWinning a fight as an Attacker with more than 89.8 - 49.8% Health adds 4 to Gladiator’s Persistent Confidence Limit. Max: 8. When starting a fight, increase Confidence Limit by that value. Gladiator starts each fight with a Vigilance Buff for 2 - 15.03 seconds. While benefiting from a personal Vigilance effect, all hits deal Passive True Damage and the Opponent’s Armor Up effects suffer 100% reduced Ability Accuracy.
At tier 7
Special 1 - Blue Shift
SpecialAfter freezing his Opponent in place with Frost Breath, Gladiator shatters them with a devastating punch. On activation, gain an Unstoppable Buff for 4 seconds, paused until the end of the Special Attack. While this Unstoppable is active, Gladiator can not lose Confidence during Special Attacks, or on Basic Attacks during Ultra Confidence. Each Frost Breath hit inflicts a Coldsnap Debuff dealing 10071 Energy Damage over 12 seconds. As a Defender, Coldsnaps can also be inflicted through Block but at 25% potency.
At tier 7
Special 2 - Red Shift
SpecialGladiator sends the Opponent flying, and then strafes them with his Eye Beams. On activation, gain a Vigilance Buff for 20 seconds, paused until the end of the Special Attack. Each Eye Beam hit inflicts an Incinerate Debuff dealing 20142 Energy Damage over 20 seconds. As a Defender, Incinerates can also be inflicted through Block but at 25% potency.
At tier 7
Special 3 - Limit Breaker
SpecialThe Opponent is uppercut into deep space and taken for a brief tour of the Battlerealm. Increase Confidence Limit by 4. This can only trigger once per fight. Gain a Power Gain Buff granting 100% of a Bar of Power over 5 seconds.



