Green Goblin

Green Goblin

TechD tier

Introduction

Green Goblin is a character in Marvel Contest of Champions. Green Goblin's role is Tech.

On the combined Marvel Contest of Champions tier list Green Goblin is D tier, 264th of the 295 characters ranked, from where 4 community tier lists put Green Goblin.

What Green Goblin does

Balances two resources: Madness from being attacked (and almost always from Well-Timed Blocks) and Cunning from filling bars of Power. With Madness ahead he regenerates up to 60% of Basic Attack damage and takes 30% less from Specials; with Cunning ahead the opponent gains 40% less Power and his Specials hit 30% harder.

His Specials draw from a Bag of Tricks of Power Drain, Poison, Incinerate and a 45% Weakness, and his signature can set off all of them at once.

Profile

Green Goblin's full name is Norman Osborn.

Background

Cunning businessman and founder of Oscorp, Norman Osborn was rarely satisfied with the success lawful ventures provided.

Intending to gain the strength to beat Spider-Man, Norman subjected himself to an experimental serum created by Oscorp.

The formula was terrifyingly successful, granting Norman enhanced strength, reflexes, and constitution but at the price of his sanity.

Unhinged and armed with Oscorp’s most advanced weaponry, the Green Goblin now rules the skies.

Adapted from the Green Goblin page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP234th54,616
  • ATK244th4,042
  • Rating226th17,735

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

7
  • Madness

    Passive

    Green Goblin has a 10% chance to gain Madness whenever opponents attack him. +90% chance if Green Goblin performs a well-timed Block. Madness charges last 10 seconds. While Green Goblin has more Madness than Cunning, or the two are equal, he passively Regenerates up to 60% of damage taken from Basic Attacks and opponents deal -30% less damage on Special Attacks.

  • Cunning

    Passive

    When Green Goblin gains a full bar of Power, he gains Cunning. Cunning charges last 20 seconds. While Green Goblin has more Cunning than Madness, or the two are equal, the opponent generates 40% less Power and Green Goblin gains +30% Attack on Special Attacks.

  • Bag of Tricks

    Passive

    Bag of Tricks – Special & Heavy Attacks Power Drain – drains 8% of the opponent’s Max Power. Poison – deals 5052.5 direct damage over 12 seconds. Incinerate – deals 4446.2 Energy Damage over 4 seconds. This also removes Perfect Block Chance and reduces Block Proficiency by 50%. Weakness – reduces the opponent’s Attack by 45% for 12 seconds. Afterburner: 20% chance to Incinerate.

    At tier 6

  • Oscorp Weaponry

    Signature

    chance per bar of Power to activate a Super Bomb which causes all Bag of Tricks effects to trigger instead of the standard Pumpkin Bomb effect. Additionally, each Cunning and Madness charge increases the damage inflicted by the Pumpkin Bomb by 10%. At tier 6: Super Bomb Chance % 22.05 - 40.01%

    At tier 6

  • Special 1 - Manic Assault

    Special

    Tossing down a flash bomb, the Green Goblin fires off a hasty barrage of electrical blasts then chucks a pumpkin bomb for good measure. Laser Blasts: 40% chance to Power Drain. Pumpkin Bomb: 90% chance to inflict Weakness

  • Special 2 - Oscorp Offensive

    Special

    A strike from the glider, a pumpkin bomb to the face and a blast from the afterburner leaves Norman’s foe in a terrible state. Afterburner: 100% chance to Incinerate. Pumpkin Bomb: 85% chance to Poison.

  • Special 3 - Goblin King's Blitz

    Special

    Norman takes to the skies and blasts his opponent with every pumpkin bomb he can pull from his bag of tricks. Enjoy! Pumpkin Bombs: 40% chance to inflict Power Drain, Weakness, Incinerate and Poison.

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