Guillotine

Guillotine

MysticA tier

Introduction

Guillotine is a character in Marvel Contest of Champions. Guillotine's role is Mystic.

On our Marvel Contest of Champions tier list Guillotine is A tier, 64th of the 297 characters ranked, from where 9 current tier lists put Guillotine.

Is Guillotine good?

Guillotine hits hard and punishes buff-heavy opponents especially well, and Life Siphon gives her a constant lifesteal effect that Recovery makes even stronger for long quests. Being aggressive with Precision and Cruelty feeds both her Bleed output and her Soul Charge gain, and Glass Cannon works well too since the extra Attack also boosts the Health Regeneration she gets from Life Siphon, offsetting the lost HP.

Purify and Concussion are her main counters. A tier for a high-damage Mystic who can sustain herself through a long fight.

Strengths

  • High damage potential
  • Strong against buff-heavy opponents
  • Life Siphon gives constant lifesteal that scales with Recovery

Weaknesses

  • Purify disrupts her kit
  • Concussion works against her

Background

Born of a mixed French-Algerian heritage, the mysterious Guillotine is the latest in her bloodline to inherit "La Fleur du Mal", a mystical sword with dark supernatural powers.

Across the centuries, many have wielded the enchanted blade - some for good, some for evil.

For the will of the sword is strong, and its thirst for blood is limitless, and many have succumbed to its whispers in their minds.

The current Guillotine uses the blade to punish the guility and keeps the sinister instincts of the sword in check.

. . for now!

Stats

  • HP47,854
  • ATK4,234
  • Rating13,139

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

9
  • Life Siphon

    Passive

    Guillotine Heals 3% of all damage taken by the opponent.

  • Soul Charges

    Passive

    Each time either Champion loses 5% of their Max Health or is inflicted with a Bleed effect, gain 1 Soul Charge. The first 10 Soul Charges are indefinite and additional charges last 10 seconds each. Each Soul Charge grants 254.04 Attack Rating. At 10+ Soul Charges: Guillotine becomes Unshackled, enhancing her Special Attacks until she’s back below 6 Charges.

    At tier 6

  • Critical Hits (Bleed on Crit)

    Passive

    Critical Hits 35% chance to inflict a Bleed Debuff, causing 2963.8 direct damage over 5 seconds. Chance increases by a flat +5% for each Buff on the opponent.

    At tier 6

  • Heavy Attack - Bleed Curse

    Passive

    100% chance to inflict a 10 second Bleed Curse Debuff. An opponent with a Bleed Curse suffers a Bleed Debuff, causing 3810.6 direct damage over 5 seconds each time they’re struck with a Special Attack.

    At tier 6

  • Cursed Aura

    Signature

    Whenever the opponent is Immune to Guillotine’s personal Bleed effects, she has a 60 - 100% chance to inflict a matching Rupture Debuff, causing Physical Damage. This Rupture Debuff grants 1 Soul Charge.

    At tier 6

  • Unshackled (Unblockable)

    Passive

    Unshackled: Guillotine is Passively Unblockable during the attack.

  • Special 1 - La Force d'Ancêtres

    Special

    Guided by the wisdom of those that came before, Guillotine strikes down her foe with a mighty cleaving blow. Final hit has a 100% chance to inflict a Pain Link Debuff lasting 10 seconds. While active, any Non-Physical damage taken by Guillotine is also inflicted on the opponent as Physical Damage. Unshackled: Spend 10 Souls to apply an additional Pain Link Debuff when launching the attack.

  • Special 2 - Coup De Massue

    Special

    Thrusting her bestowed blade into the earth, Guillotine strikes her opponent, then delivers a heavy overhead slash. Final hit has a 100% chance to inflict a Spectre Debuff for 10 seconds, reducing Regeneration Rate by 200%. Unshackled: Spend 10 Souls to Pause the Spectre for 10 seconds when it is first activated.

  • Special 3 - Coup De Grâce

    Special

    Even a killing blow may be an act of mercy. 100% chance to inflict a Degeneration Debuff causing 2963.8 direct damage over 3 seconds. Then consume all Soul Charges to increase the Degeneration duration by +3 seconds for each Soul spent this way.

    At tier 6

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