Hercules

Hercules

CosmicS tier

Introduction

Hercules is a character in Marvel Contest of Champions. Hercules's role is Cosmic.

On the combined Marvel Contest of Champions tier list Hercules is S tier, 9th of the 295 characters ranked, from where 5 community tier lists put Hercules.

What Hercules does

Builds Strength by completing three feats (landing a Heavy on an opponent who isn't Stunned, intercepting a dash, getting back up after a knockdown), and each stack adds Armor Penetration plus a burst of Physical Damage worth 10% of every hit. Once per fight he cheats a knockout with Immortality and turns Unblockable for a few seconds, though his own specials, landing Basic Attacks and the opponent's Special 3 all work against it.

Profile

Hercules is a male Demigod.

Background

Born in Ancient Greece, Hercules is a demigod born to Zeus - the king of Olympian Gods - and Alcmena, a woman of Thebes.

As an infant Hercules was cared for by his stepmother Hera, Queen of the Olympian Gods, and bestowed with her blessings.

These blessings further elevated his demigod physiology to near Godlike heights, providing him with immense strength, stamina, immortality, and near invulnerability.

Adapted from the Hercules page on Marvel Contest of Champions Wiki, under CC-BY-SA.

Stats

  • HP224th56,696
  • ATK214th4,735
  • Rating254th13,640

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.

Skills

5
  • Feats of Strength

    Passive

    Feats of Strength - Passive - Max Stacks 12 Feats: 1. Strike a non-stunned Opponent with any hit of a Heavy Attack. 2. Intercept a dashing Opponent with any attack. 3. Stand up after being knocked down. Completing a feat grants 1 indefinite Strength, each increasing Armor Penetration by 195.65 and causing all attacks to deal a burst of Physical Damage equal to 10% of the damage they dealt. The first time each unique feat is completed in a fight, gain +1 Persistent Strength for the rest of the quest, allowing Hercules to start each fight with Strength equal to his Persistent Strength. For 2 second(s) after completing a feat, Hercules gains 1325.8 Attack Rating and +50% Buff duration. If a Special Attack is activated during this time, the bonus remains throughout the Special Attack. While Hercules has Strength he becomes Stun Immune. Each Stun prevented by this immunity removes 1 Strength. Dev Notes: There are many strategies to build strength and Hercules is all about finding the perfect opportunity to do so! This could be something like waiting for a Parry Stun to fall off before releasing a Heavy Attack or even intercepting a dashing opponent with a Heavy Attack to complete 2 Feats at once!

    At tier 6

  • Son of Zeus

    Signature Ability

    Once per fight when receiving damage that would result in a knockout, gain an Immortality Buff preventing death and making Hercules Unblockable for 3.9 - 9 seconds. Immortality is paused during personal Special Attacks or while landing Basic Attacks and is removed if struck by Special Attack 3. For 2 second(s) after completing a feat, gain 6.71 - 35% Combat Power Rate. Dev Notes: Hercules’ Immortality mechanic is a very nice “get out of jail free” card when making a mistake that would normally kill him. Additionally, if playing aggressively - which is made a lot easier due to being Unblockable - Immortality can be kept up for quite awhile and allow Hercules to swing the fight back into his favor!

    At tier 6

  • Master of Pankration

    Special 1

    Special 1 - Master of Pankration Hercules pummels his opponent with a series of punches, finishing with a swift lariat. On Activation gain a True Sense Buff, bypassing the effects of Miss and Auto Block for 16 seconds. The first hit grants a Precision Buff increasing Critical Rating by 2250 for 25 seconds. If this attack was used to intercept a dashing Opponent gain +2 additional Precision Buffs. Dev Notes: Special Attack 1 is best used to set up some big Critical Hits, without these Precisions Hercules will not crit very often due to his lower base crit chance.

    At tier 6

  • Mace Cyclone

    Special 2

    Special 2 - Mace Cyclone Using his mace to knock the opponent back in a powerful upward sweep, Hercules enters a spinning flurry of deadly mace strikes, finishing with a skillful mace toss. The Potency of Burst Damage dealt via Strength during this attack is increased by 50% for each Armor-Up effect on the Opponent, up to a maximum increase of 200%. The first hit grants a Cruelty Buff increasing Critical Damage Rating by 1321.43 for 15 seconds. If this attack was used to intercept a dashing Opponent gain +2 additional Cruelty Buffs. The final hit has a 100% chance to inflict a 3 second Stun Debuff. Dev Notes: Intercepting with Special Attack 1, then intercepting with Special Attack 2 is the best way to get the most out of Hercules, if you find intercepting to be too hard or too risky, try using Infuriate to help you out! That said, if you really want to play it safe, you don’t need to intercept with these attacks to still get some nice damage!

    At tier 6

  • Home Run

    Special 3

    Special 3 - Home Run Demonstrating his strength as an Olympian demigod, Hercules throws the opponent in air before delivering a bone crushing mace whack. Gain an Indestructible Buff preventing all damage for 4 seconds. After this attack, if the Opponent has 3 Bars of Power Hercules gains a Power Gain Buff, granting 100% of a Power Bar over 3 seconds. Dev Notes: This attack is best used when the opponent is at, or near their Special Attack 3. The Indestructibility granted in this attack is a great way to not only tank the opponent’s Special Attack 3 without receiving damage, but also a great way to complete Hercules’ third Feat safely!

More characters

All characters