Howard the Duck

Howard the Duck

TechB tier

Introduction

Howard the Duck is a character in Marvel Contest of Champions. Howard the Duck's role is Tech.

On our Marvel Contest of Champions tier list Howard the Duck is B tier, 168th of the 297 characters ranked, from where 8 current tier lists put Howard the Duck.

Is Howard the Duck good?

Howard plays the long game: Fury, Armor Break, Suppression and Heal Block chip away at the opponent's ability to survive, while his Dormant Armor grants him longevity through Armor Up. His MASH ability improves all of that just by mashing the button, which makes him forgiving to play, and his Signature adds Critical Resistance while cutting incoming debuff duration.

Mystic champions and anything that shrugs off debuffs both give him trouble. B tier for a durable, anti-heal Tech champion built for longer fights.

Strengths

  • Fury, Armor Break, Suppression and Heal Block wear down survivability
  • Dormant Armor grants Armor Up for longevity
  • MASH button-mashing improves his core abilities

Weaknesses

  • Mystic champions are a tough matchup
  • Debuff-shrugging opponents blunt his kit

Profile

Howard the Duck is a male Duck.

Background

When Howard was whisked away from his detective agency in New York City to the battlerealm, he didn't know what to expect.

He certainly didn't expect to be shoved into some back warehouse, organizing the Collector's Crystals all day.

Well, an insult like this won't just run off this duck's back.

He's "borrowed" a spare ISO-Loader, made some upgrades, and attached an old friend; his famous Big Freaking Gun.

It's time for Howard to introduce these so-called Champions to the ultimate fighting style of his home universe, Quack-Fu!

Stats

  • HP137,403
  • ATK10,217
  • Rating34,210

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

4
  • Quack-Fu

    Signature Ability

    If Howard is fighting in any fight with a Class Advantage, he breaks out his legendary Quack-Fu to gain the following: Critical Resistance equal to 8 - 40% of Howard’s Armor Rating. Base Ability Accuracy of 115% instead of the normal 100%. Incoming Debuffs suffer 0.2 - 1.3 second(s) duration. Dev Notes: Anyone know some annoying Mutants that reduce your Ability Accuracy by 15% or Stun you for 1.3 seconds?

    At tier 7

  • Unarmed Attack

    Special 1

    Special 1 - Unarmed Attack Let me introduce you to my fist! 100% chance to inflict 2 Heal Block Debuffs, each lasting 2.5 seconds. MASH! Inflict additional Heal Block Debuffs.

  • B.F.G Surprise

    Special 2

    Special 2 - B. F. G Surprise Smack your opponent around, then fire everything! 80% chance to inflict a Suppression Debuff, reducing Combat Power Rate by 10% for 4 seconds. MASH! Additional hits can inflict additional Suppression Debuffs.

  • Junkyard Smackdown

    Special 3

    Special 3 - Junkyard Smackdown Eat this! Erm. . . maybe this! ? Uhh. . . ramming speed! 100% chance to inflict a 3 second Stun Debuff. If Howard gets a Perfect result in the Special 3 Mini Game, this Stun Debuff becomes a Passive and lasts 4 seconds.

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