
Howard the Duck
TechB tier
Introduction
Howard the Duck is a character in Marvel Contest of Champions. Howard the Duck's role is Tech.
On the combined Marvel Contest of Champions tier list Howard the Duck is B tier, 183rd of the 295 characters ranked, from where 5 community tier lists put Howard the Duck.
What Howard the Duck does
A simple kit built on mashing: Special 1 stacks Heal Block, Special 2 piles on Suppression to slow the opponent's Power gain, and Special 3 Stuns for 3 seconds (4 seconds, as a Passive, if you nail the mini game). His Signature only switches on in fights where he has Class Advantage, giving him Critical Resistance, 115% base Ability Accuracy and shorter incoming Debuffs.
Profile
Howard the Duck is a male Duck.
Background
When Howard was whisked away from his detective agency in New York City to the battlerealm, he didn't know what to expect.
He certainly didn't expect to be shoved into some back warehouse, organizing the Collector's Crystals all day.
Well, an insult like this won't just run off this duck's back.
He's "borrowed" a spare ISO-Loader, made some upgrades, and attached an old friend; his famous Big Freaking Gun.
It's time for Howard to introduce these so-called Champions to the ultimate fighting style of his home universe, Quack-Fu!
Adapted from the Howard the Duck page on Marvel Contest of Champions Wiki, under CC-BY-SA.
Stats
- HP103rd of 278137,403
- ATK107th of 27810,217
- Rating66th of 27834,210
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.
Skills
4Quack-Fu
Signature AbilityIf Howard is fighting in any fight with a Class Advantage, he breaks out his legendary Quack-Fu to gain the following: Critical Resistance equal to 8 - 40% of Howard’s Armor Rating. Base Ability Accuracy of 115% instead of the normal 100%. Incoming Debuffs suffer 0.2 - 1.3 second(s) duration. Dev Notes: Anyone know some annoying Mutants that reduce your Ability Accuracy by 15% or Stun you for 1.3 seconds?
At tier 7
Unarmed Attack
Special 1Special 1 - Unarmed Attack Let me introduce you to my fist! 100% chance to inflict 2 Heal Block Debuffs, each lasting 2.5 seconds. MASH! Inflict additional Heal Block Debuffs.
B.F.G Surprise
Special 2Special 2 - B. F. G Surprise Smack your opponent around, then fire everything! 80% chance to inflict a Suppression Debuff, reducing Combat Power Rate by 10% for 4 seconds. MASH! Additional hits can inflict additional Suppression Debuffs.
Junkyard Smackdown
Special 3Special 3 - Junkyard Smackdown Eat this! Erm. . . maybe this! ? Uhh. . . ramming speed! 100% chance to inflict a 3 second Stun Debuff. If Howard gets a Perfect result in the Special 3 Mini Game, this Stun Debuff becomes a Passive and lasts 4 seconds.



