Hulkling

Hulkling

CosmicS tier

Introduction

Hulkling is a character in Marvel Contest of Champions. Hulkling's role is Cosmic.

On our Marvel Contest of Champions tier list Hulkling is S tier, 17th of the 297 characters ranked, from where 8 current tier lists put Hulkling.

Is Hulkling good?

Hulkling deals damage through block and past Armor, building Shapeshift Charges over time that convert into different buffs depending on the situation, and careful management lets him go Unblockable periodically while significantly boosting the Fury he gets from his Special Attacks. Extended and Enhanced Fury both scale well since his damage leans heavily on those Fury stacks, and being immune to Poison means Liquid Courage is pure upside for him.

Neutralize and Nullify are his main counters, along with anything that reduces his regeneration rate. A tier for a Cosmic who adapts to the moment and punishes Armor and Block reliance.

Strengths

  • Deals damage through Block and past Armor
  • Shapeshift Charges convert into situational buffs, including periodic Unblockable
  • Poison immunity makes Liquid Courage pure upside

Weaknesses

  • Neutralize and Nullify cut off his buff-based kit
  • Regeneration rate reduction hurts his sustain

Profile

Hulkling's full name is Theodore "Teddy" Altman. Hulkling carries the title "King of Space". Hulkling is a male Kree-Skrull hybrid.

Background

Growing up, Theodore "Teddy" Altman thought he was simply a mutant with shapeshifting and super-strength.

Then one day he was hunted down by Super-Skrull and informed that not only was he actually a hybrid of the Kree and Skrull races, he was also a member of the Skrull royal family.

As time passed, Teddy claimed his role as the once and future King of Space, emperor of the united Kree/Skrull alliance, and wielder of the mythical star-sword, Excelsior.

Stats

  • HP56,696
  • ATK4,196
  • Rating13,519

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

4
  • King of Space

    Signature Ability

    Personal Bulwark Buff duration is increased by 1.5 - 4 second(s) flat. Personal Fury Buff duration is increased by 0.5 - 3 second(s) flat. Armor Penetration for each active personal Pierce Buff. At tier 6: Armor Penetration 118.42 - 563.03 Dev Notes: Hulkling’s Signature Ability generally makes it easier to do what he wants to be doing in the first place. Increased Bulwark duration and Armor Penetration will make it easier to take less damage, and deal more. The increased Fury Buff duration lets him get a few more strong hits in after the Special 2, and also makes it easier to pause the Fury Buffs with his Special 1.

    At tier 6

  • Oblivion Wings

    Special 1

    Special 1 - Oblivion Wings Hulkling enlarges his fists and pummels his Opponent with a flurry of punches and strikes from his wings, before blasting them away with a shockwave of air. For the next 10 second(s), the time between gaining Shapeshift Charges is decreased to 0.5 second(s). If Hulkling is or becomes Unblockable during this Attack, pause all his personal Buffs, other than Unblockable, until 2 second(s) after this Attack. Dev Notes: Special Attack 1 is a great way to accelerate Hulkling’s main gameplay loop. By significantly increasing the rate at which he gains Shapeshift Charges, he’ll be able to build up Shapeshift Buffs much faster.

  • Sky Drop

    Special 2

    Special 2 - Sky Drop Hulkling soars high into the air, hurls Excelsior through his Opponent, then gracefully swoops down to collect it and kick them away in one blow. On Activation, gain a Fury Buff, increasing Attack Rating by 2937.2 for 10 second(s). If Hulkling is or becomes Unblockable during this Attack, gain another Fury Buff, increasing Attack Rating by 4615.6 for 10 second(s). Dev Notes: Special Attack 2 is Hulkling’s big damage source. The Fury Buff he gets if he was Unblockable during this attack is very large, and will further be improved by the Aptitude Buffs he gets from his Shapeshift mechanic. So if you’re able to line up the Aptitude, Pierce, and Unblockable Buffs all before doing an Special 2, he’ll get access to a lot of damage for a long window of time.

    At tier 6

  • By the Power of Excelsior

    Special 3

    Special 3 - By the Power of Excelsior Hulkling charges energy into Excelsior, unleashes the true might of his Kree-Skrull abilities, pummeling them with sword strikes, punches, and a solid knee to the face. If Hulkling has at least 2 Bulwark Shapeshift Buffs, pause 2 of them for the remainder of the fight, once per fight. If Hulkling doesn’t have enough Bulwark, or they’re already paused, pause Aptitude Buffs instead, then Pierce Buffs. If Hulkling doesn’t have enough of any Bulwark, Aptitude, or Pierce, or all are paused, he instead gains Shapeshift Charges up to their Max. Dev Notes: Special Attack 3 is primarily useful in longer fights. By permanently pausing his Bulwark, Pierce, and Aptitude Buffs, it’s much easier to maintain the benefits they grant over the course of a long fight. Note that pausing the Buffs won’t stop future ones from triggering, so Hulkling will still gain all the other benefits he gains from triggering Shapeshift Buffs.

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