
Human Torch
ScienceS tier
Introduction
Human Torch is a character in Marvel Contest of Champions. Human Torch's role is Science.
On our Marvel Contest of Champions tier list Human Torch is S tier, 8th of the 297 characters ranked, from where 9 current tier lists put Human Torch.
Is Human Torch good?
Human Torch piles on Incinerate debuffs through both his basic attacks and his Specials, and raising his Temperature stretches the duration of all of them further. His Pre-Fight Ability flips him into
Nova Form, which turns every Incinerate into a
Nova Flame that adds Power Sting and, crucially, bypasses Incinerate immunity outright.
S tier for a champion whose entire identity is Incinerate stacking done well.
Strengths
- Stacks Incinerate debuffs through basic and Special attacks
- Temperature increases extend Incinerate duration
- Nova Form turns Incinerates into
Nova Flames that bypass Immunity
Profile
Human Torch's full name is Johnny Storm.
Background
Hot-headed Johnny Storm was one of four people on the space flight accident that gave rise to the Fantastic Four.
After their ship was bathed in cosmic radiation, Johnny gained the ability to create and control fire.
In addition to generating powerful blasts of flame, he can envelop his body in plasma, giving him the ability to fly.
Now dubbed “Human Torch”, he and the rest of the Fantastic Four are taking The Contest by storm.
Flame On!
Stats
- HP129,476
- ATK10,119
- Rating33,470
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.
Skills
6Flame On!
Pre-Fight AbilityHuman Torch starts a Quest with 1 Persistent Charge(s). If Human Torch has at least 1 Persistent Charge(s), he can consume them to activate this ability before the Fight. For the entire Fight, all of Human Torch's Incinerates are Nova Flames, last 2 second(s) longer, and deal an additional +75% damage. This ability does not stack. Dev Notes: Pre-Fight Abilities are a new type of ability that we’re debuting with Human Torch. They can be activated on the Champion Select screen before a fight, and will affect different Champions in different ways. For Human Torch, it improves his Incinerates for the entire fight, but the ability can only be used once per Quest (unless you regain the Persistent Charge via his Signature Ability).
Temperature
PassiveWhile Charging a Heavy Attack, Human Torch increases his Temperature. Temperature decreases constantly over time. Temperature decreases slower for each Incinerate or Smoulder on either Champion. At 10 Temperature, the heat from Human Torch’s attacks is so intense, they cannot Miss. At 20 Temperature, Temperature cannot decrease for 6.5 second(s), then it is set to 18. The duration of all of Human Torch's Incinerate effects increases by up to 4 second(s) depending on his Temperature. Dev Notes: The easiest way to generate Temperature is to Stun the Opponent with the Parry mastery, then charge a Heavy Attack while they’re stunned. Once it reaches 20, you have a window of time to put a bunch of Incinerates on the Opponent that last much longer than normal.
Rekindle
Signature AbilityIf Human Torch has 0 Persistent Charges and his Pre-Fight Ability is not active, he has a 10.05 - 20% chance to gain 1 Persistent Charge(s). This chance increases by a flat 12.06 - 40.01% every time the ability fails to activate. Dev Notes: This is the only way for Johnny to regain his Persistent Charge and use his Pre-Fight ability again. The ability only activates if he’s brought into a fight after the Pre-Fight Ability is expended, so if you’re very lucky you can activate the Pre-Fight ability every other fight.
At tier 7
Hot Head
Special 1Special 1 - Hot Head Human Torch launches balls of fire at his Opponent, then scorches them with a long-range flame blast. The first hit of this attack increases Temperature by 5, and it cannot decrease for 6.5 second(s). If the last hit is blocked, it places a Smoulder Passive on Human Torch. Dev Notes: If you want to increase your Temperature, this attack is a great way to do it. For extra style points, activate the Special 1 right after starting his Heavy Attack to lock in the Temperature you gained from charging the Heavy.
Hotshot
Special 2Special 2 - Hotshot After looping through the air, Human Torch pummels the Opponent with flame-cloaked fists. 100% chance to Stun for 3 second(s). The last two hits of this Attack each have a 100% chance to Incinerate the Opponent, dealing 3035.7 damage over 5 seconds. If the last two hits are blocked, they each place a Smoulder on Human Torch instead. Dev Notes: At face value, this attack is handy for putting a couple Incinerates on the Opponent that last longer than this other ones. But you can also use the Stun to as free time to increase his Temperature by charging a Heavy Attack.
At tier 7
Supernova
Special 3Special 3 - Supernova Johnny Storm goes supernova, lifting the Opponent into the air with a tornado of fire, before rushing at them and triggering an explosive body-slam. Inflict a Nova Flame, dealing 10119 damage over 5 seconds. Human Torch enters his Nova Form for 7 second(s) and places 2 Smoulder Passives on himself. Dev Notes: As mentioned above, Nova Flame bypasses immunity to Incinerate, and Nova Form turns all of his Incinerates into Nova Flames. So if you find yourself up against someone who’s immune to Johnny’s flames, the Special 3 gives you a way around that.
At tier 7



