Iceman

Iceman

MutantB tier

Introduction

Iceman is a character in Marvel Contest of Champions. Iceman's role is Mutant.

On our Marvel Contest of Champions tier list Iceman is B tier, 186th of the 297 characters ranked, from where 8 current tier lists put Iceman.

Is Iceman good?

Iceman stacks Frostbite passives on opponents through his Critical Hits and Special 1, and those passives deal Energy damage when they expire on their own or get detonated early with his Heavy Attack and Special 2. His natural Ice Armor caps how much damage he takes from any single hit, and his built-in immunities let him run Liquid Courage or Double Edge for the Attack bonus without eating their usual drawbacks.

Precision is worth building toward too, since every Critical Hit has a chance to add a Frostbite, and his Heavy Attack detonates all of them at once for extra value.

Strengths

  • Ice Armor caps damage from single hits
  • Immunities let him use Liquid Courage or Double Edge with no downside
  • Heavy Attack detonates every stacked Frostbite at once

Weaknesses

  • Leans on landing Critical Hits to build his Frostbite stacks
  • Energy Resistance on the opponent cuts into his damage

Profile

Iceman's full name is Robert "Bobby" Drake.

Background

Iceman aka Robert "Bobby" Drake, was the second, and youngest member of the original X-men.

His mutant powers give him the ability to lower his body's temperature, transform himself into organic ice, and freeze the air around him.

When he was possessed by Emma Frost, she unleashed powers within Bobby far greater than he had before, such as freezing fluids inside another person's body, and traveling great distances as a liquid, solid, or gas.

Iceman works towards the mastery of his powers and there's no telling where his limits lie.

Stats

  • HP138,724
  • ATK9,826
  • Rating32,970

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

6
  • Organic Ice

    Passive

    Iceman’s Organic Ice form grants him full immunity to all Incinerate, Nova Flame, Bleed, Poison, Coldsnap, and Frostbite effects.

  • Ice Armor

    Passive

    Iceman begins the fight with an indefinite Ice Armor Buff, increasing his Armor Rating by . Ice Armor counts as an Armor Up effect. At tier 7: 916.67 If Iceman would lose more than 5% of his Max Health from a single source, his Ice Armor protects him from the blow, reducing the health loss to 5%, then it is removed. If Iceman would become Stunned while his Ice Armor is active, the Ice Armor negates the effect, then shatters. Once removed, Ice Armor takes 15 seconds to reform. If Ice Armor is removed due to Iceman’s abilities, all Frostbite effects expire instantly. Dev Notes: Ice Armor caps the damage from a single source at 5% of Iceman’s max health. Effects that deal damage over time will be able to bypass this, but big Special Attacks (especially Special 3) will be limited by the cap.

    At tier 7

  • Absolute Zero

    Signature Ability

    While the Opponent has a Coldsnap Debuff, the chance to apply Frostbite on Critical Hits is increased by 5 - 30.01% flat. Ice Armor reforms 3 seconds faster. At the start of the fight, inflict a Coldsnap Debuff dealing 9924.26 - 24126.29 Energy Damage over 12 seconds.

    At tier 7

  • Chill Out

    Special 1

    Special 1 - Chill Out A quick blast of icy air to help the opponent cool off. The final hit inflicts a Coldsnap Debuff, dealing 14739 Energy Damage over 14 seconds. The final hit inflicts 2 personal Frostbite Passives. Dev Notes: This is the ideal Special to use if you want to keep a Coldsnap Debuff on the Opponent to stop their Evade abilities.

    At tier 7

  • Blizzard

    Special 2

    Special 2 - Blizzard An icy blast to hold them in place just long enough to rain down icicles from above. Iceman consumes his Ice Armor to gain 14739 Attack Rating for the duration of the attack. Dev Notes: This is the other main way that Iceman deals damage. When he consumes his Ice Armor to increase his Attack Rating, he will also detonate any Frostbite Passives on the Opponent. This detonation will benefit from the Attack Rating increase he gets from the Special Attack, leading to significantly increased damage.

    At tier 7

  • Ice to Meet You

    Special 3

    Special 3 - Ice to Meet You Iceman freezes his opponent in place before giving them the cold shoulder. Inflict a Coldsnap Debuff, dealing 19652 Energy Damage over 18 seconds. This attack instantly reforms Ice Armor.

    At tier 7

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