
Iceman
MutantB tier
Introduction
Iceman is a character in Marvel Contest of Champions. Iceman's role is Mutant.
On the combined Marvel Contest of Champions tier list Iceman is B tier, 174th of the 295 characters ranked, from where 5 community tier lists put Iceman.
What Iceman does
Immune to Bleed, Poison, Incinerate (Nova Flame included), Coldsnap and Frostbite, which covers a lot of damage over time. His Ice Armor caps any single hit at 5% of his Max Health or soaks a Stun, then shatters and reforms later, and Special 2 spends it for 14739 Attack Rating while detonating his Frostbite.
Profile
Iceman's full name is Robert "Bobby" Drake.
Background
Iceman aka Robert "Bobby" Drake, was the second, and youngest member of the original X-men.
His mutant powers give him the ability to lower his body's temperature, transform himself into organic ice, and freeze the air around him.
When he was possessed by Emma Frost, she unleashed powers within Bobby far greater than he had before, such as freezing fluids inside another person's body, and traveling great distances as a liquid, solid, or gas.
Iceman works towards the mastery of his powers and there's no telling where his limits lie.
Adapted from the Iceman page on Marvel Contest of Champions Wiki, under CC-BY-SA.
Stats
- HP95th of 278138,724
- ATK163rd of 2789,826
- Rating176th of 27832,970
At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster, and the place is out of every character with that stat.
Skills
6Organic Ice
PassiveIceman’s Organic Ice form grants him full immunity to all Incinerate, Nova Flame, Bleed, Poison, Coldsnap, and Frostbite effects.
Ice Armor
PassiveIceman begins the fight with an indefinite Ice Armor Buff, increasing his Armor Rating by . Ice Armor counts as an Armor Up effect. At tier 7: 916.67 If Iceman would lose more than 5% of his Max Health from a single source, his Ice Armor protects him from the blow, reducing the health loss to 5%, then it is removed. If Iceman would become Stunned while his Ice Armor is active, the Ice Armor negates the effect, then shatters. Once removed, Ice Armor takes 15 seconds to reform. If Ice Armor is removed due to Iceman’s abilities, all Frostbite effects expire instantly. Dev Notes: Ice Armor caps the damage from a single source at 5% of Iceman’s max health. Effects that deal damage over time will be able to bypass this, but big Special Attacks (especially Special 3) will be limited by the cap.
At tier 7
Absolute Zero
Signature AbilityWhile the Opponent has a Coldsnap Debuff, the chance to apply Frostbite on Critical Hits is increased by 5 - 30.01% flat. Ice Armor reforms 3 seconds faster. At the start of the fight, inflict a Coldsnap Debuff dealing 9924.26 - 24126.29 Energy Damage over 12 seconds.
At tier 7
Chill Out
Special 1Special 1 - Chill Out A quick blast of icy air to help the opponent cool off. The final hit inflicts a Coldsnap Debuff, dealing 14739 Energy Damage over 14 seconds. The final hit inflicts 2 personal Frostbite Passives. Dev Notes: This is the ideal Special to use if you want to keep a Coldsnap Debuff on the Opponent to stop their Evade abilities.
At tier 7
Blizzard
Special 2Special 2 - Blizzard An icy blast to hold them in place just long enough to rain down icicles from above. Iceman consumes his Ice Armor to gain 14739 Attack Rating for the duration of the attack. Dev Notes: This is the other main way that Iceman deals damage. When he consumes his Ice Armor to increase his Attack Rating, he will also detonate any Frostbite Passives on the Opponent. This detonation will benefit from the Attack Rating increase he gets from the Special Attack, leading to significantly increased damage.
At tier 7
Ice to Meet You
Special 3Special 3 - Ice to Meet You Iceman freezes his opponent in place before giving them the cold shoulder. Inflict a Coldsnap Debuff, dealing 19652 Energy Damage over 18 seconds. This attack instantly reforms Ice Armor.
At tier 7



