Ironheart

Ironheart

TechS tier

Introduction

Ironheart is a character in Marvel Contest of Champions. Ironheart's role is Tech.

On our Marvel Contest of Champions tier list Ironheart is S tier, 34th of the 297 characters ranked, from where 6 current tier lists put Ironheart.

Is Ironheart good?

Ironheart's Pre-Fight Ability lets her pick her damage type before a fight even starts, routing around resistances and immunities before they matter, and her reliable damage-over-time application feeds her Special Attack loops well enough that Despair can nearly shut down opponent healing. Collar Tech pairs with her Heavy Attack Suppression for strong power control, and Inequity reliably maxes out a big Attack reduction thanks to how consistent her debuffs land.

Armor Break, Armor Shatter, Unblockable, Unstoppable and Special Lock all work against her. A tier for a flexible Tech champion who adapts to the matchup before the fight even starts.

Strengths

  • Pre-Fight Ability swaps damage type to bypass resistances/immunities
  • Reliable damage-over-time application feeds her Special loops
  • Despair and Inequity both scale well off her consistent debuffs

Weaknesses

  • Armor Break/Shatter work against her
  • Unblockable/Unstoppable opponents get around her defenses
  • Special Lock denies her core damage loop

Profile

Ironheart's full name is Riri Williams.

Background

Riri Williams was just a 15-year-old engineering super-genius student studying at MIT, until she designed a suit of armor similar to the Iron Man armor using materials stolen from campus.

After learning of Riri’s accomplishment, Tony Stark visited her and chose to endorse Riri’s desire to become a super hero.

Stats

  • HP125,512
  • ATK10,559
  • Rating33,310

At max level. Each bar is measured against the highest value in the Marvel Contest of Champions roster.

Skills

6
  • Armor Up

    Passive

    The advanced systems within Ironheart’s custom crafted suit allow her to start each fight with an indefinite Armor Up Buff granting 1480.77 Armor Rating. If this Buff is lost, it restores itself after 12 seconds. This timer is paused while Ironheart is suffering from an Armor Break. Ironheart’s first 3 Light Attacks have a 30% chance to grant an Armor Up Buff granting 305.56 Armor Rating for 15 seconds. Her fourth Light Attack has a 100% chance. While Ironheart has an Armor Up effect, she’s Immune to Reversed Controls, Incinerate, Coldsnap, and Frostbite. Additionally, her personal Debuffs and Armor Up Buffs are unaffected by Ability Accuracy modification against Mutants. Dev Notes: Armor Ups aren’t meant to be a strong thing in Ironheart’s kit as she is more of a Glass Cannon than the other iron suit champions. BUT this is still a defining trait for Tech class champions, so needed to be considered. With that in mind, we kept it as a Binary Effect, allowing things to trigger simply if they are ON or OFF. This allowed me to keep the design of Armor Ups a bit more simplified but tie a lot of great gameplay utility behind it. This would be why Armor Breaks and Shatters are super strong against her, as they shut down a lot of her defensive abilities. Giving the ability to gain an Armor Up via light attacks as well helped lighten the load on the Medium-Medium-Parry loop.

    At tier 7

  • Target Lock!

    Passive

    While the Opponent is suffering from 5 or more Debuffs, Ironheart inflicts a Tracking Passive, bypassing the effects of Miss. Opponents that are #Robots or are suffering from a Tracking effect suffer -100% Offensive Ability Accuracy when hitting Ironheart’s Block. Mutants suffer a -150% reduction. While a Tracking effect is on the Opponent, Ironheart’s AI can predict enemy attacks, allowing her to trigger the Parry Mastery against non-contact attacks and Block Mutant’s Unblockable Special Attacks. Dev Notes: One of her Goals was to be a stronger counter to some of the more powerful Meta Mutants in the game currently. The Tracking effect and the Offensive Ability Accuracy Reduction should not only assist with this, but some are even better against their Class in particular. Also, being that she is utilizing an iron suit, has some great tech at her disposal to allow for this.

  • Protective Heart

    Signature Ability

    Once per fight when Ironheart drops below 15% Health, she gains a Regeneration Buff healing of her Maximum Health over 10 seconds. While she has this Buff, she gains Critical Resistance. At tier 7: Health % 15.22 - 35%, Critical Resistance 15.22 - 35% While she has any active Armor Up effect, Ironheart gains a Bulwark Passive increasing Block Proficiency by +25%. Repulsor Debuffs gain 5.59 - 22.19% increased potency. Dev Notes: The Signature Ability is meant to get Ironheart back into the fight if she is taking a beating. In combination with the Regeneration Buff, granting Critical Resistance and the Bulwark Passive should be enough strong utility to allow Ironheart to sustain attacks and fully benefit from her Regeneration, not being killed off during the process. The additional bonus to the Repulsor Debuffs just allows her Gameplay Loop to become that much stronger and reliable for damage.

    At tier 7

  • Light Show

    Special 1

    Special 1 - Light Show Ironheart puts on a display, showcasing her cleverly designed Repulsors alongside other gadgets. The first and final hits inflict 1 Repulsor Debuff. The final hit also inflicts a non-stacking Vulnerability Passive reducing Physical and Energy Resistance by 687.5 for 20 seconds, and pauses Repulsor Debuffs for 8 seconds. Dev Notes: The Special 1 is an integral part of this kit as it Pauses the Repulsor Debuffs for enough time for you to build them up and make critical decisions with the count on the Opponent. The purpose of the Pause is to allow enough time to build up to your Special Attack 2 as that attack benefits for additional Repulsor Debuffs on the Opponent.

    At tier 7

  • Uni-beamed

    Special 2

    Special 2 - Uni-beamed After forcefully creating distance from the enemy, Ironheart unleashes a beam of concentrated energy. Each hit gains 2639.75 Attack Rating for each Repulsor Debuff on the Opponent and Armor Up effect on Ironheart. Dev Notes: This attack is the real fight finisher. Players should be building up as much Armor Ups and Repulsor Debuffs on the Opponents as possible before executing this attack, which lends to needing to use the Special Attack 1 above properly. This is a hard to dex special as well, so most likely will connect.

    At tier 7

  • Stasis Protocol

    Special 3

    Special 3 - Stasis Protocol Ironheart holds back no punches with this power sapping strike. Instantly Power Drain the Opponent for up to 2 Bars of Power. For each Bar of Power Drained, gain an indefinite Armor Up Passive, increasing Armor Rating by 305.56 and inflict an indefinite Repulsor Debuff. Max stacks: 5. Indefinite Repulsor Debuffs suffer 20% reduced potency for each indefinite Repulsor Debuff already active when inflicted. Dev Notes: This is a nice power control ability if you get pushed to this level. Players will hope to utilize this as soon as their Opponent reaches their Special 2 as to benefit the most from this ability. The indefinite Buffs and Debuffs this grants allows for an indefinite increase in damage output from your Special 2, pairing nicely together for longer fights. The reduced potency is to avoid having way to much consistent Damage Per Second in longer end game content via the indefinite Debuffs.

    At tier 7

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